feat: build procedural lifecycle-safe drive scene
This commit is contained in:
557
src/scene/create-scene-controller.ts
Normal file
557
src/scene/create-scene-controller.ts
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@@ -0,0 +1,557 @@
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import type { JourneySnapshot } from '@/journey/types';
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import type { QualityTier } from '@/journey/motion-policy';
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import { SceneResourceBag } from '@/scene/resources';
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import type {
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LiveQualityTier,
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PageLifecycleOverlay,
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SceneBuildContext,
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SceneController,
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SceneControllerOptions,
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SceneControllerSnapshot,
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SceneGeneration,
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SceneLifecycleMachine,
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SceneLifecycleState,
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ScenePageEnvironment,
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SceneScheduler,
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} from '@/scene/types';
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const RESTORE_CUTOFF_MS = 5_000;
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const legalTransitions: Readonly<Record<SceneLifecycleState['kind'], readonly SceneLifecycleState['kind'][]>> = {
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idle: ['loading', 'paused', 'static', 'disposed'],
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loading: ['running', 'paused', 'lost', 'static', 'disposed'],
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running: ['paused', 'lost', 'static', 'disposed'],
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paused: ['running', 'loading', 'lost', 'static', 'disposed'],
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lost: ['restoring', 'paused', 'static', 'disposed'],
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restoring: ['running', 'paused', 'lost', 'static', 'disposed'],
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static: ['loading', 'disposed'],
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disposed: [],
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};
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export function createSceneLifecycleMachine(initial: SceneLifecycleState = { kind: 'idle' }): SceneLifecycleMachine {
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let current = initial;
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return {
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transition(next) {
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if (!legalTransitions[current.kind].includes(next.kind)) {
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throw new Error(`Illegal transition: ${current.kind} -> ${next.kind}`);
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}
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if (
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current.kind === 'paused'
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&& next.kind === 'lost'
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&& (current.generation === null || current.resumeNeedsLoad)
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) {
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throw new Error('Illegal transition: paused -> lost requires a retained context');
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}
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current = next;
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return current;
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},
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replace(next) {
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if (next.kind !== current.kind) throw new Error('Lifecycle metadata replacement must preserve state kind');
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current = next;
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return current;
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},
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snapshot: () => current,
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};
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}
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export function createSceneController(options: SceneControllerOptions): SceneController {
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const scheduler = options.scheduler ?? browserScheduler();
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const page = options.page ?? browserPageEnvironment();
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const machine = createSceneLifecycleMachine();
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const rootResources = new SceneResourceBag();
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let overlay: PageLifecycleOverlay = 'active';
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let quality: LiveQualityTier = options.quality;
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let generationCounter = 0;
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let current: ActiveGeneration | null = null;
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let loading: LoadingGeneration | null = null;
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let activeOperation: Promise<void> | null = null;
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let latestJourney = initialJourneySnapshot();
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let pauseReason: 'visitor' | 'visibility' | 'freeze' | null = null;
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let contextLossCount = 0;
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let restorationSucceeded = false;
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let lostAtForRestore: number | null = null;
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const transition = (next: SceneLifecycleState): void => {
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machine.transition(next);
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};
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const stopRaf = (): void => rootResources.cancelAnimationFrame();
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const disposeGeneration = (): void => {
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stopRaf();
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if (current) {
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current.resources.dispose();
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current = null;
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}
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};
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const invalidateLoading = (): void => {
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if (!loading) return;
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const invalidated = loading;
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loading = null;
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activeOperation = null;
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invalidated.abort.abort();
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invalidated.resources.dispose();
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};
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const invalidateAll = (): void => {
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invalidateLoading();
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disposeGeneration();
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};
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const enterStatic = (reason: string): void => {
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if (machine.snapshot().kind === 'disposed') return;
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invalidateAll();
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clearRestoreWatchdog();
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pauseReason = null;
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lostAtForRestore = null;
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transition({ kind: 'static', reason });
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};
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const scheduleFrame = (): void => {
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if (
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rootResources.snapshot().rafCount > 0
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|| overlay !== 'active'
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|| page.visibilityState !== 'visible'
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|| machine.snapshot().kind !== 'running'
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|| !current
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) return;
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let frameId = 0;
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frameId = scheduler.requestAnimationFrame((now) => {
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rootResources.releaseAnimationFrame(frameId);
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if (overlay !== 'active' || machine.snapshot().kind !== 'running' || !current) return;
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try {
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current.runtime.render(latestJourney, now);
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} catch {
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enterStatic('render-failure');
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return;
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}
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scheduleFrame();
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});
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rootResources.animationFrame(frameId, scheduler.cancelAnimationFrame);
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};
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const beginLoad = (mode: 'loading' | 'restoring', restoreLostAt?: number): Promise<void> => {
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if (overlay !== 'active' || machine.snapshot().kind === 'disposed') return Promise.resolve();
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invalidateLoading();
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disposeGeneration();
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const generation = ++generationCounter;
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const abort = new AbortController();
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const resources = new SceneResourceBag();
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loading = restoreLostAt === undefined
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? { generation, abort, resources, mode }
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: { generation, abort, resources, mode, restoreLostAt };
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transition(mode === 'restoring'
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? { kind: 'restoring', generation, lostAt: restoreLostAt ?? scheduler.now() }
