Commit Graph

16 Commits

Author SHA1 Message Date
LucaP
f08dfc3fba feat: engine off at the destination
On arrival the drive winds down to a stop, the tail and running lamps
drop to parking level, the sky darkens about 10% with more stars and
the grid fades. The engine and road noise take a 1.2 s low-pass sweep
to idle. The letterbox stays within 8vh and the closing credit types
into the lower bar; reduced motion keeps only the bars and dimming.
2026-10-10 23:37:51 +03:00
LucaP
32eb3e4d40 fix(scene): remove exit-gate flashes and sub-3 Hz-unsafe flickers 2026-10-10 22:04:09 +03:00
LucaP
b5ef8a25a2 feat(audio): sweep a pass-by through the stereo field on each exit 2026-10-10 19:50:38 +03:00
LucaP
0821b542b5 feat: couple terrain surge and sun bloom to the soundtrack's low end 2026-10-10 17:46:17 +03:00
LucaP
906e9a0617 fix: harden adaptive audio resume and release 2026-09-04 17:34:58 +03:00
LucaP
1431e65768 fix: make soundtrack loading terminal 2026-09-04 16:25:29 +03:00
LucaP
5172b5bc4b feat: add afterglow and synchronized drive lift 2026-09-04 16:12:14 +03:00
LucaP
4c7d46ba0e feat: add adaptive soundtrack mixer 2026-09-04 15:57:16 +03:00
LucaP
6fce20a228 feat: restore restrained drive texture 2026-09-04 15:50:37 +03:00
LucaP
b427d101fa refactor: split soundtrack chapter and drive commands 2026-09-04 15:43:41 +03:00
LucaP
5250a3174c feat: coordinate adaptive audio intent 2026-09-04 15:34:32 +03:00
LucaP
745fa8169e feat: integrate authored nightdrive soundtrack 2026-09-04 14:39:28 +03:00
LucaP
7dae835ac5 fix: rebalance procedural audio mix 2026-09-02 18:44:24 +03:00
LucaP
7e48aad6a8 feat: add the procedural synthwave soundtrack 2026-09-02 15:53:43 +03:00
LucaP
8089d061ec test: add deterministic resilience matrix 2026-09-02 07:24:48 +03:00
LucaP
130ff2d8bb feat: add opt-in procedural drive audio 2026-09-02 05:22:13 +03:00