Commit Graph

16 Commits

Author SHA1 Message Date
LucaP
9b79e031ff fix: let the mouse wheel scroll the reading viewport
overscroll-behavior: none on the script-scrolled, overflow-hidden reading
viewport swallowed wheel events, so the page only moved by keyboard,
touch or the navigation.
2026-10-10 23:30:58 +03:00
LucaP
06b6e996a0 feat: cinematic outro that mirrors the intro crane
On arrival the camera cranes back toward the sun on a long lens, letterbox
bars close in on every tier and a closing credit of real identity facts
fades into the upper bar. Leaving the destination reverses it.
2026-10-10 22:25:25 +03:00
LucaP
71959f7541 fix: make the reading viewport a script-driven scroll container so sticky and view timelines work 2026-10-10 18:10:28 +03:00
LucaP
f46131723b feat: finish portfolio title, navigation, and destination effects
Add the approved name animation, rounded docking navigation, localized keyboard focus cue, unified builds card, and destination copy hierarchy.

Introduce lightweight one-shot meteors and a sun ring that repeats every three seconds at Contact. Open the email action in a separate browsing context. Preserve reduced-motion behavior and keep private handoff and visual-check artifacts out of version control.

Validation: 649 tests passed; all 20 failures in world-models and SceneCanvas reproduce on baseline 103427f. Typecheck, artifact verification, and transfer budgets passed. Client/SSR preview build passed before this commit. Existing baseline test failures remain unchanged.
2026-09-05 22:16:42 +03:00
LucaP
15bcdf7cec perf: reuse a stationary reading mask during scrolling
Keep native document geometry while translating content behind one viewport fade. Preserve navigation, focus, media preloading, and Static cleanup without changing 3D quality or render resolution.

Validated assets, types, production builds, prerendered artifacts and transfer budgets; compared 64 layouts and checked 87 live interactions plus uncached media and repeated cleanup. High improved from 71.7 to 101.4 FPS at DPR 1 and 47.8 to 62.2 FPS in the full-size DPR 1.5 window, with occasional sub-60 intervals still remaining.
2026-09-05 17:42:19 +03:00
LucaP
bc18bc2043 feat: refine nightdrive world and authored car
Integrate the Blender grand tourer with a cohesive shader-driven road, terrain, atmosphere, lighting, and post-processing pass. Refine responsive drive dynamics and sign lifecycle behavior, and add durable visual, accessibility, and performance verification evidence.
2026-09-02 23:16:25 +03:00
LucaP
0899b6b00f fix: align the static fallback with the nightdrive scene 2026-09-02 17:01:40 +03:00
LucaP
8c17af22a0 feat: compose the portfolio journey layer 2026-09-02 16:21:13 +03:00
LucaP
c4f1a38a78 feat: introduce the compact vehicle HUD 2026-09-02 15:44:50 +03:00
LucaP
5c52de9134 feat: layer the nightdrive sky and atmosphere 2026-09-02 14:52:03 +03:00
LucaP
a1520f2783 test: approve automated portfolio visual quality 2026-09-02 08:03:41 +03:00
LucaP
5abd1c19ae test: enforce accessible portfolio interaction 2026-09-02 07:01:33 +03:00
LucaP
eb672bd664 fix: keep portfolio panels above journey world 2026-09-02 06:09:44 +03:00
LucaP
77895c01ff fix: close phase 2 journey blockers 2026-09-02 06:04:20 +03:00
LucaP
130ff2d8bb feat: add opt-in procedural drive audio 2026-09-02 05:22:13 +03:00
LucaP
190ac1ce62 feat: integrate accessible journey world and controls 2026-09-02 05:07:24 +03:00