feat: build procedural lifecycle-safe drive scene

This commit is contained in:
2026-09-02 04:53:55 +03:00
parent cc0887fee0
commit fd8347fbdc
14 changed files with 1822 additions and 0 deletions

69
src/scene/world/car.ts Normal file
View File

@@ -0,0 +1,69 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
export function createCar(resources: SceneResourceBag) {
const group = new THREE.Group();
group.position.set(0, 0.72, 4.4);
const bodyMaterial = resources.own('material', new THREE.MeshStandardMaterial({
color: 0x111722,
roughness: 0.28,
metalness: 0.78,
}));
const glassMaterial = resources.own('material', new THREE.MeshStandardMaterial({
color: 0x10273a,
roughness: 0.12,
metalness: 0.35,
}));
const tailMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0xff315f }));
const underglowMaterial = resources.own('material', new THREE.MeshBasicMaterial({
color: 0x28d8ef,
transparent: true,
opacity: 0.42,
}));
const lowerGeometry = resources.own('geometry', new THREE.BoxGeometry(4.6, 0.55, 6.6));
const lower = new THREE.Mesh(lowerGeometry, bodyMaterial);
lower.scale.set(1, 1, 0.92);
group.add(lower);
const cabinGeometry = resources.own('geometry', new THREE.CylinderGeometry(1.25, 1.72, 2.9, 4));
const cabin = new THREE.Mesh(cabinGeometry, glassMaterial);
cabin.rotation.set(Math.PI / 2, Math.PI / 4, 0);
cabin.scale.set(1, 1, 0.62);
cabin.position.set(0, 0.64, -0.35);
group.add(cabin);
const lightGeometry = resources.own('geometry', new THREE.BoxGeometry(3.9, 0.12, 0.08));
const rearLight = new THREE.Mesh(lightGeometry, tailMaterial);
rearLight.position.set(0, 0.04, 3.08);
group.add(rearLight);
const glowGeometry = resources.own('geometry', new THREE.PlaneGeometry(4.2, 6.2));
const underglow = new THREE.Mesh(glowGeometry, underglowMaterial);
underglow.rotation.x = -Math.PI / 2;
underglow.position.y = -0.31;
group.add(underglow);
const wheelGeometry = resources.own('geometry', new THREE.CylinderGeometry(0.62, 0.62, 0.42, 18));
const wheelMaterial = resources.own('material', new THREE.MeshStandardMaterial({ color: 0x030407, roughness: 0.92 }));
for (const x of [-2.05, 2.05]) {
for (const z of [-2.15, 2.15]) {
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
wheel.rotation.z = Math.PI / 2;
wheel.position.set(x, -0.18, z);
group.add(wheel);
}
}
return {
group,
update(speed: number, acceleration: number, elapsedSeconds: number) {
const response = Math.min(1, Math.max(0, acceleration));
group.position.y = 0.72 + Math.sin(elapsedSeconds * (2.2 + speed)) * (0.012 + response * 0.018);
group.rotation.z = Math.sin(elapsedSeconds * 1.4) * 0.003 * response;
tailMaterial.color.setRGB(1, 0.12 + response * 0.08, 0.28 + response * 0.08);
underglowMaterial.opacity = 0.32 + Math.min(0.3, speed * 0.2);
},
};
}

