feat: add adaptive soundtrack mixer

This commit is contained in:
2026-09-04 15:57:16 +03:00
parent 6fce20a228
commit 4c7d46ba0e
5 changed files with 466 additions and 1 deletions

View File

@@ -2,9 +2,30 @@ import type { ChapterIntent } from '@/audio/types';
export const SOUNDTRACK_SAMPLE_RATE = 48_000;
export const MUSIC_BPM = 86;
export const MUSIC_BEAT_SECONDS = 60 / MUSIC_BPM;
export const MUSIC_BEAT_SAMPLES = Math.round(
SOUNDTRACK_SAMPLE_RATE * MUSIC_BEAT_SECONDS,
);
export const MUSIC_BAR_SECONDS = 4 * 60 / MUSIC_BPM;
export const MUSIC_BAR_SAMPLES = 133_953;
export const MAIN_PHRASE_BARS = 8;
export const MAIN_DURATION_SAMPLES = 8_573_023;
export const MAIN_DURATION_SECONDS = MAIN_DURATION_SAMPLES / SOUNDTRACK_SAMPLE_RATE;
export const AFTERGLOW_TRANSITION_SAMPLES = MUSIC_BAR_SAMPLES;
export const AFTERGLOW_TRANSITION_SECONDS = AFTERGLOW_TRANSITION_SAMPLES /
SOUNDTRACK_SAMPLE_RATE;
export const AFTERGLOW_LOOP_START_SAMPLE = AFTERGLOW_TRANSITION_SAMPLES;
export const AFTERGLOW_LOOP_SAMPLES = 1_071_628;
export const AFTERGLOW_LOOP_END_SAMPLE = 1_205_581;
export const AFTERGLOW_LOOP_START_SECONDS = AFTERGLOW_LOOP_START_SAMPLE /
SOUNDTRACK_SAMPLE_RATE;
export const AFTERGLOW_LOOP_END_SECONDS = AFTERGLOW_LOOP_END_SAMPLE /
SOUNDTRACK_SAMPLE_RATE;
export const DRIVE_LIFT_LOOP_SAMPLES = 535_814;
export const DRIVE_LIFT_LOOP_SECONDS = DRIVE_LIFT_LOOP_SAMPLES /
SOUNDTRACK_SAMPLE_RATE;
export const INTRO_IN_END_SAMPLE = 267_907;
export const INTRO_FIRST_PASS_END_SAMPLE = 1_339_535;
export const INTRO_LOOP_START_SAMPLE = INTRO_FIRST_PASS_END_SAMPLE;
@@ -51,3 +72,51 @@ export function nextSafeBarTime(
const nextBar = Math.ceil(elapsedBars - oneSampleInBars);
return anchorTime + nextBar * MUSIC_BAR_SECONDS;
}
export function nextBeatTime(earliest: number, anchorTime: number): number {
const elapsedBeats = (Math.max(anchorTime, earliest) - anchorTime) /
MUSIC_BEAT_SECONDS;
const oneSampleInBeats = 1 / SOUNDTRACK_SAMPLE_RATE / MUSIC_BEAT_SECONDS;
return anchorTime + Math.ceil(elapsedBeats - oneSampleInBeats) *
MUSIC_BEAT_SECONDS;
}
export function phaseAlignedLoopOffset(
when: number,
anchorTime: number,
loopDuration: number,
): number {
if (!Number.isFinite(loopDuration) || loopDuration <= 0) return 0;
const elapsed = when - anchorTime;
return ((elapsed % loopDuration) + loopDuration) % loopDuration;
}
export interface MainScheduleInput {
readonly startTime: number;
readonly offsetSeconds: number;
readonly bufferDuration: number;
}
export interface MainSchedule {
readonly sourceStartTime: number;
readonly sourceOffsetSeconds: number;
readonly musicalAnchorTime: number;
readonly sourceEndTime: number;
readonly afterglowStartTime: number;
}
export function resolveMainSchedule(input: MainScheduleInput): MainSchedule {
const sourceOffsetSeconds = Math.min(
Math.max(0, input.offsetSeconds),
Math.max(0, input.bufferDuration - 0.05),
);
const sourceEndTime = input.startTime + input.bufferDuration -
sourceOffsetSeconds;
return {
sourceStartTime: input.startTime,
sourceOffsetSeconds,
musicalAnchorTime: input.startTime - sourceOffsetSeconds,
sourceEndTime,
afterglowStartTime: sourceEndTime - AFTERGLOW_TRANSITION_SECONDS,
};
}