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Portfolio/docs/reviews/evidence/nightdrive-iteration/final/devtools-profile.json
LucaP bc18bc2043 feat: refine nightdrive world and authored car
Integrate the Blender grand tourer with a cohesive shader-driven road, terrain, atmosphere, lighting, and post-processing pass. Refine responsive drive dynamics and sign lifecycle behavior, and add durable visual, accessibility, and performance verification evidence.
2026-09-02 23:16:25 +03:00

47 lines
1.2 KiB
JSON

{
"capturedAt": "2026-09-02",
"viewport": {
"width": 375,
"height": 844,
"pixelRatio": 1
},
"renderer": {
"toneMapping": "ACESFilmicToneMapping",
"toneMappingExposure": 1.05,
"outputColorSpace": "srgb",
"drawCalls": 19,
"triangles": 15658,
"points": 160,
"lines": 4490,
"programs": 12
},
"performanceMonitor": {
"durationSeconds": 5,
"averageFps": 123.5,
"minimumFps": 73.5,
"averageFrameTimeMs": 8.1,
"p95FrameTimeMs": 12.4,
"p99FrameTimeMs": 13.2,
"spikes": 0,
"janks": 0
},
"memory": {
"geometries": 22,
"materials": 22,
"textures": 2,
"estimatedGeometry": "540.3 KB",
"estimatedTextures": "1.0 MB",
"estimatedTotal": "1.5 MB"
},
"disposal": {
"orphanedGeometries": 0,
"orphanedTextures": 0
},
"browserConsoleErrors": 0,
"notes": [
"The inspector confirmed the named shader-world and authored-car hierarchy.",
"The inspector could not auto-discover the closure-owned EffectComposer; source and unit coverage confirm RenderPass, UnrealBloomPass, and final OutputPass ordering.",
"The separate authenticated High-tier allocation trace ran at 1440x900, DPR 2, renderer pixel ratio 1.5."
]
}