View File

@@ -0,0 +1,157 @@
import * as THREE from 'three';
import type { EnvironmentChapter, JourneySnapshot } from '@/journey/types';
import type { SceneResourceBag } from '@/scene/resources';
import type { SceneBuildContext, SceneGeneration } from '@/scene/types';
import { renderQualityFor } from '@/scene/render-quality';
import { createRoad } from '@/scene/world/road';
import { createTerrain } from '@/scene/world/terrain';
import { createSun } from '@/scene/world/sun';
import { createCar } from '@/scene/world/car';
import { createSign } from '@/scene/world/sign';
import { createParticles } from '@/scene/world/particles';
const skyColors: Readonly<Record<EnvironmentChapter, number>> = {
'deep-night': 0x040713,
systems: 0x060918,
infrastructure: 0x080b1d,
builds: 0x0d1025,
'pre-dawn': 0x18152c,
destination: 0x2b2035,
};
export async function createProceduralSceneGeneration(
context: SceneBuildContext,
): Promise<SceneGeneration> {
if (context.signal.aborted) throw new DOMException('Scene build aborted', 'AbortError');
const canvas = context.canvas as HTMLCanvasElement;
if (typeof canvas.getContext !== 'function') throw new Error('A canvas element is required');
const mobileOrTablet = Math.max(canvas.clientWidth || 0, canvas.clientHeight || 0) < 1280;
const quality = renderQualityFor(context.quality, globalThis.devicePixelRatio ?? 1, mobileOrTablet);
const renderer = context.resources.own('renderer', new THREE.WebGLRenderer({
canvas,
alpha: false,
antialias: context.quality !== 'low',
powerPreference: 'high-performance',
}));
renderer.setPixelRatio(quality.pixelRatio);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.05;
const scene = new THREE.Scene();
const background = new THREE.Color(skyColors['deep-night']);
scene.background = background;
scene.fog = new THREE.FogExp2(0x080c18, 0.012);
const camera = new THREE.PerspectiveCamera(52, 1, 0.1, 320);
camera.position.set(0, 4.8, 12.5);
camera.lookAt(0, 1.6, -22);
const ambient = new THREE.HemisphereLight(0x6aa9c5, 0x100812, 1.25);
scene.add(ambient);
const rearLight = new THREE.PointLight(0xff365f, 5, 18);
rearLight.position.set(0, 1.2, 7);
scene.add(rearLight);
const road = createRoad(context.resources);
const terrain = createTerrain(context.resources, quality.terrainSegments);
const sun = createSun(context.resources);
const car = createCar(context.resources);
const sign = createSign(context.resources);
const particles = createParticles(context.resources, quality.particleCount);
scene.add(road.group, terrain.group, sun.mesh, car.group, sign.group, particles.points);
const postTarget = quality.postEffects
? context.resources.own('target', new THREE.WebGLRenderTarget(1, 1, {
depthBuffer: true,
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
}))
: null;
const postScene = postTarget ? new THREE.Scene() : null;
const postCamera = postTarget ? new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1) : null;
if (postScene && postTarget) {
const postGeometry = context.resources.own('geometry', new THREE.PlaneGeometry(2, 2));
const postMaterial = context.resources.own('material', new THREE.ShaderMaterial({
uniforms: { source: { value: postTarget.texture } },
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position.xy, 0.0, 1.0);
}
`,
fragmentShader: `
uniform sampler2D source;
varying vec2 vUv;
void main() {
vec4 color = texture2D(source, vUv);
float vignette = smoothstep(0.92, 0.24, distance(vUv, vec2(0.5)));
gl_FragColor = vec4(color.rgb * mix(0.82, 1.0, vignette), color.a);
}
`,
depthTest: false,
depthWrite: false,
}));
postScene.add(new THREE.Mesh(postGeometry, postMaterial));
}
let width = 0;
let height = 0;
let driveDistance = 0;
let lastNow: number | null = null;
let disposed = false;
const resize = (): void => {
const nextWidth = Math.max(1, canvas.clientWidth || canvas.width || 1);
const nextHeight = Math.max(1, canvas.clientHeight || canvas.height || 1);
if (nextWidth === width && nextHeight === height) return;
width = nextWidth;
height = nextHeight;
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
postTarget?.setSize(
Math.max(1, Math.floor(width * quality.pixelRatio)),
Math.max(1, Math.floor(height * quality.pixelRatio)),
);
};
if (context.signal.aborted) {
context.resources.dispose();
throw new DOMException('Scene build aborted', 'AbortError');
}
return {
render(snapshot: Readonly<JourneySnapshot>, now: number) {
if (disposed) return;
resize();
const deltaSeconds = lastNow === null ? 0 : Math.min(0.1, Math.max(0, (now - lastNow) / 1000));
lastNow = now;
driveDistance += snapshot.driveSpeed * deltaSeconds * 18;
road.update(driveDistance, snapshot.driveSpeed);
terrain.update(driveDistance);
sun.update(snapshot.chapter, snapshot.routeProgress);
car.update(snapshot.driveSpeed, snapshot.acceleration, now / 1000);
sign.update(snapshot.sign);
particles.update(driveDistance, snapshot.driveSpeed, snapshot.acceleration);
background.setHex(skyColors[snapshot.chapter]);
const fov = 52 + Math.min(7, snapshot.acceleration * 4.5);
if (camera.fov !== fov) {
camera.fov = fov;
camera.updateProjectionMatrix();
}
if (postTarget) {
renderer.setRenderTarget(postTarget);
renderer.render(scene, camera);
renderer.setRenderTarget(null);
renderer.render(postScene, postCamera);
} else {
renderer.render(scene, camera);
}
},
dispose() {
if (disposed) return;
disposed = true;
scene.clear();
},
};
}