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: { kind: 'loading', generation });
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const context: SceneBuildContext = {
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canvas: options.canvas,
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quality,
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generation,
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signal: abort.signal,
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resources,
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};
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let buildResult: Promise<SceneGeneration>;
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try {
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buildResult = Promise.resolve(options.build(context));
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} catch (error) {
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buildResult = Promise.reject(error);
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}
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const operation = buildResult
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.then((runtime) => finishLoad(generation, runtime))
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.catch(() => failLoad(generation));
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activeOperation = operation;
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void operation.finally(() => {
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if (activeOperation === operation) activeOperation = null;
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});
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return operation;
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};
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const finishLoad = (generation: number, runtime: SceneGeneration): void => {
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const candidate = loading;
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if (!candidate || candidate.generation !== generation) {
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runtime.dispose();
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return;
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}
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candidate.resources.own('other', runtime);
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const lifecycle = machine.snapshot();
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const expectedKind = candidate.mode === 'restoring' ? 'restoring' : 'loading';
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const pastCutoff = candidate.mode === 'restoring'
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&& candidate.restoreLostAt !== undefined
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&& scheduler.now() > candidate.restoreLostAt + RESTORE_CUTOFF_MS;
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if (
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candidate.abort.signal.aborted
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|| overlay !== 'active'
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|| lifecycle.kind !== expectedKind
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|| lifecycle.generation !== generation
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|| pastCutoff
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) {
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loading = null;
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candidate.resources.dispose();
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if (pastCutoff && machine.snapshot().kind === 'restoring') enterStatic('context-restore-timeout');
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return;
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}
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loading = null;
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current = { generation, resources: candidate.resources, runtime };
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if (candidate.mode === 'restoring') {
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restorationSucceeded = true;
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lostAtForRestore = null;
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clearRestoreWatchdog();
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}
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if (page.visibilityState === 'visible') {
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transition({ kind: 'running', generation });
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pauseReason = null;
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scheduleFrame();
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} else {
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transition({ kind: 'paused', generation, resumeNeedsLoad: false });
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pauseReason = 'visibility';
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}
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};
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const failLoad = (generation: number): void => {
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if (!loading || loading.generation !== generation) return;
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const failed = loading;
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loading = null;
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failed.resources.dispose();
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if (failed.abort.signal.aborted || machine.snapshot().kind === 'disposed') return;
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enterStatic(failed.mode === 'restoring' ? 'context-restore-failure' : 'scene-load-failure');
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};
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let restoreTimer: number | null = null;
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const clearRestoreWatchdog = (): void => {
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if (restoreTimer === null) return;
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scheduler.clearTimeout(restoreTimer);
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rootResources.releaseTimer(restoreTimer);
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restoreTimer = null;
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};
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const armRestoreWatchdog = (lostAt: number): void => {
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clearRestoreWatchdog();
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const delay = Math.max(0, lostAt + RESTORE_CUTOFF_MS - scheduler.now());
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const timer = scheduler.setTimeout(() => {
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rootResources.releaseTimer(timer);
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if (restoreTimer === timer) restoreTimer = null;
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evaluatePendingRestore();
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}, delay);
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restoreTimer = rootResources.timer(timer, scheduler.clearTimeout);
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};
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const evaluatePendingRestore = (): void => {
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const lifecycle = machine.snapshot();
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if (lifecycle.kind !== 'lost' || !lifecycle.restorationPending) return;
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if (overlay !== 'active' || page.visibilityState !== 'visible') return;
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if (scheduler.now() > lifecycle.lostAt + RESTORE_CUTOFF_MS) {
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enterStatic('context-restore-timeout');
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return;
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}
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void beginLoad('restoring', lifecycle.lostAt);
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};
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const onContextLost = (rawEvent: Event): void => {
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const lifecycle = machine.snapshot();
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const legal = lifecycle.kind === 'loading'
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|| lifecycle.kind === 'running'
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|| (lifecycle.kind === 'paused' && lifecycle.generation !== null && !lifecycle.resumeNeedsLoad);
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if (!legal || overlay === 'disposed') return;
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rawEvent.preventDefault();
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contextLossCount += 1;
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if (restorationSucceeded || contextLossCount > 1) {
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enterStatic('repeated-context-loss');
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return;
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}
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const lostAt = scheduler.now();
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invalidateAll();
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pauseReason = null;
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lostAtForRestore = lostAt;
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transition({ kind: 'lost', lostAt, restorationPending: false });
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if (page.visibilityState === 'visible' && overlay === 'active') armRestoreWatchdog(lostAt);
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};
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const onContextRestored = (): void => {
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const lifecycle = machine.snapshot();
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if (lifecycle.kind !== 'lost' || overlay === 'disposed') return;
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machine.replace({ ...lifecycle, restorationPending: true });
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if (overlay === 'active' && page.visibilityState === 'visible') evaluatePendingRestore();
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};
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const onVisibilityChange = (): void => {
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if (overlay !== 'active' || machine.snapshot().kind === 'disposed') return;
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const lifecycle = machine.snapshot();
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if (page.visibilityState === 'hidden') {
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stopRaf();
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if (lifecycle.kind === 'running' && current) {
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transition({ kind: 'paused', generation: current.generation, resumeNeedsLoad: false });
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pauseReason = 'visibility';
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} else if (lifecycle.kind === 'restoring') {
