feat: evolve portfolio into an authored midnight grand tour
13
assets/blender/evolution/README.md
Normal file
@@ -0,0 +1,13 @@
|
||||
# Grand Tourer — Evolution
|
||||
|
||||
Open `nightdrive-evolution.blend` directly to edit the final source. The `Portfolio Evolution` scene contains individually editable bodywork, louvers, wheel vanes, wing and marker housings. The original source in the parent folder was not overwritten. No external assets or paid services were used.
|
||||
|
||||
`export-grand-tourer.py` exports the loaded `Portfolio Evolution` scene into eight joined material groups, without lights, cameras, textures or animation. Execute it inside Blender with `__file__` set to the script path. The web renderer sanitizes Blender's duplicate-name suffixes before assigning its runtime lighting behavior.
|
||||
|
||||
Design history:
|
||||
|
||||
1. The original source scene was appended from `../nightdrive-grand-tourer.blend` and named `Portfolio Evolution`.
|
||||
2. `refine-grand-tourer.py` applied the first paint, hub, louver and deck-lip pass. This first pass is historical and should not be reapplied to the finished source.
|
||||
3. `add-personality.py` added the swept wing, mounted cyan guides and turbine wheel faces. This second pass replaces its own `signature-` objects on repeat runs.
|
||||
|
||||
To reproduce from the original, follow that order in a separate scene. For ordinary editing, use the finished `.blend` and export script. Asset counts and provenance are recorded in `nightdrive-evolution.asset.json`.
|
||||
66
assets/blender/evolution/add-personality.py
Normal file
@@ -0,0 +1,66 @@
|
||||
"""Second design pass; run inside Blender with Portfolio Evolution loaded.
|
||||
Re-running replaces only this pass's objects. Keeps the eight material groups.
|
||||
"""
|
||||
import bpy
|
||||
import math
|
||||
from pathlib import Path
|
||||
|
||||
root_path = Path(__file__).resolve().parents[3]
|
||||
scene = bpy.data.scenes['Portfolio Evolution']
|
||||
bpy.context.window.scene = scene
|
||||
car = next(o for o in scene.objects if o.name.split('.')[0] == 'chase-car')
|
||||
materials = {m.name.split('.')[0]: m for o in scene.objects if o.type == 'MESH' for m in o.data.materials}
|
||||
for obj in list(scene.objects):
|
||||
if obj.name.startswith('signature-'):
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
def finish(obj, name, material, bevel=0.008):
|
||||
obj.name = 'signature-' + name
|
||||
obj.parent = car
|
||||
obj.data.materials.append(materials[material])
|
||||
if bevel:
|
||||
mod = obj.modifiers.new('Soft machined edge', 'BEVEL')
|
||||
mod.width = bevel
|
||||
mod.segments = 2
|
||||
obj.modifiers.new('Weighted normals', 'WEIGHTED_NORMAL')
|
||||
return obj
|
||||
|
||||
def box(name, location, dimensions, material, bevel=0.008):
|
||||
bpy.ops.mesh.primitive_cube_add(size=1, location=location)
|
||||
obj = bpy.context.object
|
||||
obj.dimensions = dimensions
|
||||
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
|
||||
return finish(obj, name, material, bevel)
|
||||
|
||||
# A swept floating wing. Its high tips and low center echo the body haunches.
|
||||
outline = [(-1.22, 2.28), (-0.98, 2.08), (-0.72, 2.13),
|
||||
(0.72, 2.13), (0.98, 2.08), (1.22, 2.28),
|
||||
(1.18, 2.51), (0.72, 2.42), (-0.72, 2.42), (-1.18, 2.51)]
|
||||
n = len(outline)
|
||||
verts = [(x, y, 1.20 + (0.06 if abs(x) > 0.95 else 0) + dz)
|
||||
for dz in [0, 0.065] for x, y in outline]
|
||||
faces = [tuple(reversed(range(n))), tuple(range(n, 2*n))]
|
||||
faces += [(i, (i+1)%n, (i+1)%n+n, i+n) for i in range(n)]
|
||||
mesh = bpy.data.meshes.new('Swept aerofoil')
|
||||
mesh.from_pydata(verts, [], faces)
|
||||
mesh.update()
|
||||
wing = bpy.data.objects.new('Swept wing', mesh)
|
||||
scene.collection.objects.link(wing)
|
||||
finish(wing, 'floating-wing', 'M_Body_Haunch', 0.018)
|
||||
for side in [-1, 1]:
|
||||
box('wing-pylon', (side*0.66, 2.27, 1.045), (0.075, 0.14, 0.35), 'M_Lower_Graphite')
|
||||
box('wing-endplate', (side*1.185, 2.35, 1.245), (0.045, 0.30, 0.20), 'M_Body_Gunmetal')
|
||||
box('wing-marker', (side*1.212, 2.37, 1.28), (0.014, 0.19, 0.025), 'M_Cyan_Accent', 0.003)