View File

@@ -0,0 +1,40 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
export function createParticles(resources: SceneResourceBag, count: number) {
const positions = new Float32Array(count * 3);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = seeded(index * 3) * 30 - 15;
positions[offset + 1] = seeded(index * 3 + 1) * 7 + 0.2;
positions[offset + 2] = -(seeded(index * 3 + 2) * 150);
}
const geometry = resources.own('geometry', new THREE.BufferGeometry());
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const material = resources.own('material', new THREE.PointsMaterial({
color: 0xa8f5ff,
size: 0.07,
transparent: true,
opacity: 0.42,
depthWrite: false,
}));
const points = new THREE.Points(geometry, material);
return {
points,
update(distance: number, speed: number, acceleration: number) {
points.position.z = modulo(distance * (1 + speed * 2), 150);
material.opacity = Math.min(0.78, 0.25 + speed * 0.28 + acceleration * 0.18);
material.size = 0.055 + Math.min(0.1, speed * 0.04);
},
};
}
function seeded(value: number): number {
const result = Math.sin(value * 91.713 + 17.17) * 43758.5453;
return result - Math.floor(result);
}
function modulo(value: number, divisor: number): number {
return ((value % divisor) + divisor) % divisor;
}

50
src/scene/world/road.ts Normal file
View File

@@ -0,0 +1,50 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
export function createRoad(resources: SceneResourceBag) {
const group = new THREE.Group();
const roadGeometry = resources.own('geometry', new THREE.PlaneGeometry(18, 240));
const roadMaterial = resources.own('material', new THREE.MeshStandardMaterial({
color: 0x070b16,
roughness: 0.88,
metalness: 0.12,
}));
const road = new THREE.Mesh(roadGeometry, roadMaterial);
road.rotation.x = -Math.PI / 2;
road.position.z = -92;
group.add(road);
const edgeGeometry = resources.own('geometry', new THREE.BoxGeometry(0.12, 0.035, 240));
const edgeMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0x38dff2 }));
for (const x of [-8.65, 8.65]) {
const edge = new THREE.Mesh(edgeGeometry, edgeMaterial);
edge.position.set(x, 0.035, -92);
group.add(edge);
}
const markerGeometry = resources.own('geometry', new THREE.BoxGeometry(0.14, 0.025, 3.8));
const markerMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0xff9e68 }));
const markers: Array<{ position: { z: number } }> = [];
for (let index = 0; index < 22; index += 1) {
const marker = new THREE.Mesh(markerGeometry, markerMaterial);
marker.position.set(0, 0.045, 8 - index * 10);
markers.push(marker);
group.add(marker);
}
return {
group,
update(distance: number, speed: number) {
const flow = distance * (5 + speed * 8);
for (let index = 0; index < markers.length; index += 1) {
const marker = markers[index];
if (!marker) continue;
marker.position.z = 8 - modulo(index * 10 - flow, 220);
}
},
};
}
function modulo(value: number, divisor: number): number {
return ((value % divisor) + divisor) % divisor;
}