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const lostAt = lifecycle.lostAt;
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invalidateLoading();
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transition({ kind: 'lost', lostAt, restorationPending: true });
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lostAtForRestore = lostAt;
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}
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return;
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}
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if (lifecycle.kind === 'paused' && pauseReason === 'visibility') {
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if (current && !lifecycle.resumeNeedsLoad) {
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transition({ kind: 'running', generation: current.generation });
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pauseReason = null;
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scheduleFrame();
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} else {
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pauseReason = null;
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void beginLoad('loading');
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}
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} else if (lifecycle.kind === 'lost') {
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evaluatePendingRestore();
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}
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};
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const onPageHide = (event: Event): void => {
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const persisted = Boolean((event as Event & { persisted?: boolean }).persisted);
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if (!persisted) {
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dispose();
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return;
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}
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if (overlay === 'disposed') return;
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overlay = 'frozen';
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const lifecycle = machine.snapshot();
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switch (lifecycle.kind) {
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case 'idle':
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case 'static':
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case 'disposed':
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break;
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case 'loading':
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invalidateLoading();
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transition({ kind: 'paused', generation: null, resumeNeedsLoad: true });
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pauseReason = 'freeze';
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break;
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case 'running':
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stopRaf();
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transition({ kind: 'paused', generation: lifecycle.generation, resumeNeedsLoad: false });
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pauseReason = 'freeze';
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break;
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case 'paused':
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pauseReason = 'freeze';
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break;
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case 'lost':
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clearRestoreWatchdog();
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break;
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case 'restoring': {
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const lostAt = lifecycle.lostAt;
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invalidateLoading();
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transition({ kind: 'lost', lostAt, restorationPending: true });
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lostAtForRestore = lostAt;
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break;
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}
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}
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};
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const onPageShow = (event: Event): void => {
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const persisted = Boolean((event as Event & { persisted?: boolean }).persisted);
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if (!persisted || overlay !== 'frozen') return;
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overlay = 'active';
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if (!(options.motionAllowed?.() ?? true)) {
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enterStatic('motion-disallowed');
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return;
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}
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const lifecycle = machine.snapshot();
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if (page.visibilityState !== 'visible') return;
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if (lifecycle.kind === 'paused' && pauseReason === 'freeze') {
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pauseReason = null;
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if (current && !lifecycle.resumeNeedsLoad) {
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transition({ kind: 'running', generation: current.generation });
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scheduleFrame();
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} else {
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void beginLoad('loading');
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}
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} else if (lifecycle.kind === 'lost') {
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evaluatePendingRestore();
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}
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};
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rootResources.listen(options.canvas, 'webglcontextlost', onContextLost);
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rootResources.listen(options.canvas, 'webglcontextrestored', onContextRestored);
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rootResources.listen(page.document, 'visibilitychange', onVisibilityChange);
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rootResources.listen(page.window, 'pagehide', onPageHide);
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rootResources.listen(page.window, 'pageshow', onPageShow);
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if (options.signal) {
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if (options.signal.aborted) dispose();
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else rootResources.listen(options.signal, 'abort', dispose, { once: true });
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}
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function start(): Promise<void> {
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const lifecycle = machine.snapshot();
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if (overlay !== 'active' || lifecycle.kind === 'disposed') return Promise.resolve();
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if (lifecycle.kind === 'running' || lifecycle.kind === 'loading' || lifecycle.kind === 'restoring') {
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return activeOperation ?? Promise.resolve();
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}
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if (lifecycle.kind !== 'idle') return Promise.resolve();
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return beginLoad('loading');
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}
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function pause(): void {
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const lifecycle = machine.snapshot();
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if (lifecycle.kind === 'disposed' || lifecycle.kind === 'static' || lifecycle.kind === 'paused') return;
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pauseReason = 'visitor';
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if (lifecycle.kind === 'running' && current) {
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stopRaf();
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transition({ kind: 'paused', generation: current.generation, resumeNeedsLoad: false });
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return;
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}
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invalidateAll();
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clearRestoreWatchdog();
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lostAtForRestore = null;
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transition({ kind: 'paused', generation: null, resumeNeedsLoad: true });
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}
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function resume(): Promise<void> {
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const lifecycle = machine.snapshot();
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if (overlay !== 'active' || lifecycle.kind !== 'paused') return Promise.resolve();
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pauseReason = null;
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if (current && !lifecycle.resumeNeedsLoad) {
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transition({ kind: 'running', generation: current.generation });
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scheduleFrame();
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return Promise.resolve();
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}
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return beginLoad('loading');
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}
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function setStatic(reason: string): void {
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if (machine.snapshot().kind === 'static' || machine.snapshot().kind === 'disposed') return;
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enterStatic(reason);
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}
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function enableMotion(): Promise<void> {
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if (machine.snapshot().kind !== 'static' || !(options.motionAllowed?.() ?? true)) return Promise.resolve();
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return beginLoad('loading');
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}
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async function setQuality(tier: QualityTier): Promise<void> {
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if (tier === 'static') {
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setStatic('quality-static');
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return;
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}
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if (quality === tier) return;
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quality = tier;
