feat: build procedural lifecycle-safe drive scene
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69
src/scene/world/car.ts
Normal file
69
src/scene/world/car.ts
Normal file
@@ -0,0 +1,69 @@
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import * as THREE from 'three';
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import type { SceneResourceBag } from '@/scene/resources';
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export function createCar(resources: SceneResourceBag) {
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const group = new THREE.Group();
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group.position.set(0, 0.72, 4.4);
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const bodyMaterial = resources.own('material', new THREE.MeshStandardMaterial({
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color: 0x111722,
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roughness: 0.28,
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metalness: 0.78,
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}));
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const glassMaterial = resources.own('material', new THREE.MeshStandardMaterial({
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color: 0x10273a,
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roughness: 0.12,
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metalness: 0.35,
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}));
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const tailMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0xff315f }));
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const underglowMaterial = resources.own('material', new THREE.MeshBasicMaterial({
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color: 0x28d8ef,
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transparent: true,
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opacity: 0.42,
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}));
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const lowerGeometry = resources.own('geometry', new THREE.BoxGeometry(4.6, 0.55, 6.6));
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const lower = new THREE.Mesh(lowerGeometry, bodyMaterial);
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lower.scale.set(1, 1, 0.92);
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group.add(lower);
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const cabinGeometry = resources.own('geometry', new THREE.CylinderGeometry(1.25, 1.72, 2.9, 4));
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const cabin = new THREE.Mesh(cabinGeometry, glassMaterial);
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cabin.rotation.set(Math.PI / 2, Math.PI / 4, 0);
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cabin.scale.set(1, 1, 0.62);
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cabin.position.set(0, 0.64, -0.35);
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group.add(cabin);
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const lightGeometry = resources.own('geometry', new THREE.BoxGeometry(3.9, 0.12, 0.08));
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const rearLight = new THREE.Mesh(lightGeometry, tailMaterial);
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rearLight.position.set(0, 0.04, 3.08);
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group.add(rearLight);
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const glowGeometry = resources.own('geometry', new THREE.PlaneGeometry(4.2, 6.2));
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const underglow = new THREE.Mesh(glowGeometry, underglowMaterial);
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underglow.rotation.x = -Math.PI / 2;
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underglow.position.y = -0.31;
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group.add(underglow);
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const wheelGeometry = resources.own('geometry', new THREE.CylinderGeometry(0.62, 0.62, 0.42, 18));
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const wheelMaterial = resources.own('material', new THREE.MeshStandardMaterial({ color: 0x030407, roughness: 0.92 }));
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for (const x of [-2.05, 2.05]) {
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for (const z of [-2.15, 2.15]) {
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const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
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wheel.rotation.z = Math.PI / 2;
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wheel.position.set(x, -0.18, z);
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group.add(wheel);
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}
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}
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return {
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group,
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update(speed: number, acceleration: number, elapsedSeconds: number) {
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const response = Math.min(1, Math.max(0, acceleration));
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group.position.y = 0.72 + Math.sin(elapsedSeconds * (2.2 + speed)) * (0.012 + response * 0.018);
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group.rotation.z = Math.sin(elapsedSeconds * 1.4) * 0.003 * response;
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tailMaterial.color.setRGB(1, 0.12 + response * 0.08, 0.28 + response * 0.08);
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underglowMaterial.opacity = 0.32 + Math.min(0.3, speed * 0.2);
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},
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};
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}
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