|
||||
# Illuminated outer guides frame the dark diffuser, below the coral lamp.
|
||||
box('rear-guide-housing', (side*0.88, 2.56, 0.50), (0.07, 0.23, 0.235), 'M_Lower_Graphite')
|
||||
box('rear-guide', (side*0.88, 2.678, 0.50), (0.022, 0.02, 0.19), 'M_Cyan_Accent', 0.004)
|
||||
for y, z in [(-1.62, 0.42), (1.62, 0.46)]:
|
||||
# Eight swept metallic vanes sit inside each original rim ring.
|
||||
for index in range(8):
|
||||
angle = index * math.tau / 8
|
||||
obj = box('turbine-vane', (side*1.186, y+math.sin(angle)*0.19, z+math.cos(angle)*0.19),
|
||||
(0.022, 0.064, 0.19), 'M_Wheel', 0.005)
|
||||
obj.rotation_euler.x = -angle + side*0.3
|
||||
|
||||
bpy.data.libraries.write(str(root_path / 'assets/blender/evolution/nightdrive-evolution.blend'), {scene}, fake_user=True, compress=True)
|
||||
exec(compile((root_path / 'assets/blender/evolution/export-grand-tourer.py').read_text(), str(root_path / 'assets/blender/evolution/export-grand-tourer.py'), 'exec'))
|
||||
39
assets/blender/evolution/export-grand-tourer.py
Normal file
@@ -0,0 +1,39 @@
|
||||
"""Export the current authored Portfolio Evolution scene. Run inside Blender."""
|
||||
import bpy
|
||||
from pathlib import Path
|
||||
root_path = Path(__file__).resolve().parents[3]
|
||||
scene = bpy.data.scenes["Portfolio Evolution"]
|
||||
# A separate export scene combines geometry by material: eight runtime draw groups.
|
||||
export_scene = bpy.data.scenes.new('Evolution Export')
|
||||
bpy.context.window.scene = export_scene
|
||||
root = bpy.data.objects.new('evolution-chase-car', None)
|
||||
export_scene.collection.objects.link(root)
|
||||
names = {'M_Body_Gunmetal': 'car-body', 'M_Body_Haunch': 'body-haunches', 'M_Glass_Smoke': 'rear-glass', 'M_Rear_Light': 'rear-light-bar', 'M_Cyan_Accent': 'car-underglow-source', 'M_Lower_Graphite': 'body-trim', 'M_Wheel': 'wheel-machining', 'M_Tire': 'tires'}
|
||||
bpy.context.window.scene = scene
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
groups = {}
|
||||
for obj in scene.objects:
|
||||
if obj.type != 'MESH' or obj.name.startswith('LOOKDEV'):
|
||||
continue
|
||||
evaluated = obj.evaluated_get(depsgraph)
|
||||
mesh = bpy.data.meshes.new_from_object(evaluated, depsgraph=depsgraph)
|
||||
mesh.transform(obj.matrix_world)
|
||||
clone = bpy.data.objects.new('export-' + obj.name, mesh)
|
||||
export_scene.collection.objects.link(clone)
|
||||
key = obj.data.materials[0].name.split('.')[0]
|
||||
groups.setdefault(key, []).append(clone)
|
||||
bpy.context.window.scene = export_scene
|
||||
for key, objects in groups.items():
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
for obj in objects:
|
||||
obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = objects[0]
|
||||
if len(objects) > 1:
|
||||
bpy.ops.object.join()
|
||||
joined = bpy.context.object
|
||||
joined.name = 'evolution-' + names[key]
|
||||
joined.parent = root
|
||||
bpy.ops.object.select_all(action='SELECT')
|
||||
bpy.ops.export_scene.gltf(filepath=str(root_path / 'src/assets/nightdrive-grand-tourer-evolution.glb'), export_format='GLB', use_selection=True, use_active_scene=True, export_apply=True, export_animations=False, export_cameras=False, export_lights=False)
|
||||
print('Exported', len(groups), 'material groups')
|
||||
bpy.context.window.scene = scene
|
||||
32
assets/blender/evolution/nightdrive-evolution.asset.json
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"name": "Nightdrive Grand Tourer \u2014 Evolution",
|
||||
