feat: engine off at the destination
On arrival the drive winds down to a stop, the tail and running lamps drop to parking level, the sky darkens about 10% with more stars and the grid fades. The engine and road noise take a 1.2 s low-pass sweep to idle. The letterbox stays within 8vh and the closing credit types into the lower bar; reduced motion keeps only the bars and dimming.
This commit is contained in:
@@ -10,11 +10,15 @@ const CRUISE_ROAD_GAIN = 0.006;
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const MAX_ROAD_GAIN = 0.024;
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const PASS_BY_GAIN = 0.05;
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const PASS_BY_SECONDS = 1.6;
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/** Engine off at the destination: a low-pass sweep down to a parked idle. */
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const PARK_SECONDS = 1.2;
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export interface DriveTexture {
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setEnergy(sample: DriveEnergySample): void;
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/** Passing under the gantry: a filtered air sweep across the stereo field. */
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passBy?(): void;
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/** Parked at the final exit (true) or driving again (false). */
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park?(parked: boolean): void;
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dispose(): void;
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}
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@@ -141,6 +145,7 @@ export const createDriveTexture: DriveTextureFactory = (context, destination) =>
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let currentEnergy = 0;
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let disposed = false;
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let parked = false;
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const automate = (parameter: AudioParam, value: number, duration: number): void => {
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const now = context.currentTime;
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holdParameter(parameter, now);
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@@ -151,6 +156,10 @@ export const createDriveTexture: DriveTextureFactory = (context, destination) =>
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setEnergy(sample) {
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if (disposed) return;
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const next = Math.min(1, Math.max(0, sample.energy));
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if (parked) {
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currentEnergy = next;
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return;
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}
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const duration = next > currentEnergy ? ATTACK_SECONDS : RELEASE_SECONDS;
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automate(fundamental.source.frequency, 42 + next * 20, duration);
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automate(harmonic.source.frequency, 84 + next * 40, duration);
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@@ -160,6 +169,24 @@ export const createDriveTexture: DriveTextureFactory = (context, destination) =>
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automate(roadGain.gain, CRUISE_ROAD_GAIN + next * (MAX_ROAD_GAIN - CRUISE_ROAD_GAIN), duration);
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currentEnergy = next;
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},
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park(next) {
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if (disposed || next === parked) return;
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parked = next;
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if (!parked) {
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const energy = currentEnergy;
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currentEnergy = -1;
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this.setEnergy({ energy, source: 'idle' });
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return;
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}
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const now = context.currentTime;
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for (const parameter of [engineFilter.frequency, roadLowpass.frequency, engineGain.gain, roadGain.gain]) {
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holdParameter(parameter, now);
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}
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engineFilter.frequency.exponentialRampToValueAtTime(70, now + PARK_SECONDS);
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roadLowpass.frequency.exponentialRampToValueAtTime(260, now + PARK_SECONDS);
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engineGain.gain.linearRampToValueAtTime(CRUISE_ENGINE_GAIN * 0.3, now + PARK_SECONDS);
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roadGain.gain.linearRampToValueAtTime(CRUISE_ROAD_GAIN * 0.25, now + PARK_SECONDS);
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},
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passBy() {
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if (disposed) return;
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const now = context.currentTime;
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@@ -556,7 +556,11 @@ export function createSoundtrackEngine(
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if (closed) return;
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// Every chapter change passes under the overhead gantry; the drive
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// texture answers with the air of the structure going by.
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if (intent.sectionId !== latestChapter.sectionId) driveTexture?.passBy?.();
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if (intent.sectionId !== latestChapter.sectionId) {
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driveTexture?.passBy?.();
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// The last exit is the destination: the engine winds down there.