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const lifecycle = machine.snapshot();
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if (lifecycle.kind === 'running') {
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stopRaf();
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transition({ kind: 'paused', generation: lifecycle.generation, resumeNeedsLoad: false });
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disposeGeneration();
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await beginLoad('loading');
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} else if (lifecycle.kind === 'loading' || lifecycle.kind === 'restoring') {
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pause();
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await resume();
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}
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}
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function update(snapshot: JourneySnapshot): void {
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latestJourney = copyJourneySnapshot(snapshot);
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}
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function snapshot(): SceneControllerSnapshot {
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return {
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state: machine.snapshot(),
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overlay,
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quality,
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canvasCount: overlay === 'disposed' ? 0 : 1,
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rafCount: rootResources.snapshot().rafCount,
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currentGeneration: current?.generation ?? null,
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};
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}
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function whenSettled(): Promise<void> {
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return activeOperation ?? Promise.resolve();
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}
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function dispose(): void {
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if (machine.snapshot().kind === 'disposed') return;
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overlay = 'disposed';
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invalidateAll();
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clearRestoreWatchdog();
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transition({ kind: 'disposed' });
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rootResources.dispose();
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}
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return {
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start,
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pause,
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||||
resume,
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||||
setStatic,
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||||
enableMotion,
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||||
setQuality,
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||||
update,
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||||
snapshot,
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whenSettled,
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dispose,
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};
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}
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||||
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interface ActiveGeneration {
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generation: number;
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resources: SceneResourceBag;
|
||||
runtime: SceneGeneration;
|
||||
}
|
||||
|
||||
interface LoadingGeneration {
|
||||
generation: number;
|
||||
abort: AbortController;
|
||||
resources: SceneResourceBag;
|
||||
mode: 'loading' | 'restoring';
|
||||
restoreLostAt?: number;
|
||||
}
|
||||
|
||||
function copyJourneySnapshot(snapshot: JourneySnapshot): JourneySnapshot {
|
||||
return {
|
||||
scrollY: finite(snapshot.scrollY),
|
||||
routeProgress: finite(snapshot.routeProgress),
|
||||
direction: snapshot.direction,
|
||||
acceleration: finite(snapshot.acceleration),
|
||||
driveSpeed: finite(snapshot.driveSpeed),
|
||||
activeSectionId: snapshot.activeSectionId,
|
||||
chapter: snapshot.chapter,
|
||||
sign: snapshot.sign ? {
|
||||
targetId: snapshot.sign.targetId,
|
||||
phase: snapshot.sign.phase,
|
||||
progress: finite(snapshot.sign.progress),
|
||||
} : null,
|
||||
arrived: Boolean(snapshot.arrived),
|
||||
};
|
||||
}
|
||||
|
||||
function finite(value: number): number {
|
||||
return Number.isFinite(value) ? value : 0;
|
||||
}
|
||||
|
||||
function initialJourneySnapshot(): JourneySnapshot {
|
||||
return {
|
||||
scrollY: 0,
|
||||
routeProgress: 0,
|
||||
direction: 0,
|
||||
acceleration: 0,
|
||||
driveSpeed: 0.18,
|
||||
activeSectionId: 'start',
|
||||
chapter: 'deep-night',
|
||||
sign: null,
|
||||
arrived: false,
|
||||
};
|
||||
}
|
||||
|
||||
function browserScheduler(): SceneScheduler {
|
||||
return {
|
||||
now: () => performance.now(),
|
||||
requestAnimationFrame: (callback) => window.requestAnimationFrame(callback),
|
||||
cancelAnimationFrame: (id) => window.cancelAnimationFrame(id),
|
||||
setTimeout: (callback, delay) => window.setTimeout(callback, delay),
|
||||
clearTimeout: (id) => window.clearTimeout(id),
|
||||
};
|
||||
}
|
||||
|
||||
function browserPageEnvironment(): ScenePageEnvironment {
|
||||
return {
|
||||
document,
|
||||
window,
|
||||
get visibilityState() { return document.visibilityState; },
|
||||
};
|
||||
}
|
||||
29
src/scene/render-quality.ts
Normal file
29
src/scene/render-quality.ts
Normal file
@@ -0,0 +1,29 @@
|
||||
import type { LiveQualityTier } from '@/scene/types';
|
||||
|
||||
export interface RenderQualitySettings {
|
||||
pixelRatio: number;
|
||||
terrainSegments: number;
|
||||
particleCount: number;
|
||||
postEffects: boolean;
|
||||
}
|
||||
|
||||
const settings: Readonly<Record<LiveQualityTier, Omit<RenderQualitySettings, 'pixelRatio'> & { dprCap: number }>> = {
|
||||
high: { dprCap: 2, terrainSegments: 96, particleCount: 384, postEffects: true },
|
||||
medium: { dprCap: 1.5, terrainSegments: 64, particleCount: 192, postEffects: true },
|
||||
low: { dprCap: 1.25, terrainSegments: 32, particleCount: 64, postEffects: false },
|
||||
};
|
||||
|
||||
export function renderQualityFor(
|
||||
tier: LiveQualityTier,
|
||||
devicePixelRatio: number,
|
||||
mobileOrTablet: boolean,
|
||||
): RenderQualitySettings {
|
||||
const selected = settings[tier];
|
||||
const finiteDpr = Number.isFinite(devicePixelRatio) ? Math.max(1, devicePixelRatio) : 1;
|
||||
return {
|
||||
pixelRatio: Math.min(finiteDpr, selected.dprCap, mobileOrTablet ? 1.5 : 2),
|
||||
terrainSegments: selected.terrainSegments,
|
||||
particleCount: selected.particleCount,
|
||||
postEffects: selected.postEffects,
|
||||
};
|
||||
}
|
||||
130
src/scene/resources.ts
Normal file
130
src/scene/resources.ts
Normal file
@@ -0,0 +1,130 @@
|
||||
export type SceneResourceKind =
|
||||
| 'geometry'
|
||||
| 'material'
|
||||
| 'texture'
|
||||
| 'target'
|
||||
| 'pass'
|
||||
| 'renderer'
|
||||
| 'other';
|
||||
|
||||
export interface DisposableResource {
|
||||
dispose(): void;
|
||||
}
|
||||
|
||||
export interface DisconnectableResource {
|
||||
disconnect(): void;
|
||||
}
|
||||
|
||||
export interface SceneResourceSnapshot {
|
||||
disposed: boolean;
|
||||
owned: Readonly<Record<SceneResourceKind, number>>;
|
||||
listenerCount: number;
|
||||
observerCount: number;
|
||||
timerCount: number;
|
||||
rafCount: 0 | 1;
|
||||
}
|
||||
|
||||
const resourceKinds: readonly SceneResourceKind[] = [
|
||||
'geometry', 'material', 'texture', 'target', 'pass', 'renderer', 'other',
|
||||
];
|
||||
|
||||
export class SceneResourceBag {
|
||||
private disposed = false;
|
||||
private readonly resources = new Map<DisposableResource, SceneResourceKind>();
|
||||
private readonly listeners = new Set<() => void>();
|
||||
private readonly observers = new Set<DisconnectableResource>();
|
||||
private readonly timers = new Map<number, (id: number) => void>();
|
||||
private raf: { id: number; cancel: (id: number) => void } | null = null;
|
||||
|
||||
own<T extends DisposableResource>(kind: SceneResourceKind, resource: T): T {
|
||||
if (this.disposed) {
|
||||
resource.dispose();
|
||||
return resource;
|
||||
}
|
||||
if (!this.resources.has(resource)) this.resources.set(resource, kind);
|
||||
return resource;
|
||||
}
|
||||
|
||||
listen(
|
||||
target: EventTarget,
|
||||
type: string,
|
||||
listener: EventListenerOrEventListenerObject,
|
||||
options?: AddEventListenerOptions | boolean,
|
||||
): () => void {
|
||||
if (this.disposed) return () => undefined;
|
||||
target.addEventListener(type, listener, options);
|
||||
let active = true;
|
||||
const remove = (): void => {
|
||||
if (!active) return;
|
||||
active = false;
|
||||
target.removeEventListener(type, listener, options);
|
||||
this.listeners.delete(remove);
|
||||
};
|
||||
this.listeners.add(remove);
|
||||
return remove;
|
||||
}
|
||||
|
||||
observe<T extends DisconnectableResource>(observer: T): T {
|
||||
if (this.disposed) observer.disconnect();
|
||||
else this.observers.add(observer);
|
||||
return observer;
|
||||
}
|
||||
|
||||
timer(id: number, clear: (id: number) => void): number {
|
||||
if (this.disposed) clear(id);
|
||||
else this.timers.set(id, clear);
|
||||
return id;
|
||||
}
|
||||
|
||||
releaseTimer(id: number): void {
|
||||
this.timers.delete(id);
|
||||
}
|
||||
|
||||
animationFrame(id: number, cancel: (id: number) => void): number {
|
||||
if (this.disposed) {
|
||||
cancel(id);
|
||||
return id;
|
||||
}
|
||||
if (this.raf) this.raf.cancel(this.raf.id);
|
||||
this.raf = { id, cancel };
|
||||
return id;
|
||||
}
|
||||
|
||||
releaseAnimationFrame(id: number): void {
|
||||
if (this.raf?.id === id) this.raf = null;
|
||||
}
|
||||
|
||||
cancelAnimationFrame(): void {
|
||||
if (!this.raf) return;
|
||||
const current = this.raf;
|
||||
this.raf = null;
|
||||
current.cancel(current.id);
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
if (this.disposed) return;
|
||||
this.disposed = true;
|
||||
this.cancelAnimationFrame();
|
||||
for (const [id, clear] of this.timers) clear(id);
|
||||
this.timers.clear();
|
||||
for (const remove of [...this.listeners]) remove();
|
||||
this.listeners.clear();
|
||||
for (const observer of this.observers) observer.disconnect();
|
||||
this.observers.clear();
|
||||
for (const resource of this.resources.keys()) resource.dispose();
|
||||
this.resources.clear();
|
||||
}
|
||||
|
||||
snapshot(): SceneResourceSnapshot {
|
||||
const owned = Object.fromEntries(resourceKinds.map((kind) => [kind, 0])) as Record<SceneResourceKind, number>;
|
||||
for (const kind of this.resources.values()) owned[kind] += 1;
|
||||
return {
|
||||
disposed: this.disposed,
|
||||
owned,
|
||||
listenerCount: this.listeners.size,
|
||||
observerCount: this.observers.size,
|
||||
timerCount: this.timers.size,
|
||||
rafCount: this.raf ? 1 : 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
4
src/scene/three.d.ts
vendored
Normal file
4
src/scene/three.d.ts
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
// Three.js does not currently publish TypeScript declarations in its runtime package.