"source": "Derivative refinement of the original portfolio-authored Nightdrive Grand Tourer, with user-authorized Blender modeling",
|
||||
"license": "Original work",
|
||||
"thirdPartyAssets": [],
|
||||
"externalProviders": [],
|
||||
"sourceFile": "nightdrive-evolution.blend",
|
||||
"parentSourceFile": "../nightdrive-grand-tourer.blend",
|
||||
"exportFile": "../../../src/assets/nightdrive-grand-tourer-evolution.glb",
|
||||
"exportProfile": {
|
||||
"format": "GLB",
|
||||
"meshObjects": 8,
|
||||
"triangles": 18564,
|
||||
"materials": 8,
|
||||
"textures": 0,
|
||||
"animations": 0,
|
||||
"bytes": 754228
|
||||
},
|
||||
"exportSha256": "57c5f4250eab89145e3d7a026d21b12d510e47fade248e481335199d3b963d2d",
|
||||
"details": [
|
||||
"Silver-blue metallic paint",
|
||||
"Recessed wheel hubs and eight-vane turbine wheel faces",
|
||||
"Six rear-window louvers",
|
||||
"Low deck lip and swept floating wing with cyan endplate markers",
|
||||
"Segmented coral tail light and mounted cyan rear guide lamps"
|
||||
],
|
||||
"posterSources": [
|
||||
"src/assets/hero-evolution.jpg",
|
||||
"src/assets/hero-evolution-mobile.jpg"
|
||||
],
|
||||
"posterProvenance": "Canvas-only captures of the real Three.js world at desktop and phone viewport sizes. Decorative fallback only; not project evidence."
|
||||
}
|
||||
BIN
assets/blender/evolution/nightdrive-evolution.blend
Normal file
94
assets/blender/evolution/refine-grand-tourer.py
Normal file
@@ -0,0 +1,94 @@
|
||||
"""Run in Blender after loading the original into the isolated Portfolio Evolution scene.
|
||||
Original scene and other worktrees are never saved or overwritten.
|
||||
"""
|
||||
import bpy
|
||||
from pathlib import Path
|
||||
|
||||
root_path = Path(__file__).resolve().parents[3]
|
||||
scene = bpy.data.scenes['Portfolio Evolution']
|
||||
bpy.context.window.scene = scene
|
||||
car = next(o for o in scene.objects if o.name.split('.')[0] == 'chase-car')
|
||||
materials = {m.name.split('.')[0]: m for o in scene.objects if o.type == 'MESH' for m in o.data.materials}
|
||||
for name, color, metallic, roughness in [
|
||||
('M_Body_Gunmetal', (0.14, 0.21, 0.28, 1), 0.78, 0.28),
|
||||
('M_Body_Haunch', (0.19, 0.28, 0.34, 1), 0.8, 0.24),
|
||||
('M_Wheel', (0.28, 0.34, 0.39, 1), 0.9, 0.23),
|
||||
]:
|
||||
bsdf = materials[name].node_tree.nodes.get('Principled BSDF')
|
||||
bsdf.inputs['Base Color'].default_value = color
|
||||
bsdf.inputs['Metallic'].default_value = metallic
|
||||
bsdf.inputs['Roughness'].default_value = roughness
|
||||
bsdf.inputs['Coat Weight'].default_value = 0.28 if 'Body' in name else 0
|
||||
bsdf.inputs['Coat Roughness'].default_value = 0.23
|
||||
|
||||
# Recess the old projecting cylinders into the tire face.
|
||||
for o in scene.objects:
|
||||
stem = o.name.split('.')[0]
|
||||
if '-rim-' in stem and '-ring-' not in stem:
|
||||
o.scale.z *= 0.16
|
||||
o.location.x = (1 if o.location.x > 0 else -1) * 1.145
|
||||
if stem.startswith('diffuser-fin-'):
|
||||
o.scale.z *= 0.65
|
||||
|
||||
def box(name, location, dimensions, material, bevel=0.012):
|
||||
bpy.ops.mesh.primitive_cube_add(size=1, location=location)
|
||||
obj = bpy.context.object
|
||||
obj.name = name
|
||||
obj.dimensions = dimensions
|
||||
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
|
||||
obj.parent = car
|
||||
obj.data.materials.append(material)
|
||||
mod = obj.modifiers.new('Machined edge', 'BEVEL')
|
||||
mod.width = bevel
|
||||
mod.segments = 3
|
||||
obj.modifiers.new('Weighted normals', 'WEIGHTED_NORMAL')