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driveTexture?.park?.(intent.sectionId === 'contact');
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}
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latestChapter = intent;
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mixer.setChapterIntent(intent);
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if (!mainCommitted && introStarted) {
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@@ -57,8 +57,9 @@ if (posterFailed.value) recordTestFaultEvent('poster-failure');
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:data-static-fallback="!showCanvas"
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:data-poster-failed="posterFailed"
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:data-arrived="journey.arrived"
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:data-credit="credit"
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>
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<!-- Closing credit, typed into the outro letterbox (CSS generated text). -->
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<span v-if="credit" class="journey-world__credit" :data-credit="credit" />
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<picture v-if="!posterFailed">
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<source media="(max-width: 767px)" :srcset="mobilePosterUrl">
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<img :src="posterUrl" class="journey-poster" alt="" width="1440" height="900" @error="posterFailed = true">
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@@ -15,6 +15,8 @@ export interface CarWorld {
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acceleration: number,
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elapsedSeconds: number,
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distance?: number,
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/** 0 driving, 1 parked at the destination: lamps drop to parking level. */
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engineOff?: number,
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): void;
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}
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@@ -417,7 +419,8 @@ export function createCar(
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return {
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group,
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setDetail,
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update(speed, acceleration, elapsedSeconds) {
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update(speed, acceleration, elapsedSeconds, _distance, engineOff = 0) {
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const lamps = 1 - clamp01(engineOff) * 0.62;
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const safeSpeed = clamp01(speed);
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const response = clamp01(acceleration);
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const elapsed = Number.isFinite(elapsedSeconds)
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@@ -441,9 +444,9 @@ export function createCar(
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group.rotation.z =
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Math.sin(elapsed * 0.78) * safeSpeed * 0.0024 +
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Math.sin(elapsed * 1.31) * response * 0.0014;
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tailMaterial.emissiveIntensity = 1.25 + response * 1.35;
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tailMaterial.emissiveIntensity = (1.25 + response * 1.35) * lamps;
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underglowUniforms.uOpacity.value =
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0.1 + safeSpeed * 0.055 + response * 0.07;
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(0.1 + safeSpeed * 0.055 + response * 0.07) * lamps;
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contact.uniforms.uOpacity.value = 0.2 + response * 0.06;
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},
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};
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@@ -600,7 +603,10 @@ function createAuthoredCar(
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detail = nextDetail;
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setScale(detail);
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},
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update(speed, acceleration, elapsedSeconds, distance) {
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update(speed, acceleration, elapsedSeconds, distance, engineOff = 0) {
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// Parked at the destination: the tail bar and the cyan running lamps
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// drop to parking level, the underglow almost out.
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const lamps = 1 - clamp01(engineOff) * 0.62;
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const safeSpeed = clamp01(speed);
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const response = clamp01(acceleration);
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const elapsed = Number.isFinite(elapsedSeconds)
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@@ -634,12 +640,12 @@ function createAuthoredCar(
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group.rotation.x = 0;
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group.rotation.z = Math.sin(elapsed * 0.8) * safeSpeed * 0.0018;
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for (const material of tailMaterials)
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material.emissiveIntensity = 2.2 + response * 1.2;
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haloUniforms.uOpacity.value = 0.2 + response * 0.16;
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material.emissiveIntensity = (2.2 + response * 1.2) * lamps;
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haloUniforms.uOpacity.value = (0.2 + response * 0.16) * lamps;
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for (const material of cyanMaterials)
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material.emissiveIntensity = 2.2 + response * 1.6;
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material.emissiveIntensity = (2.2 + response * 1.6) * lamps;
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underglowUniforms.uOpacity.value =
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0.09 + safeSpeed * 0.04 + response * 0.075;
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(0.09 + safeSpeed * 0.04 + response * 0.075) * (1 - clamp01(engineOff) * 0.8);
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contact.uniforms.uOpacity.value = 0.21 + response * 0.055;
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},
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};
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@@ -307,9 +307,17 @@ export async function createProceduralSceneGeneration(
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terrainSpectrumPhase =
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(terrainSpectrumPhase + deltaSeconds * overdrive * 0.38) % 1;
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writeChapterPalette(targetPalette, snapshot.chapter, snapshot.chapter, 0);
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// Engine off: parked at the destination the sky drops about 10%, more
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// stars come out, and the drive winds down to a stop.