|
||||
// The scene remains isolated behind typed application interfaces; this ambient declaration
|
||||
// prevents the untyped renderer dependency from leaking into Vue or journey modules.
|
||||
declare module 'three';
|
||||
84
src/scene/types.ts
Normal file
84
src/scene/types.ts
Normal file
@@ -0,0 +1,84 @@
|
||||
import type { JourneySnapshot } from '@/journey/types';
|
||||
import type { QualityTier } from '@/journey/motion-policy';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
export type LiveQualityTier = Exclude<QualityTier, 'static'>;
|
||||
|
||||
export type SceneLifecycleState =
|
||||
| { kind: 'idle' }
|
||||
| { kind: 'loading'; generation: number }
|
||||
| { kind: 'running'; generation: number }
|
||||
| { kind: 'paused'; generation: number | null; resumeNeedsLoad: boolean }
|
||||
| { kind: 'lost'; lostAt: number; restorationPending: boolean }
|
||||
| { kind: 'restoring'; generation: number; lostAt: number }
|
||||
| { kind: 'static'; reason: string }
|
||||
| { kind: 'disposed' };
|
||||
|
||||
export type PageLifecycleOverlay = 'active' | 'frozen' | 'disposed';
|
||||
|
||||
export interface SceneGeneration {
|
||||
render(snapshot: Readonly<JourneySnapshot>, now: number): void;
|
||||
dispose(): void;
|
||||
}
|
||||
|
||||
export interface SceneBuildContext {
|
||||
canvas: EventTarget;
|
||||
quality: LiveQualityTier;
|
||||
generation: number;
|
||||
signal: AbortSignal;
|
||||
resources: SceneResourceBag;
|
||||
}
|
||||
|
||||
export type SceneBuilder = (context: SceneBuildContext) => Promise<SceneGeneration>;
|
||||
|
||||
export interface SceneScheduler {
|
||||
now(): number;
|
||||
requestAnimationFrame(callback: FrameRequestCallback): number;
|
||||
cancelAnimationFrame(id: number): void;
|
||||
setTimeout(callback: () => void, delay: number): number;
|
||||
clearTimeout(id: number): void;
|
||||
}
|
||||
|
||||
export interface ScenePageEnvironment {
|
||||
document: EventTarget;
|
||||
window: EventTarget;
|
||||
visibilityState: DocumentVisibilityState;
|
||||
}
|
||||
|
||||
export interface SceneControllerOptions {
|
||||
canvas: EventTarget;
|
||||
quality: LiveQualityTier;
|
||||
build: SceneBuilder;
|
||||
scheduler?: SceneScheduler;
|
||||
page?: ScenePageEnvironment;
|
||||
motionAllowed?: () => boolean;
|
||||
signal?: AbortSignal;
|
||||
}
|
||||
|
||||
export interface SceneControllerSnapshot {
|
||||
state: SceneLifecycleState;
|
||||
overlay: PageLifecycleOverlay;
|
||||
quality: LiveQualityTier;
|
||||
canvasCount: 0 | 1;
|
||||
rafCount: 0 | 1;
|
||||
currentGeneration: number | null;
|
||||
}
|
||||
|
||||
export interface SceneController {
|
||||
start(): Promise<void>;
|
||||
pause(): void;
|
||||
resume(): Promise<void>;
|
||||
setStatic(reason: string): void;
|
||||
enableMotion(): Promise<void>;
|
||||
setQuality(tier: QualityTier): Promise<void>;
|
||||
update(snapshot: JourneySnapshot): void;
|
||||
snapshot(): SceneControllerSnapshot;
|
||||
whenSettled(): Promise<void>;
|
||||
dispose(): void;
|
||||
}
|
||||
|
||||
export interface SceneLifecycleMachine {
|
||||
transition(next: SceneLifecycleState): SceneLifecycleState;
|
||||
replace(next: SceneLifecycleState): SceneLifecycleState;
|
||||
snapshot(): SceneLifecycleState;
|
||||
}
|
||||
69
src/scene/world/car.ts
Normal file
69
src/scene/world/car.ts
Normal file
@@ -0,0 +1,69 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
export function createCar(resources: SceneResourceBag) {
|
||||
const group = new THREE.Group();
|
||||
group.position.set(0, 0.72, 4.4);
|
||||
|
||||
const bodyMaterial = resources.own('material', new THREE.MeshStandardMaterial({
|
||||
color: 0x111722,
|
||||
roughness: 0.28,
|
||||
metalness: 0.78,
|
||||
}));
|
||||
const glassMaterial = resources.own('material', new THREE.MeshStandardMaterial({
|
||||
color: 0x10273a,
|
||||
roughness: 0.12,
|
||||
metalness: 0.35,
|
||||
}));
|
||||
const tailMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0xff315f }));
|
||||
const underglowMaterial = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: 0x28d8ef,
|
||||
transparent: true,
|
||||
opacity: 0.42,
|
||||
}));
|
||||
|
||||
const lowerGeometry = resources.own('geometry', new THREE.BoxGeometry(4.6, 0.55, 6.6));
|
||||
const lower = new THREE.Mesh(lowerGeometry, bodyMaterial);
|
||||
lower.scale.set(1, 1, 0.92);
|
||||
group.add(lower);
|
||||
|
||||
const cabinGeometry = resources.own('geometry', new THREE.CylinderGeometry(1.25, 1.72, 2.9, 4));
|
||||
const cabin = new THREE.Mesh(cabinGeometry, glassMaterial);
|
||||
cabin.rotation.set(Math.PI / 2, Math.PI / 4, 0);
|
||||
cabin.scale.set(1, 1, 0.62);
|
||||
cabin.position.set(0, 0.64, -0.35);
|
||||
group.add(cabin);
|
||||
|
||||
const lightGeometry = resources.own('geometry', new THREE.BoxGeometry(3.9, 0.12, 0.08));
|
||||
const rearLight = new THREE.Mesh(lightGeometry, tailMaterial);
|
||||
rearLight.position.set(0, 0.04, 3.08);
|
||||
group.add(rearLight);
|
||||
|
||||
const glowGeometry = resources.own('geometry', new THREE.PlaneGeometry(4.2, 6.2));
|
||||
const underglow = new THREE.Mesh(glowGeometry, underglowMaterial);
|
||||
underglow.rotation.x = -Math.PI / 2;
|
||||
underglow.position.y = -0.31;
|
||||
group.add(underglow);
|
||||
|
||||
const wheelGeometry = resources.own('geometry', new THREE.CylinderGeometry(0.62, 0.62, 0.42, 18));
|
||||
const wheelMaterial = resources.own('material', new THREE.MeshStandardMaterial({ color: 0x030407, roughness: 0.92 }));
|
||||
for (const x of [-2.05, 2.05]) {
|
||||
for (const z of [-2.15, 2.15]) {
|
||||
const wheel = new THREE.Mesh(wheelGeometry, wheelMaterial);
