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Portfolio/assets/blender/chromatic/author-chromatic.py
LucaP 5d5935a1f8 feat: immerse the portfolio in a chromatic synthwave night
Carry rose, violet, coral, electric blue and cyan through the interface, road, terrain, signs and atmosphere. Add a Blender-authored paint edition and matching runtime fallback captures. Interpolate atmospheric color on a small sky lattice and enrich existing speed effects without another rendering pass.

Preserve approved copy, project media, metadata, navigation contracts and adaptive audio. Verified with typecheck, client/SSR builds, validated prerendering, artifact and transfer checks, responsive Chrome interaction, fallback checks and Intel-backed performance sampling.
2026-09-05 13:17:53 +03:00

44 lines
2.3 KiB
Python

"""Append the approved model as an isolated, editable chromatic paint edition.
Run in Blender with __file__ set to this script. Open projects are never saved.
"""
import bpy
from pathlib import Path
root_path = Path(__file__).resolve().parents[3]
source = root_path / 'assets/blender/expressway/nightdrive-expressway.blend'
with bpy.data.libraries.load(str(source), link=False) as (available, loaded):
loaded.scenes = ['Midnight Expressway']
scene = loaded.scenes[0]
scene.name = 'Chromatic Nightdrive'
bpy.context.window.scene = scene
materials = {m.name.split('.')[0]: m for o in scene.objects if o.type in {'MESH','CURVE'} for m in o.data.materials}
# Linear RGB: candy-rose enamel, violet shoulders, champagne machining,
# sapphire glass and dark plum mechanical recesses. Geometry stays approved.
for name, color, metallic, roughness in [
('M_Body_Gunmetal', (0.46, 0.023, 0.145, 1), 0.68, 0.24),
('M_Body_Haunch', (0.36, 0.035, 0.38, 1), 0.72, 0.22),
('M_Lower_Graphite', (0.029, 0.01, 0.047, 1), 0.57, 0.36),
('M_Wheel', (0.60, 0.40, 0.25, 1), 0.90, 0.23),
('M_Glass_Smoke', (0.013, 0.024, 0.082, 1), 0.38, 0.14),
]:
material = materials[name]
bsdf = material.node_tree.nodes.get('Principled BSDF')
bsdf.inputs['Base Color'].default_value = color
material.diffuse_color = color
bsdf.inputs['Metallic'].default_value = metallic
bsdf.inputs['Roughness'].default_value = roughness
if 'Body' in name:
bsdf.inputs['Coat Weight'].default_value = 0.58
bsdf.inputs['Coat Roughness'].default_value = 0.16
bsdf.inputs['Emission Color'].default_value = (0.035, 0.002, 0.015, 1)
bsdf.inputs['Emission Strength'].default_value = 0.16
for obj in scene.objects:
if obj.type == 'LIGHT' and obj.name.startswith('LOOKDEV'):
if 'Key' in obj.name: obj.data.color = (0.42, 0.70, 1.0)
if 'Rim' in obj.name: obj.data.color = (1.0, 0.12, 0.48)
if 'Top' in obj.name: obj.data.color = (1.0, 0.73, 0.65)
scene.world = scene.world.copy() if scene.world else None
if scene.world: scene.world.color = (0.045, 0.018, 0.07)
output = root_path / 'assets/blender/chromatic/nightdrive-chromatic.blend'
bpy.data.libraries.write(str(output), {scene}, fake_user=True, compress=True)
print('AUTHORED', scene.name, len(scene.objects), 'objects', output)