Commit Graph

140 Commits

Author SHA1 Message Date
LucaP
416b930523 fix: reveal cards by translation only so contrast is never reduced 2026-10-10 14:44:10 +03:00
LucaP
7280133fed fix: apply review findings; make ops strip text CSS-generated 2026-10-10 14:28:16 +03:00
LucaP
8f95fda49e fix: keep chapter numerals static and limit scroll reveal to small cards 2026-10-10 14:18:58 +03:00
LucaP
d16ce88639 feat: add Night Shift layer (boot intro, ops strip, headlight, chapter numerals, film grain) 2026-10-10 14:13:26 +03:00
LucaP
f46131723b feat: finish portfolio title, navigation, and destination effects
Add the approved name animation, rounded docking navigation, localized keyboard focus cue, unified builds card, and destination copy hierarchy.

Introduce lightweight one-shot meteors and a sun ring that repeats every three seconds at Contact. Open the email action in a separate browsing context. Preserve reduced-motion behavior and keep private handoff and visual-check artifacts out of version control.

Validation: 649 tests passed; all 20 failures in world-models and SceneCanvas reproduce on baseline 103427f. Typecheck, artifact verification, and transfer budgets passed. Client/SSR preview build passed before this commit. Existing baseline test failures remain unchanged.
2026-09-05 22:16:42 +03:00
LucaP
103427f95b feat: refine portfolio content, contact, and supporting media 2026-09-05 20:08:57 +03:00
LucaP
15bcdf7cec perf: reuse a stationary reading mask during scrolling
Keep native document geometry while translating content behind one viewport fade. Preserve navigation, focus, media preloading, and Static cleanup without changing 3D quality or render resolution.

Validated assets, types, production builds, prerendered artifacts and transfer budgets; compared 64 layouts and checked 87 live interactions plus uncached media and repeated cleanup. High improved from 71.7 to 101.4 FPS at DPR 1 and 47.8 to 62.2 FPS in the full-size DPR 1.5 window, with occasional sub-60 intervals still remaining.
2026-09-05 17:42:19 +03:00
LucaP
f3f2b031d0 perf: release GPU resources correctly and reuse render targets
Dispose scene resources before renderer allocation records are cleared and
release the bloom high-pass material. Avoid unused bloom depth buffers and
the final screen pass swap, keeping the same visual output and quality.
Batch sign-stage layout reads before applying existing masks.

Validated approved assets, types, client and SSR builds, prerendered content,
artifacts and transfer budgets. Checked 32 matching transition renders,
66 browser interactions and repeated quality-change resource cleanup.
2026-09-05 15:50:53 +03:00
LucaP
ef51580cf9 feat: charge terrain with acceleration and compact desktop sign staging 2026-09-05 14:09:26 +03:00
LucaP
5d5935a1f8 feat: immerse the portfolio in a chromatic synthwave night
Carry rose, violet, coral, electric blue and cyan through the interface, road, terrain, signs and atmosphere. Add a Blender-authored paint edition and matching runtime fallback captures. Interpolate atmospheric color on a small sky lattice and enrich existing speed effects without another rendering pass.

Preserve approved copy, project media, metadata, navigation contracts and adaptive audio. Verified with typecheck, client/SSR builds, validated prerendering, artifact and transfer checks, responsive Chrome interaction, fallback checks and Intel-backed performance sampling.
2026-09-05 13:17:53 +03:00
LucaP
43e510341e feat: weave a flowing multicolor palette through the terrain grid 2026-09-05 12:36:34 +03:00
LucaP
51a9c743da feat: weave speed-reactive terrain and ground roadside signs
Anchor desktop signs beside the road and feather the compact reading edge with measured chapter landings. Add a continuous cyan-to-coral terrain grid and a bounded rear wake that builds with existing drive speed.

Preserve approved content, media, soundtrack, and canonical journey contracts.
2026-09-05 06:22:49 +03:00
LucaP
b188cac7ed feat: sculpt portfolio into an immersive midnight expressway
Author physical road furniture, layered terrain and atmosphere, projected illuminated route signs, and detailed Blender coachwork. Refine camera mass, wheel contact, chapter composition, and compact reading space while preserving approved content and audio contracts.

