Phones and the low tier load a decimated grand tourer built by a headless
Blender script (31k to 11k faces, same nodes and materials). Desktop gets
clearcoat paint and a soft halo parented to the tail bar.
On arrival the camera cranes back toward the sun on a long lens, letterbox
bars close in on every tier and a closing credit of real identity facts
fades into the upper bar. Leaving the destination reverses it.
The top bar becomes a steel gantry. Its centre window is a mask cut-out the
3D exit sign docks into; between signs the window shows the dash read-out.
The drive controls move into the right bay, and the reading viewport is
clipped at the beam, so the empty band under the bar is gone.
Add the approved name animation, rounded docking navigation, localized keyboard focus cue, unified builds card, and destination copy hierarchy.
Introduce lightweight one-shot meteors and a sun ring that repeats every three seconds at Contact. Open the email action in a separate browsing context. Preserve reduced-motion behavior and keep private handoff and visual-check artifacts out of version control.
Validation: 649 tests passed; all 20 failures in world-models and SceneCanvas reproduce on baseline 103427f. Typecheck, artifact verification, and transfer budgets passed. Client/SSR preview build passed before this commit. Existing baseline test failures remain unchanged.
Keep native document geometry while translating content behind one viewport fade. Preserve navigation, focus, media preloading, and Static cleanup without changing 3D quality or render resolution.
Validated assets, types, production builds, prerendered artifacts and transfer budgets; compared 64 layouts and checked 87 live interactions plus uncached media and repeated cleanup. High improved from 71.7 to 101.4 FPS at DPR 1 and 47.8 to 62.2 FPS in the full-size DPR 1.5 window, with occasional sub-60 intervals still remaining.
Dispose scene resources before renderer allocation records are cleared and
release the bloom high-pass material. Avoid unused bloom depth buffers and
the final screen pass swap, keeping the same visual output and quality.
Batch sign-stage layout reads before applying existing masks.
Validated approved assets, types, client and SSR builds, prerendered content,
artifacts and transfer budgets. Checked 32 matching transition renders,
66 browser interactions and repeated quality-change resource cleanup.
Carry rose, violet, coral, electric blue and cyan through the interface, road, terrain, signs and atmosphere. Add a Blender-authored paint edition and matching runtime fallback captures. Interpolate atmospheric color on a small sky lattice and enrich existing speed effects without another rendering pass.
Preserve approved copy, project media, metadata, navigation contracts and adaptive audio. Verified with typecheck, client/SSR builds, validated prerendering, artifact and transfer checks, responsive Chrome interaction, fallback checks and Intel-backed performance sampling.
Anchor desktop signs beside the road and feather the compact reading edge with measured chapter landings. Add a continuous cyan-to-coral terrain grid and a bounded rear wake that builds with existing drive speed.
Preserve approved content, media, soundtrack, and canonical journey contracts.
Author physical road furniture, layered terrain and atmosphere, projected illuminated route signs, and detailed Blender coachwork. Refine camera mass, wheel contact, chapter composition, and compact reading space while preserving approved content and audio contracts.
Include isolated Blender source, before/after and hardware Chrome motion evidence, preservation hashes, validated preview checks, and documented inherited unit failures.