|
||||
wheel.rotation.z = Math.PI / 2;
|
||||
wheel.position.set(x, -0.18, z);
|
||||
group.add(wheel);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
group,
|
||||
update(speed: number, acceleration: number, elapsedSeconds: number) {
|
||||
const response = Math.min(1, Math.max(0, acceleration));
|
||||
group.position.y = 0.72 + Math.sin(elapsedSeconds * (2.2 + speed)) * (0.012 + response * 0.018);
|
||||
group.rotation.z = Math.sin(elapsedSeconds * 1.4) * 0.003 * response;
|
||||
tailMaterial.color.setRGB(1, 0.12 + response * 0.08, 0.28 + response * 0.08);
|
||||
underglowMaterial.opacity = 0.32 + Math.min(0.3, speed * 0.2);
|
||||
},
|
||||
};
|
||||
}
|
||||
157
src/scene/world/environment.ts
Normal file
157
src/scene/world/environment.ts
Normal file
@@ -0,0 +1,157 @@
|
||||
import * as THREE from 'three';
|
||||
import type { EnvironmentChapter, JourneySnapshot } from '@/journey/types';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
import type { SceneBuildContext, SceneGeneration } from '@/scene/types';
|
||||
import { renderQualityFor } from '@/scene/render-quality';
|
||||
import { createRoad } from '@/scene/world/road';
|
||||
import { createTerrain } from '@/scene/world/terrain';
|
||||
import { createSun } from '@/scene/world/sun';
|
||||
import { createCar } from '@/scene/world/car';
|
||||
import { createSign } from '@/scene/world/sign';
|
||||
import { createParticles } from '@/scene/world/particles';
|
||||
|
||||
const skyColors: Readonly<Record<EnvironmentChapter, number>> = {
|
||||
'deep-night': 0x040713,
|
||||
systems: 0x060918,
|
||||
infrastructure: 0x080b1d,
|
||||
builds: 0x0d1025,
|
||||
'pre-dawn': 0x18152c,
|
||||
destination: 0x2b2035,
|
||||
};
|
||||
|
||||
export async function createProceduralSceneGeneration(
|
||||
context: SceneBuildContext,
|
||||
): Promise<SceneGeneration> {
|
||||
if (context.signal.aborted) throw new DOMException('Scene build aborted', 'AbortError');
|
||||
const canvas = context.canvas as HTMLCanvasElement;
|
||||
if (typeof canvas.getContext !== 'function') throw new Error('A canvas element is required');
|
||||
const mobileOrTablet = Math.max(canvas.clientWidth || 0, canvas.clientHeight || 0) < 1280;
|
||||
const quality = renderQualityFor(context.quality, globalThis.devicePixelRatio ?? 1, mobileOrTablet);
|
||||
const renderer = context.resources.own('renderer', new THREE.WebGLRenderer({
|
||||
canvas,
|
||||
alpha: false,
|
||||
antialias: context.quality !== 'low',
|
||||
powerPreference: 'high-performance',
|
||||
}));
|
||||
renderer.setPixelRatio(quality.pixelRatio);
|
||||
renderer.outputColorSpace = THREE.SRGBColorSpace;
|
||||
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
||||
renderer.toneMappingExposure = 1.05;
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
const background = new THREE.Color(skyColors['deep-night']);
|
||||
scene.background = background;
|
||||
scene.fog = new THREE.FogExp2(0x080c18, 0.012);
|
||||
const camera = new THREE.PerspectiveCamera(52, 1, 0.1, 320);
|
||||
camera.position.set(0, 4.8, 12.5);
|
||||
camera.lookAt(0, 1.6, -22);
|
||||
|
||||
const ambient = new THREE.HemisphereLight(0x6aa9c5, 0x100812, 1.25);
|
||||
scene.add(ambient);
|
||||
const rearLight = new THREE.PointLight(0xff365f, 5, 18);
|
||||
rearLight.position.set(0, 1.2, 7);
|
||||
scene.add(rearLight);
|
||||
|
||||
const road = createRoad(context.resources);
|
||||
const terrain = createTerrain(context.resources, quality.terrainSegments);
|
||||
const sun = createSun(context.resources);
|
||||
const car = createCar(context.resources);
|
||||
const sign = createSign(context.resources);
|
||||
const particles = createParticles(context.resources, quality.particleCount);
|
||||
scene.add(road.group, terrain.group, sun.mesh, car.group, sign.group, particles.points);
|
||||
|
||||
const postTarget = quality.postEffects
|
||||
? context.resources.own('target', new THREE.WebGLRenderTarget(1, 1, {
|
||||
depthBuffer: true,
|
||||
minFilter: THREE.LinearFilter,
|
||||
magFilter: THREE.LinearFilter,
|
||||
}))
|
||||
: null;
|
||||
const postScene = postTarget ? new THREE.Scene() : null;
|
||||
const postCamera = postTarget ? new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1) : null;
|
||||
if (postScene && postTarget) {
|
||||
const postGeometry = context.resources.own('geometry', new THREE.PlaneGeometry(2, 2));
|
||||
const postMaterial = context.resources.own('material', new THREE.ShaderMaterial({
|
||||
uniforms: { source: { value: postTarget.texture } },
|
||||
vertexShader: `
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = vec4(position.xy, 0.0, 1.0);
|
||||
}
|
||||
`,
|
||||
fragmentShader: `
|
||||
uniform sampler2D source;
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
vec4 color = texture2D(source, vUv);
|
||||
float vignette = smoothstep(0.92, 0.24, distance(vUv, vec2(0.5)));
|
||||
gl_FragColor = vec4(color.rgb * mix(0.82, 1.0, vignette), color.a);
|
||||
}
|
||||
`,
|
||||
depthTest: false,
|
||||
depthWrite: false,
|
||||
}));
|
||||
postScene.add(new THREE.Mesh(postGeometry, postMaterial));
|
||||
}
|
||||
let width = 0;
|
||||
let height = 0;
|
||||
let driveDistance = 0;
|
||||
let lastNow: number | null = null;
|
||||
let disposed = false;
|
||||
|
||||
const resize = (): void => {
|
||||
const nextWidth = Math.max(1, canvas.clientWidth || canvas.width || 1);
|
||||
const nextHeight = Math.max(1, canvas.clientHeight || canvas.height || 1);
|
||||
if (nextWidth === width && nextHeight === height) return;
|
||||
width = nextWidth;
|
||||
height = nextHeight;
|
||||
renderer.setSize(width, height, false);