Include isolated Blender source, before/after and hardware Chrome motion evidence, preservation hashes, validated preview checks, and documented inherited unit failures.
2026-09-05 05:10:17 +03:00
LucaP
c9ac36e249 feat: evolve portfolio into an authored midnight grand tour 2026-09-05 03:55:18 +03:00
LucaP
c958d4a05f fix: validate social preview metadata 2026-09-05 00:57:01 +03:00
LucaP
eae03b2cd2 seo: align public identity and social metadata 2026-09-05 00:41:08 +03:00
LucaP
0f6349507b fix: refine chart evidence layouts 2026-09-05 00:22:02 +03:00
LucaP
2fce0cedee content: integrate approved project evidence 2026-09-04 23:57:29 +03:00
LucaP
8f358c2e0d fix: contain project media layouts 2026-09-04 21:48:51 +03:00
LucaP
9cec17e139 feat: add evidence-led project media layouts 2026-09-04 21:18:50 +03:00
LucaP
242d79599a fix: preserve journey geometry and mailto placement 2026-09-04 21:02:44 +03:00
LucaP
7d9e3c2eac fix: restore content compatibility checks 2026-09-04 20:49:55 +03:00
LucaP
55158d490e feat: surface availability and operations evidence 2026-09-04 20:34:19 +03:00
LucaP
38fb9e4330 content: publish evidence-led portfolio copy 2026-09-04 20:22:45 +03:00
LucaP
906e9a0617 fix: harden adaptive audio resume and release 2026-09-04 17:34:58 +03:00
LucaP
1431e65768 fix: make soundtrack loading terminal 2026-09-04 16:25:29 +03:00
LucaP
5172b5bc4b feat: add afterglow and synchronized drive lift 2026-09-04 16:12:14 +03:00
LucaP
4c7d46ba0e feat: add adaptive soundtrack mixer 2026-09-04 15:57:16 +03:00
LucaP
6fce20a228 feat: restore restrained drive texture 2026-09-04 15:50:37 +03:00
LucaP
b427d101fa refactor: split soundtrack chapter and drive commands 2026-09-04 15:43:41 +03:00
LucaP
5250a3174c feat: coordinate adaptive audio intent 2026-09-04 15:34:32 +03:00
LucaP
7632c8b9c0 feat: expose stable journey intent signals 2026-09-04 15:25:35 +03:00
LucaP
3d01b3ec07 feat: add adaptive soundtrack layer assets 2026-09-04 15:13:38 +03:00
LucaP
745fa8169e feat: integrate authored nightdrive soundtrack 2026-09-04 14:39:28 +03:00
LucaP
5dba071950 fix: refine responsive sign placement 2026-09-03 18:34:39 +03:00
LucaP
b075041918 fix: make nightdrive signage reliable and legible 2026-09-03 17:07:00 +03:00
LucaP
4404c07f93 fix: restore signs after navigation 2026-09-03 02:59:10 +03:00
LucaP
cce018d3cb fix: make nightdrive signage reliable and legible 2026-09-03 02:34:15 +03:00
LucaP
a03d4d8dba feat: polish nightdrive road sun and signage 2026-09-03 00:29:26 +03:00
LucaP
bc18bc2043 feat: refine nightdrive world and authored car
Integrate the Blender grand tourer with a cohesive shader-driven road, terrain, atmosphere, lighting, and post-processing pass. Refine responsive drive dynamics and sign lifecycle behavior, and add durable visual, accessibility, and performance verification evidence.
2026-09-02 23:16:25 +03:00
LucaP
7dae835ac5 fix: rebalance procedural audio mix 2026-09-02 18:44:24 +03:00
LucaP
2ea3cab142 fix: synchronize responsive navigation and soundtrack cue 2026-09-02 18:33:52 +03:00
LucaP
b4728ceef0 fix: close final portfolio quality gaps 2026-09-02 17:38:11 +03:00
LucaP
0899b6b00f fix: align the static fallback with the nightdrive scene 2026-09-02 17:01:40 +03:00
LucaP
132a7cd344 feat: add infrastructure flow and official iconography 2026-09-02 16:40:46 +03:00
LucaP
8c17af22a0 feat: compose the portfolio journey layer 2026-09-02 16:21:13 +03:00
LucaP
7e48aad6a8 feat: add the procedural synthwave soundtrack 2026-09-02 15:53:43 +03:00
LucaP
c4f1a38a78 feat: introduce the compact vehicle HUD 2026-09-02 15:44:50 +03:00
LucaP
8deb56ed0c feat: integrate the cinematic nightdrive scene 2026-09-02 15:14:19 +03:00
LucaP
e4c832356b feat: reconstruct the chase-view grand tourer 2026-09-02 15:06:14 +03:00