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06e6a59b6ff9144d7365c371f6beb31157f0c734
Portfolio/src/scene
History
LucaP 06e6a59b6f fix: guard shader pow() bases so a NaN pixel can no longer black out the frame
2026-10-12 04:23:25 +03:00
..
world
fix: guard shader pow() bases so a NaN pixel can no longer black out the frame
2026-10-12 04:23:25 +03:00
cinematic-grade.ts
feat: daybreak finale turns the contact arrival into a sunrise with a dawn chord
2026-10-11 05:32:08 +03:00
create-scene-controller.ts
feat: cursor-steered headlights light the hero name, plates and world
2026-10-11 05:07:05 +03:00
drive-dynamics.ts
feat: refine nightdrive world and authored car
2026-09-02 23:16:25 +03:00
post-processing.ts
feat: daybreak finale turns the contact arrival into a sunrise with a dawn chord
2026-10-11 05:32:08 +03:00
render-quality.ts
feat: refine nightdrive world and authored car
2026-09-02 23:16:25 +03:00
resources.ts
perf: release GPU resources correctly and reuse render targets
2026-09-05 15:50:53 +03:00
three.d.ts
feat(scene): add film grade and lens finish pass
2026-10-10 19:50:38 +03:00
types.ts
feat: cursor-steered headlights light the hero name, plates and world
2026-10-11 05:07:05 +03:00
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