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const engineOff = THREE.MathUtils.smoothstep(outroProgress, 0.12, 0.7);
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if (engineOff > 0) {
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targetPalette.sky.lerp(ENGINE_OFF_NIGHT, 0.1 * engineOff);
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targetPalette.fog.lerp(ENGINE_OFF_NIGHT, 0.1 * engineOff);
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targetPalette.starVisibility *= 1 + 0.8 * engineOff;
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}
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dampPalette(currentPalette, targetPalette, deltaSeconds);
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const driveDistance = travelDistance.advance(
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deltaSeconds,
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deltaSeconds * (1 - engineOff),
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snapshot.driveSpeed,
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response.roadEnergy,
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);
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@@ -317,7 +325,7 @@ export async function createProceduralSceneGeneration(
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0.18 + response.roadEnergy * 0.82,
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0.18,
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1,
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);
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) * (1 - engineOff);
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road.update(
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driveDistance,
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visualSpeed,
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@@ -347,6 +355,7 @@ export async function createProceduralSceneGeneration(
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overdrive,
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terrainSurge,
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terrainSpectrumPhase,
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engineOff,
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);
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atmosphericTime += deltaSeconds;
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const elapsedSeconds = atmosphericTime;
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@@ -354,7 +363,7 @@ export async function createProceduralSceneGeneration(
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skyline.update(currentPalette, elapsedSeconds);
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traffic.update(
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deltaSeconds,
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18 + snapshot.driveSpeed * 54 + response.roadEnergy * 48,
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(18 + snapshot.driveSpeed * 54 + response.roadEnergy * 48) * (1 - engineOff),
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elapsedSeconds,
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);
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sun.update(
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@@ -369,6 +378,7 @@ export async function createProceduralSceneGeneration(
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response.suspensionEnergy,
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elapsedSeconds,
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driveDistance,
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engineOff,
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);
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speedWake.update(
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overdrive,
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@@ -634,6 +644,7 @@ const INTRO_SECONDS = 4.2;
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const OUTRO_SECONDS = 5.5;
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const OUTRO_RETURN_SECONDS = 1.6;
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const OUTRO_REACH = 0.62;
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const ENGINE_OFF_NIGHT = new THREE.Color(0x000000);
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/** Plates rise back over 720 ms with up to three 90 ms staggers. */
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const INTERLUDE_RISE_MS = 1100;
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@@ -24,6 +24,8 @@ export interface TerrainWorld {
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overdrive?: number,
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surge?: number,
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spectrumPhase?: number,
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/** 0 driving, 1 parked: the grid fades out under the end shot. */
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engineOff?: number,
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): void;
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}
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@@ -59,6 +61,7 @@ export function createTerrain(
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uSurge: { value: 0 },
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uSpectrumPhase: { value: 0 },
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uRouteProgress: { value: 0 },
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uEngineOff: { value: 0 },
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uTerrainEnergy: { value: initialPalette.terrainEnergy },
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uOctaves: { value: quality.terrainOctaves },
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uRelief: { value: 49 },
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@@ -180,6 +183,7 @@ export function createTerrain(
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uniform vec3 uFogColor;
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uniform vec3 uHazeColor;
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uniform float uRouteProgress;
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uniform float uEngineOff;
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uniform float uOverdrive;
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uniform float uSurge;
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varying float vHeight;
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@@ -200,7 +204,8 @@ export function createTerrain(
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float road = 1.0 - smoothstep(7.6, 8.4, abs(vTerrainPosition.x));
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float apron = 1.0 - smoothstep(12.0, 32.0, abs(vTerrainPosition.x));
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float surfaceStrength = mix(0.72, 0.12 + uOverdrive * 0.3, road);
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float alpha = vDepthFade * pulse * routeCalm * mix(surfaceStrength, 0.91, ridgeMix);
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float alpha = vDepthFade * pulse * routeCalm * mix(surfaceStrength, 0.91, ridgeMix)
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* (1.0 - uEngineOff * 0.72);
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float charge = uOverdrive * (0.35 + vFlow * 0.8) * (0.5 + apron * 0.5);
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charge += uSurge * (0.28 + vCrest * 0.5) * (1.0 - road);
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gl_FragColor = vec4(color * (1.46 + ridgeMix * 0.54 + charge), alpha);
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@@ -282,7 +287,9 @@ export function createTerrain(
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overdrive = 0,
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surge = 0,
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spectrumPhase = 0,
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engineOff = 0,
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) {
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uniforms.uEngineOff.value = clamp01(engineOff);
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const chapterPalette = CHAPTER_PALETTES[chapter];
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uniforms.uDistance.value =
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((finiteOrZero(distance) % NOISE_PERIOD) + NOISE_PERIOD) % NOISE_PERIOD;
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@@ -507,15 +507,15 @@
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/* Round 5 outro: letterbox bars close in on arrival, on every tier (they are
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CSS, so the static poster gets them too). They sit in the world layer,
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under the reading column, so they frame the sky and never cover content.
