LucaP
b6e22a1299
feat: daybreak finale turns the contact arrival into a sunrise with a dawn chord
2026-10-11 05:32:08 +03:00
LucaP
f08dfc3fba
feat: engine off at the destination
...
On arrival the drive winds down to a stop, the tail and running lamps
drop to parking level, the sky darkens about 10% with more stars and
the grid fades. The engine and road noise take a 1.2 s low-pass sweep
to idle. The letterbox stays within 8vh and the closing credit types
into the lower bar; reduced motion keeps only the bars and dimming.
2026-10-10 23:37:51 +03:00
LucaP
32eb3e4d40
fix(scene): remove exit-gate flashes and sub-3 Hz-unsafe flickers
2026-10-10 22:04:09 +03:00
LucaP
b5ef8a25a2
feat(audio): sweep a pass-by through the stereo field on each exit
2026-10-10 19:50:38 +03:00
LucaP
0821b542b5
feat: couple terrain surge and sun bloom to the soundtrack's low end
2026-10-10 17:46:17 +03:00
LucaP
906e9a0617
fix: harden adaptive audio resume and release
2026-09-04 17:34:58 +03:00
LucaP
1431e65768
fix: make soundtrack loading terminal
2026-09-04 16:25:29 +03:00
LucaP
5172b5bc4b
feat: add afterglow and synchronized drive lift
2026-09-04 16:12:14 +03:00
LucaP
4c7d46ba0e
feat: add adaptive soundtrack mixer
2026-09-04 15:57:16 +03:00
LucaP
6fce20a228
feat: restore restrained drive texture
2026-09-04 15:50:37 +03:00
LucaP
b427d101fa
refactor: split soundtrack chapter and drive commands
2026-09-04 15:43:41 +03:00
LucaP
5250a3174c
feat: coordinate adaptive audio intent
2026-09-04 15:34:32 +03:00
LucaP
745fa8169e
feat: integrate authored nightdrive soundtrack
2026-09-04 14:39:28 +03:00
LucaP
7dae835ac5
fix: rebalance procedural audio mix
2026-09-02 18:44:24 +03:00
LucaP
7e48aad6a8
feat: add the procedural synthwave soundtrack
2026-09-02 15:53:43 +03:00
LucaP
8089d061ec
test: add deterministic resilience matrix
2026-09-02 07:24:48 +03:00
LucaP
130ff2d8bb
feat: add opt-in procedural drive audio
2026-09-02 05:22:13 +03:00