|
||||
camera.aspect = width / height;
|
||||
camera.updateProjectionMatrix();
|
||||
postTarget?.setSize(
|
||||
Math.max(1, Math.floor(width * quality.pixelRatio)),
|
||||
Math.max(1, Math.floor(height * quality.pixelRatio)),
|
||||
);
|
||||
};
|
||||
|
||||
if (context.signal.aborted) {
|
||||
context.resources.dispose();
|
||||
throw new DOMException('Scene build aborted', 'AbortError');
|
||||
}
|
||||
|
||||
return {
|
||||
render(snapshot: Readonly<JourneySnapshot>, now: number) {
|
||||
if (disposed) return;
|
||||
resize();
|
||||
const deltaSeconds = lastNow === null ? 0 : Math.min(0.1, Math.max(0, (now - lastNow) / 1000));
|
||||
lastNow = now;
|
||||
driveDistance += snapshot.driveSpeed * deltaSeconds * 18;
|
||||
road.update(driveDistance, snapshot.driveSpeed);
|
||||
terrain.update(driveDistance);
|
||||
sun.update(snapshot.chapter, snapshot.routeProgress);
|
||||
car.update(snapshot.driveSpeed, snapshot.acceleration, now / 1000);
|
||||
sign.update(snapshot.sign);
|
||||
particles.update(driveDistance, snapshot.driveSpeed, snapshot.acceleration);
|
||||
background.setHex(skyColors[snapshot.chapter]);
|
||||
const fov = 52 + Math.min(7, snapshot.acceleration * 4.5);
|
||||
if (camera.fov !== fov) {
|
||||
camera.fov = fov;
|
||||
camera.updateProjectionMatrix();
|
||||
}
|
||||
if (postTarget) {
|
||||
renderer.setRenderTarget(postTarget);
|
||||
renderer.render(scene, camera);
|
||||
renderer.setRenderTarget(null);
|
||||
renderer.render(postScene, postCamera);
|
||||
} else {
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
},
|
||||
dispose() {
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
scene.clear();
|
||||
},
|
||||
};
|
||||
}
|
||||
40
src/scene/world/particles.ts
Normal file
40
src/scene/world/particles.ts
Normal file
@@ -0,0 +1,40 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
export function createParticles(resources: SceneResourceBag, count: number) {
|
||||
const positions = new Float32Array(count * 3);
|
||||
for (let index = 0; index < count; index += 1) {
|
||||
const offset = index * 3;
|
||||
positions[offset] = seeded(index * 3) * 30 - 15;
|
||||
positions[offset + 1] = seeded(index * 3 + 1) * 7 + 0.2;
|
||||
positions[offset + 2] = -(seeded(index * 3 + 2) * 150);
|
||||
}
|
||||
const geometry = resources.own('geometry', new THREE.BufferGeometry());
|
||||
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
|
||||
const material = resources.own('material', new THREE.PointsMaterial({
|
||||
color: 0xa8f5ff,
|
||||
size: 0.07,
|
||||
transparent: true,
|
||||
opacity: 0.42,
|
||||
depthWrite: false,
|
||||
}));
|
||||
const points = new THREE.Points(geometry, material);
|
||||
|
||||
return {
|
||||
points,
|
||||
update(distance: number, speed: number, acceleration: number) {
|
||||
points.position.z = modulo(distance * (1 + speed * 2), 150);
|
||||
material.opacity = Math.min(0.78, 0.25 + speed * 0.28 + acceleration * 0.18);
|
||||
material.size = 0.055 + Math.min(0.1, speed * 0.04);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function seeded(value: number): number {
|
||||
const result = Math.sin(value * 91.713 + 17.17) * 43758.5453;
|
||||
return result - Math.floor(result);
|
||||
}
|
||||
|
||||
function modulo(value: number, divisor: number): number {
|
||||
return ((value % divisor) + divisor) % divisor;
|
||||
}
|
||||
50
src/scene/world/road.ts
Normal file
50
src/scene/world/road.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
export function createRoad(resources: SceneResourceBag) {
|
||||
const group = new THREE.Group();
|
||||
const roadGeometry = resources.own('geometry', new THREE.PlaneGeometry(18, 240));
|
||||
const roadMaterial = resources.own('material', new THREE.MeshStandardMaterial({
|
||||
color: 0x070b16,
|
||||
roughness: 0.88,
|
||||
metalness: 0.12,
|
||||
}));
|
||||
const road = new THREE.Mesh(roadGeometry, roadMaterial);
|
||||
road.rotation.x = -Math.PI / 2;
|
||||
road.position.z = -92;
|
||||
group.add(road);
|
||||
|
||||
const edgeGeometry = resources.own('geometry', new THREE.BoxGeometry(0.12, 0.035, 240));
|
||||
const edgeMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0x38dff2 }));
|
||||
for (const x of [-8.65, 8.65]) {
|
||||
const edge = new THREE.Mesh(edgeGeometry, edgeMaterial);
|
||||
edge.position.set(x, 0.035, -92);
|
||||
group.add(edge);
|
||||
}
|
||||
|
||||
const markerGeometry = resources.own('geometry', new THREE.BoxGeometry(0.14, 0.025, 3.8));
|
||||
const markerMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0xff9e68 }));
|
||||
const markers: Array<{ position: { z: number } }> = [];
|
||||
for (let index = 0; index < 22; index += 1) {
|
||||
const marker = new THREE.Mesh(markerGeometry, markerMaterial);
|
||||
marker.position.set(0, 0.045, 8 - index * 10);
|
||||
markers.push(marker);
|
||||
group.add(marker);
|
||||
}
|
||||
|
||||
return {
|
||||
group,
|
||||
update(distance: number, speed: number) {
|
||||
const flow = distance * (5 + speed * 8);
|
||||
for (let index = 0; index < markers.length; index += 1) {
|
||||
const marker = markers[index];
|
||||
if (!marker) continue;
|
||||
marker.position.z = 8 - modulo(index * 10 - flow, 220);
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function modulo(value: number, divisor: number): number {
|
||||
return ((value % divisor) + divisor) % divisor;
|
||||
}
|
||||
79
src/scene/world/sign.ts
Normal file
79
src/scene/world/sign.ts
Normal file
@@ -0,0 +1,79 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SectionId } from '@/content/types';
|
||||
import type { SignSnapshot } from '@/journey/types';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
