feat: reconstruct the chase-view grand tourer
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@@ -21,7 +21,7 @@ declare const __PORTFOLIO_TEST_BUILD__: boolean;
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const TEST_BUILD = typeof __PORTFOLIO_TEST_BUILD__ !== 'undefined' && __PORTFOLIO_TEST_BUILD__;
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export function createChaseCamera(aspect = 1) {
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const camera = new THREE.PerspectiveCamera(52, aspect, 0.1, 320);
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const camera = new THREE.PerspectiveCamera(70, aspect, 0.1, 320);
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camera.position.set(0, 4.8, 12.5);
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camera.lookAt(0, 1.6, -22);
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return camera;
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@@ -76,6 +76,7 @@ export async function createProceduralSceneGeneration(
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const terrain = createTerrain(context.resources, quality);
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const sun = createSun(context.resources);
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const car = createCar(context.resources);
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car.setDetail(mobileOrTablet ? 'reduced' : 'full');
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const sign = createSign(context.resources);
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const atmosphere = createAtmosphere(context.resources, quality);
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scene.add(
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@@ -107,6 +108,8 @@ export async function createProceduralSceneGeneration(
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renderer.setSize(width, height, false);
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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car.setDetail(width < 1_100 || height < 620 ? 'reduced' : 'full');
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car.group.visible = height >= 340;
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postProcessor?.resize(width, height, quality.pixelRatio * quality.postScale);
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if (TEST_BUILD && context.quality !== 'medium') {
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window.__PORTFOLIO_PERFORMANCE__?.recordRuntimeAllocation(context.resources.gpuBudgetSnapshot({
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@@ -171,7 +174,7 @@ export async function createProceduralSceneGeneration(
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background.copy(currentPalette.sky);
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scene.fog.color.copy(currentPalette.fog);
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scene.fog.density = 0.0105 + (1 - currentPalette.warmth) * 0.0025;
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const fov = 52 + Math.min(7, snapshot.acceleration * 4.5);
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const fov = 70 + Math.min(5, snapshot.acceleration * 4.2);
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if (camera.fov !== fov) {
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camera.fov = fov;
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camera.updateProjectionMatrix();
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