feat: add adaptive soundtrack mixer
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@@ -1,11 +1,24 @@
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import { describe, expect, it } from 'vitest';
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import {
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AFTERGLOW_LOOP_END_SAMPLE,
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AFTERGLOW_LOOP_START_SAMPLE,
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AFTERGLOW_TRANSITION_SECONDS,
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DRIVE_LIFT_LOOP_SAMPLES,
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DRIVE_LIFT_LOOP_SECONDS,
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MAIN_DURATION_SAMPLES,
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MAIN_DURATION_SECONDS,
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MAIN_PHRASE_BARS,
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MUSIC_BAR_SAMPLES,
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MUSIC_BAR_SECONDS,
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MUSIC_BEAT_SAMPLES,
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MUSIC_BEAT_SECONDS,
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INTRO_IN_END_SECONDS,
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SOUNDTRACK_SAMPLE_RATE,
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mainPhraseOffsetSeconds,
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nextBeatTime,
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nextSafeBarTime,
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phaseAlignedLoopOffset,
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resolveMainSchedule,
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resolveInitialPlayback,
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} from '@/audio/soundtrack-transport';
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@@ -50,4 +63,44 @@ describe('soundtrack transport decisions', () => {
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);
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expect(earliestIntroExit).toBeCloseTo(anchorTime + MUSIC_BAR_SECONDS * 2, 8);
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});
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it('pins the short adaptive regions to whole samples', () => {
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expect(MUSIC_BEAT_SAMPLES).toBe(33_488);
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expect(MUSIC_BAR_SAMPLES).toBe(133_953);
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expect(DRIVE_LIFT_LOOP_SAMPLES).toBe(535_814);
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expect(AFTERGLOW_LOOP_START_SAMPLE).toBe(133_953);
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expect(AFTERGLOW_LOOP_END_SAMPLE).toBe(1_205_581);
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expect(MAIN_DURATION_SAMPLES).toBe(8_573_023);
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});
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it('derives one immutable main anchor and the final-bar afterglow handoff', () => {
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expect(resolveMainSchedule({
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startTime: 10,
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offsetSeconds: mainPhraseOffsetSeconds(6),
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bufferDuration: MAIN_DURATION_SECONDS,
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})).toEqual({
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sourceStartTime: 10,
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sourceOffsetSeconds: mainPhraseOffsetSeconds(6),
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musicalAnchorTime: 10 - mainPhraseOffsetSeconds(6),
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sourceEndTime: 10 + MAIN_DURATION_SECONDS - mainPhraseOffsetSeconds(6),
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afterglowStartTime: 10 + MAIN_DURATION_SECONDS - mainPhraseOffsetSeconds(6) - AFTERGLOW_TRANSITION_SECONDS,
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});
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});
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it('aligns a late loop source and sustained entry to the master beat', () => {
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expect(phaseAlignedLoopOffset(13, 10, DRIVE_LIFT_LOOP_SECONDS))
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.toBeCloseTo(3, 8);
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expect(nextBeatTime(11.45, 10)).toBeCloseTo(
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10 + 3 * MUSIC_BEAT_SECONDS,
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8,
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);
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});
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it('keeps one-sample-rounded beat and bar boundaries on the current boundary', () => {
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const oneSample = 1 / SOUNDTRACK_SAMPLE_RATE;
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expect(nextBeatTime(MUSIC_BEAT_SECONDS + oneSample, 0))
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.toBeCloseTo(MUSIC_BEAT_SECONDS, 8);
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expect(nextSafeBarTime(MUSIC_BAR_SECONDS + oneSample, 0, 0))
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.toBeCloseTo(MUSIC_BAR_SECONDS, 8);
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});
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});
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