|
||||
return obj
|
||||
|
||||
# Six individually editable louvers, following the slope of the rear glass.
|
||||
for index in range(6):
|
||||
t = index / 5
|
||||
y = 0.30 + t * 0.74
|
||||
z = 1.245 - t * 0.275
|
||||
box('evolution-louver-%02d' % index, (0, y, z), (1.25 + t * 0.18, 0.052, 0.026), materials['M_Lower_Graphite'], 0.008)
|
||||
box('evolution-deck-lip', (0, 2.07, 0.89), (1.72, 0.095, 0.055), materials['M_Body_Haunch'], 0.018)
|
||||
# Dark dividers articulate a continuous lamp without increasing emissive energy.
|
||||
for x in [-0.54, -0.27, 0, 0.27, 0.54]:
|
||||
box('evolution-lamp-divider', (x, 2.68, 0.694), (0.012, 0.012, 0.047), materials['M_Lower_Graphite'], 0.002)
|
||||
|
||||
# Write just this authored scene and its dependencies, not other open projects.
|
||||
bpy.data.libraries.write(str(root_path / 'assets/blender/evolution/nightdrive-evolution.blend'), {scene}, fake_user=True, compress=True)
|
||||
|
||||
# A separate export scene combines geometry by material: eight runtime draw groups.
|
||||
export_scene = bpy.data.scenes.new('Evolution Export')
|
||||
bpy.context.window.scene = export_scene
|
||||
root = bpy.data.objects.new('evolution-chase-car', None)
|
||||
export_scene.collection.objects.link(root)
|
||||
names = {'M_Body_Gunmetal': 'car-body', 'M_Body_Haunch': 'body-haunches', 'M_Glass_Smoke': 'rear-glass', 'M_Rear_Light': 'rear-light-bar', 'M_Cyan_Accent': 'car-underglow-source', 'M_Lower_Graphite': 'body-trim', 'M_Wheel': 'wheel-machining', 'M_Tire': 'tires'}
|
||||
bpy.context.window.scene = scene
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
groups = {}
|
||||
for obj in scene.objects:
|
||||
if obj.type != 'MESH' or obj.name.startswith('LOOKDEV'):
|
||||
continue
|
||||
evaluated = obj.evaluated_get(depsgraph)
|
||||
mesh = bpy.data.meshes.new_from_object(evaluated, depsgraph=depsgraph)
|
||||
mesh.transform(obj.matrix_world)
|
||||
clone = bpy.data.objects.new('export-' + obj.name, mesh)
|
||||
export_scene.collection.objects.link(clone)
|
||||
key = obj.data.materials[0].name.split('.')[0]
|
||||
groups.setdefault(key, []).append(clone)
|
||||
bpy.context.window.scene = export_scene
|
||||
for key, objects in groups.items():
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
for obj in objects:
|
||||
obj.select_set(True)
|
||||
bpy.context.view_layer.objects.active = objects[0]
|
||||
if len(objects) > 1:
|
||||
bpy.ops.object.join()
|
||||
joined = bpy.context.object
|
||||
joined.name = 'evolution-' + names[key]
|
||||
joined.parent = root
|
||||
bpy.ops.object.select_all(action='SELECT')
|
||||
bpy.ops.export_scene.gltf(filepath=str(root_path / 'src/assets/nightdrive-grand-tourer-evolution.glb'), export_format='GLB', use_selection=True, use_active_scene=True, export_apply=True, export_animations=False, export_cameras=False, export_lights=False)
|
||||
print('Exported', len(groups), 'material groups')
|
||||
bpy.context.window.scene = scene
|
||||
BIN
docs/reviews/evidence/gpt6-evolution/after-desktop.png
Normal file
|
After Width: | Height: | Size: 604 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/after-phone.png
Normal file
|
After Width: | Height: | Size: 137 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/after-work.png
Normal file
|
After Width: | Height: | Size: 278 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/before-desktop.png
Normal file
|
After Width: | Height: | Size: 258 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/before-phone.png
Normal file
|
After Width: | Height: | Size: 154 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/blender-coachwork.png
Normal file
|
After Width: | Height: | Size: 2.2 MiB |
BIN
docs/reviews/evidence/gpt6-evolution/desktop-contact.png
Normal file
|
After Width: | Height: | Size: 313 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/desktop-toolkit.png
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/narrow-contact.png
Normal file
|
After Width: | Height: | Size: 50 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/nightdrive-motion.webm