const routeLabels: Readonly<Record<SectionId, string>> = {
|
||||
start: '00 / START',
|
||||
profile: '01 / PROFILE',
|
||||
experience: '02 / EXPERIENCE',
|
||||
infrastructure: '03 / INFRASTRUCTURE',
|
||||
'selected-builds': '04 / SELECTED BUILDS',
|
||||
'additional-work': '05 / ADDITIONAL WORK',
|
||||
toolkit: '06 / TOOLKIT',
|
||||
contact: '07 / DESTINATION',
|
||||
};
|
||||
|
||||
export function routeLabelFor(id: SectionId): string {
|
||||
return routeLabels[id];
|
||||
}
|
||||
|
||||
export function createSign(resources: SceneResourceBag) {
|
||||
const group = new THREE.Group();
|
||||
group.visible = false;
|
||||
const geometry = resources.own('geometry', new THREE.PlaneGeometry(8.4, 2.2));
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.width = 768;
|
||||
canvas.height = 192;
|
||||
const context = canvas.getContext('2d');
|
||||
const texture = resources.own('texture', new THREE.CanvasTexture(canvas));
|
||||
texture.colorSpace = THREE.SRGBColorSpace;
|
||||
const material = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: 0xffffff,
|
||||
transparent: true,
|
||||
opacity: 0.96,
|
||||
side: THREE.DoubleSide,
|
||||
map: texture,
|
||||
}));
|
||||
const panel = new THREE.Mesh(geometry, material);
|
||||
group.add(panel);
|
||||
|
||||
const thrusterGeometry = resources.own('geometry', new THREE.ConeGeometry(0.18, 0.72, 8));
|
||||
const thrusterMaterial = resources.own('material', new THREE.MeshBasicMaterial({ color: 0x44e8f5 }));
|
||||
for (const x of [-3.5, 3.5]) {
|
||||
const thruster = new THREE.Mesh(thrusterGeometry, thrusterMaterial);
|
||||
thruster.rotation.x = Math.PI / 2;
|
||||
thruster.position.set(x, -1.22, 0.08);
|
||||
group.add(thruster);
|
||||
}
|
||||
|
||||
let target: SectionId | null = null;
|
||||
const updateTexture = (id: SectionId): void => {
|
||||
if (target === id) return;
|
||||
target = id;
|
||||
if (!context) return;
|
||||
context.fillStyle = '#07111b';
|
||||
context.fillRect(0, 0, canvas.width, canvas.height);
|
||||
context.strokeStyle = '#35ddeb';
|
||||
context.lineWidth = 7;
|
||||
context.strokeRect(8, 8, canvas.width - 16, canvas.height - 16);
|
||||
context.fillStyle = '#e8fbff';
|
||||
context.font = '600 46px ui-monospace, monospace';
|
||||
context.textAlign = 'center';
|
||||
context.textBaseline = 'middle';
|
||||
context.fillText(routeLabelFor(id), canvas.width / 2, canvas.height / 2);
|
||||
texture.needsUpdate = true;
|
||||
};
|
||||
|
||||
return {
|
||||
group,
|
||||
update(sign: SignSnapshot | null) {
|
||||
group.visible = sign !== null;
|
||||
if (!sign) return;
|
||||
updateTexture(sign.targetId);
|
||||
const phaseOffset = sign.phase === 'approach' ? -26 : sign.phase === 'stabilized' ? -5 : 8;
|
||||
group.position.set(7.2, 4.1, phaseOffset + sign.progress * 8);
|
||||
group.rotation.y = -0.12;
|
||||
},
|
||||
};
|
||||
}
|
||||
33
src/scene/world/sun.ts
Normal file
33
src/scene/world/sun.ts
Normal file
@@ -0,0 +1,33 @@
|
||||
import * as THREE from 'three';
|
||||
import type { EnvironmentChapter } from '@/journey/types';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
const chapterWarmth: Readonly<Record<EnvironmentChapter, number>> = {
|
||||
'deep-night': 0,
|
||||
systems: 0.12,
|
||||
infrastructure: 0.24,
|
||||
builds: 0.42,
|
||||
'pre-dawn': 0.68,
|
||||
destination: 1,
|
||||
};
|
||||
|
||||
export function createSun(resources: SceneResourceBag) {
|
||||
const geometry = resources.own('geometry', new THREE.CircleGeometry(18, 64));
|
||||
const material = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: 0xff6f83,
|
||||
transparent: true,
|
||||
opacity: 0.82,
|
||||
fog: false,
|
||||
}));
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.set(0, 12, -128);
|
||||
|
||||
return {
|
||||
mesh,
|
||||
update(chapter: EnvironmentChapter, routeProgress: number) {
|
||||
const warmth = Math.max(chapterWarmth[chapter], routeProgress);
|
||||
material.color.setRGB(1, 0.34 + warmth * 0.24, 0.42 + warmth * 0.22);
|
||||
mesh.position.y = 12 + warmth * 5;
|
||||
},
|
||||
};
|
||||
}
|
||||
43
src/scene/world/terrain.ts
Normal file
43
src/scene/world/terrain.ts
Normal file
@@ -0,0 +1,43 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
export function createTerrain(resources: SceneResourceBag, segments: number) {
|
||||
const group = new THREE.Group();
|
||||
const geometry = resources.own(
|
||||
'geometry',
|
||||
new THREE.PlaneGeometry(72, 240, Math.max(4, Math.floor(segments / 4)), segments),
|
||||
);
|
||||
const cyan = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: 0x168fae,
|
||||
wireframe: true,
|
||||
transparent: true,
|
||||
opacity: 0.34,
|
||||
}));
|
||||
const magenta = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: 0xbd317f,
|
||||
wireframe: true,
|
||||
transparent: true,
|
||||
opacity: 0.22,
|
||||
}));
|
||||
|
||||
const planes: Array<{ position: { z: number } }> = [];
|
||||
for (const [x, material] of [[-44, magenta], [44, cyan]] as const) {
|
||||
const plane = new THREE.Mesh(geometry, material);
|
||||
plane.rotation.x = -Math.PI / 2;
|
||||
plane.position.set(x, -0.2, -92);
|
||||
planes.push(plane);
|
||||
group.add(plane);
|
||||
}
|
||||
|
||||
return {
|
||||
group,
|
||||
update(distance: number) {
|
||||
const drift = modulo(distance * 1.4, 8);
|
||||
for (const plane of planes) plane.position.z = -92 + drift;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
function modulo(value: number, divisor: number): number {
|
||||
return ((value % divisor) + divisor) % divisor;
|
||||
}
|
||||
Reference in New Issue
Block a user