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The upper bar hangs below the gantry and carries a closing credit built
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from real identity facts; the lower bar is left clear for the trip
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summary that ends the contact chapter. */
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The upper bar hangs below the gantry; the lower bar carries a closing
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credit built from real identity facts, typed in once the bars close. */
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.journey-world::before,
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.journey-world::after {
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position: absolute;
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z-index: 1;
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inset-inline: 0;
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block-size: max(54px, 10vh);
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/* Engine off: the bars stay within 8vh of the frame each. */
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block-size: min(8vh, 72px);
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background: #020108;
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content: '';
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transform: scaleY(0);
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@@ -526,20 +526,45 @@
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display: grid;
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align-items: end;
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justify-items: center;
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block-size: calc(var(--gantry-h, 72px) + max(30px, 4.5vh));
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padding: 0 16px max(8px, 1.2vh);
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color: rgb(255 226 196 / 0%);
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block-size: calc(var(--gantry-h, 72px) + min(5vh, 44px));
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transform-origin: top;
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}
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/* The closing credit types in, in mono, once the bars have closed. */
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.journey-world__credit {
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position: absolute;
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z-index: 2;
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/* In the lower bar: the upper one is shared with the contact avatar. */
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inset: auto 0 0;
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display: flex;
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align-items: center;
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justify-content: center;
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block-size: min(8vh, 72px);
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padding-inline: 16px;
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pointer-events: none;
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}
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.journey-world__credit::before {
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content: attr(data-credit) / '';
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color: rgb(255 226 196 / 78%);
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font: 600 0.6rem/1.3 var(--mono, ui-monospace, monospace);
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letter-spacing: 0.32em;
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text-align: center;
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text-transform: uppercase;
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white-space: nowrap;
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content: attr(data-credit) / '';
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transform-origin: top;
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transition:
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transform 1.6s cubic-bezier(0.65, 0, 0.35, 1),
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color 1.2s ease;
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clip-path: inset(0 100% 0 0);
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opacity: 0;
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}
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.journey-world[data-arrived='true'] .journey-world__credit::before {
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clip-path: inset(0 -1em 0 0);
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opacity: 1;
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transition:
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opacity 1ms linear 1.9s,
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clip-path 1.5s steps(36, end) 1.9s;
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}
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/* Reduced motion: the bars and the dimming only; the credit simply shows. */
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@media (prefers-reduced-motion: reduce) {
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.journey-world[data-arrived='true'] .journey-world__credit::before { transition: none; }
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}
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.journey-poster { transition: filter 1.6s ease; }
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.journey-world[data-arrived='true'] .journey-poster { filter: brightness(0.9); }
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.journey-world::after {
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inset-block-end: 0;
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transform-origin: bottom;
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@@ -549,17 +574,22 @@
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transform: scaleY(1);
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transition-delay: 0.5s;
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}
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.journey-world[data-arrived='true']::before {
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color: rgb(255 226 196 / 74%);
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transition-delay: 0.5s, 1.9s;
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}
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@media (max-width: 767px) {
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.journey-world::after { block-size: max(40px, 7vh); }
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.journey-world::before {
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.journey-world::after { block-size: min(7vh, 56px); }
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/* Phones: the credit may wrap, so it fades in rather than types. */
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.journey-world__credit { block-size: min(7vh, 56px); }
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.journey-world__credit::before {
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clip-path: none;
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font-size: 0.5rem;
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letter-spacing: 0.14em;
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text-align: center;
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white-space: normal;
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}
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.journey-world[data-arrived='true'] .journey-world__credit::before {
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clip-path: none;
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transition: opacity 0.8s ease 1.9s;
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}
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}
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@media (prefers-reduced-motion: reduce) {
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.journey-world::before,
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@@ -571,7 +601,11 @@
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}
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@media (forced-colors: active) {
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.journey-world::before,
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.journey-world::after { display: none; }
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.journey-world::after,
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.journey-world__credit { display: none; }
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}
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@media (prefers-reduced-motion: reduce) {
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.journey-world[data-arrived='true'] .journey-poster { filter: saturate(0.86) brightness(0.83); }
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}
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@media (prefers-reduced-motion: reduce) {
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Reference in New Issue
Block a user