Normal file
BIN
docs/reviews/evidence/gpt6-evolution/reference-desktop.png
Normal file
|
After Width: | Height: | Size: 736 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/reference-phone.png
Normal file
|
After Width: | Height: | Size: 206 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/short-infrastructure.png
Normal file
|
After Width: | Height: | Size: 159 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/tablet-infrastructure.png
Normal file
|
After Width: | Height: | Size: 151 KiB |
BIN
docs/reviews/evidence/gpt6-evolution/tablet-start.png
Normal file
|
After Width: | Height: | Size: 225 KiB |
15
docs/reviews/evidence/gpt6-evolution/transfer-budgets.json
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"totals": {
|
||||
"initialHtmlCriticalCss": 33252,
|
||||
"initialApplicationJs": 90134,
|
||||
"heroPoster": 189323,
|
||||
"initialFonts": 69040,
|
||||
"firstLiveScene": 279010,
|
||||
"deferredProjectVisuals": 198652,
|
||||
"highTierExtras": 0,
|
||||
"deferredNonVideo": 477662,
|
||||
"deferredAudio": 15307863
|
||||
},
|
||||
"violations": [],
|
||||
"scope": "Transfer-only check. Not runtime performance certification."
|
||||
}
|
||||
24
docs/reviews/gpt6-evolution-direction.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Midnight grand tour
|
||||
|
||||
Base: main 642f5b5, containing approved content/media and finished adaptive audio. Isolated branch: codex/gpt6-portfolio-evolution. Existing untracked work stays in the original checkout.
|
||||
|
||||
## Visual grammar
|
||||
|
||||
A continuous midnight highway, silver-blue bodywork, coral horizon, cyan interface accents. Retain the authored GLB and runtime terrain. Geist remains the self-hosted type family, now with open display composition and quieter supporting labels. Panels use a consistent 16px outer / 8px inner radius; controls use 8px. Keep the dark theme required by the night-drive identity. All approved wording, metadata, media, links, navigation and audio contracts are immutable for this pass, overriding generic design-skill copy and theme rules.
|
||||
|
||||
## Scene and document ledger
|
||||
|
||||
- Start: open name and equal roles on the left, rear three-quarter vehicle and low coral sun on the right. Lower, longer lens establishes scale.
|
||||
- Profile: world shifts left to leave a calm reading surface on the right.
|
||||
- Experience: world shifts right; broad timeline with clear supporting operations grouping.
|
||||
- Infrastructure: centered panorama behind a wide architectural plate, generous diagram nodes and a distinct operations case.
|
||||
- Selected builds: broad media-first staging. Portrait screenshots become a carefully spaced three-screen presentation; Footy Tracker receives an evidence-led split composition because no screenshot is approved. All captions and evidence remain readable.
|
||||
- Additional work: a two-column compact collection instead of another narrow rail.
|
||||
- Toolkit: horizontal groups with larger recognizable technology marks.
|
||||
- Contact: camera settles right, warmer horizon, clear destination with unchanged contact actions.
|
||||
|
||||
Use render-only camera endpoints and smoothing; never change canonical journey state or audio inputs. Geometry, lights and shader materials remain persistent. Preserve current native scrolling, sign contract, quality governor, resource disposal and fallback.
|
||||
|
||||
## Implementation and verification
|
||||
|
||||
Work in existing Vue / native CSS / Three.js. No new dependencies. Build on the existing scene and components. Add a focused presentation stylesheet and camera ledger, improve sun/terrain/lighting, and keep semantic markup unchanged wherever possible. Inspect the compiled, validated preview across desktop, tablet, phone and short sizes; exercise navigation, scroll/reversal, resize, static/reduced motion and audio controls. No test edits. Run existing build checks once, then typecheck/client/SSR/prerender/artifact/transfer checks after implementation. Record actual observations and limitations.