79
src/scene/world/sign.ts Normal file
View File

@@ -0,0 +1,79 @@
import * as THREE from 'three';
import type { SectionId } from '@/content/types';
import type { SignSnapshot } from '@/journey/types';
import type { SceneResourceBag } from '@/scene/resources';
const routeLabels: Readonly<Record<SectionId, string>> = {
start: '00 / START',
profile: '01 / PROFILE',
experience: '02 / EXPERIENCE',
infrastructure: '03 / INFRASTRUCTURE',
'selected-builds': '04 / SELECTED BUILDS',
'additional-work': '05 / ADDITIONAL WORK',
toolkit: '06 / TOOLKIT',
contact: '07 / DESTINATION',
};
export function routeLabelFor(id: SectionId): string {
return routeLabels[id];
}
export function createSign(resources: SceneResourceBag) {
const group = new THREE.Group();
group.visible = false;
const geometry = resources.own('geometry', new THREE.PlaneGeometry(8.4, 2.2));
const canvas = document.createElement('canvas');
canvas.width = 768;
canvas.height = 192;
const context = canvas.getContext('2d');
const texture = resources.own('texture', new THREE.CanvasTexture(canvas));
texture.colorSpace = THREE.SRGBColorSpace;
const material = resources.own('material', new THREE.MeshBasicMaterial({
color: 0xffffff,
transparent: true,
opacity: 0.96,
side: THREE.DoubleSide,
map: texture,
}));
const panel = new THREE.Mesh(geometry, material);
group.add(panel);
const thrusterGeometry = resources.own('geometry', new THREE.ConeGeometry(0.18, 0.72, 8));
const thrusterMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0x44e8f5 }));
for (const x of [-3.5, 3.5]) {
const thruster = new THREE.Mesh(thrusterGeometry, thrusterMaterial);
thruster.rotation.x = Math.PI / 2;
thruster.position.set(x, -1.22, 0.08);
group.add(thruster);
}
let target: SectionId | null = null;
const updateTexture = (id: SectionId): void => {
if (target === id) return;
target = id;
if (!context) return;
context.fillStyle = '#07111b';
context.fillRect(0, 0, canvas.width, canvas.height);
context.strokeStyle = '#35ddeb';
context.lineWidth = 7;
context.strokeRect(8, 8, canvas.width - 16, canvas.height - 16);
context.fillStyle = '#e8fbff';
context.font = '600 46px ui-monospace, monospace';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.fillText(routeLabelFor(id), canvas.width / 2, canvas.height / 2);
texture.needsUpdate = true;
};
return {
group,
update(sign: SignSnapshot | null) {
group.visible = sign !== null;
if (!sign) return;
updateTexture(sign.targetId);
const phaseOffset = sign.phase === 'approach' ? -26 : sign.phase === 'stabilized' ? -5 : 8;
group.position.set(7.2, 4.1, phaseOffset + sign.progress * 8);
group.rotation.y = -0.12;
},
};
}

33
src/scene/world/sun.ts Normal file
View File

@@ -0,0 +1,33 @@
import * as THREE from 'three';
import type { EnvironmentChapter } from '@/journey/types';
import type { SceneResourceBag } from '@/scene/resources';
const chapterWarmth: Readonly<Record<EnvironmentChapter, number>> = {
'deep-night': 0,
systems: 0.12,
infrastructure: 0.24,
builds: 0.42,
'pre-dawn': 0.68,
destination: 1,
};
export function createSun(resources: SceneResourceBag) {
const geometry = resources.own('geometry', new THREE.CircleGeometry(18, 64));
const material = resources.own('material', new THREE.MeshBasicMaterial({
color: 0xff6f83,
transparent: true,
opacity: 0.82,
fog: false,
}));
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 12, -128);
return {
mesh,
update(chapter: EnvironmentChapter, routeProgress: number) {
const warmth = Math.max(chapterWarmth[chapter], routeProgress);
material.color.setRGB(1, 0.34 + warmth * 0.24, 0.42 + warmth * 0.22);
mesh.position.y = 12 + warmth * 5;
},
};
}

View File

@@ -0,0 +1,43 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
export function createTerrain(resources: SceneResourceBag, segments: number) {
const group = new THREE.Group();
const geometry = resources.own(
'geometry',
new THREE.PlaneGeometry(72, 240, Math.max(4, Math.floor(segments / 4)), segments),
);
const cyan = resources.own('material', new THREE.MeshBasicMaterial({
color: 0x168fae,
wireframe: true,
transparent: true,
opacity: 0.34,
}));
const magenta = resources.own('material', new THREE.MeshBasicMaterial({
color: 0xbd317f,
wireframe: true,
transparent: true,
opacity: 0.22,
}));
const planes: Array<{ position: { z: number } }> = [];
for (const [x, material] of [[-44, magenta], [44, cyan]] as const) {
const plane = new THREE.Mesh(geometry, material);
plane.rotation.x = -Math.PI / 2;
plane.position.set(x, -0.2, -92);
planes.push(plane);
group.add(plane);
}
return {
group,
update(distance: number) {
const drift = modulo(distance * 1.4, 8);
for (const plane of planes) plane.position.z = -92 + drift;
},
};
}
function modulo(value: number, divisor: number): number {
return ((value % divisor) + divisor) % divisor;
}