|
||||
43
docs/reviews/gpt6-evolution-review.md
Normal file
@@ -0,0 +1,43 @@
|
||||
# Midnight Grand Tour — visual review
|
||||
|
||||
Implemented on `codex/gpt6-portfolio-evolution`, based on main `642f5b5`, in `.worktrees/gpt6-portfolio-evolution`. Local preview: http://localhost:41812. Ready for visual review; not merged or deployed.
|
||||
|
||||
## The visible changes
|
||||
|
||||
The opening now combines an open typographic introduction with a longer-lens night drive. A larger coral horizon, broad cyan mountain waves and cooler metallic reflections establish one visual language. Camera compositions ease between chapters without changing native scrolling or the canonical journey/audio state.
|
||||
|
||||
The Blender-authored car retains the original wedge body, now with a swept floating wing, turbine-style wheel faces, rear-window louvers, segmented coral lamps and cyan rear guides. The editable source and provenance live in `assets/blender/evolution/`. It exports into eight material groups and 18,564 triangles; reflections are baked once into a small procedural environment, with no per-frame reflection pass.
|
||||
|
||||
The professional material has more space: a broad career timeline, an architectural infrastructure plate, larger real project screenshots, an evidence-led Footy Tracker layout, and clearer toolkit groups. Project images open at full size. Controls keep their existing behavior, with refined spacing, focus and touch states. Static and reduced-motion visitors receive desktop or phone artwork captured from the real world.
|
||||
|
||||
## Before and after
|
||||
|
||||
Desktop before:
|
||||
|
||||

|
||||
|
||||
Desktop after:
|
||||
|
||||

|
||||
|
||||
[Phone before](evidence/gpt6-evolution/before-phone.png) · [Phone after](evidence/gpt6-evolution/after-phone.png) · [Tablet opening](evidence/gpt6-evolution/tablet-start.png)
|
||||
|
||||
[Project screenshots](evidence/gpt6-evolution/after-work.png) · [Infrastructure](evidence/gpt6-evolution/tablet-infrastructure.png) · [Toolkit](evidence/gpt6-evolution/desktop-toolkit.png) · [Contact](evidence/gpt6-evolution/desktop-contact.png)
|
||||
|
||||
[Blender detail render](evidence/gpt6-evolution/blender-coachwork.png) · [Recorded drive, scroll reversal and navigation](evidence/gpt6-evolution/nightdrive-motion.webm)
|
||||
|
||||
## Preservation and practical checks
|
||||
|
||||
- Normalized rendered main text is identical to the freshly built approved baseline: 12,333 characters. Original content links match. The eight section IDs and their order are unchanged.
|
||||
- Content, approved metadata, audio source, canonical journey source and test files have no changes. All compiled approved project media and audio files match the baseline byte for byte.
|
||||
- Final typecheck, client build, server build, validated prerender, artifact validation and transfer-budget check passed. No budget limits were changed. The initial baseline build also ran the required existing unit suite: 662 checks passed; it was not repeatedly rerun during visual iteration. No tests were added or edited.
|
||||
- Inspected all chapters at desktop 1440×900, tablet 768×1024, phone 390×844, narrow 320×568 and short 1024×600. No horizontal overflow was observed. Exercised menu navigation, scroll, fast jumps, reversal, resizing, keyboard scrolling and focus states.
|
||||
- Soundtrack reached the running state; mute/unmute, volume at 25%, pause/resume motion and graphics selection worked. Static mode, system reduced motion and a no-JavaScript browser retained content and appropriate poster artwork. Full-size project-image navigation worked.
|
||||
- The final direct preview produced no JavaScript errors or console warnings, including after graphics-quality changes. Resetting texture-upload flags between renderer generations fixed the observed WebGL warning.
|
||||
- Final compressed-transfer totals: initial application 90,134 bytes; first live scene including the car 279,010 bytes; both fallback posters together 189,323 bytes. All transfer checks passed. Detailed totals are in `evidence/gpt6-evolution/transfer-budgets.json`.
|
||||
|
||||
## Practical limits
|
||||
|
||||
The inspection browser reports ANGLE/SwiftShader software rendering. A short direct Low-quality sample averaged about 12 fps at 1440×900 and 40 fps at 390×844; an instrumented High-quality sample was slower. These are software-renderer measurements, not a hardware-GPU performance certification. Existing adaptive quality and Static controls remain available. Vite still reports the existing large deferred Three.js chunk warning; the measured compressed scene transfer remains within its budget.
|
||||
|
||||
The recording shows actual browser output and is silent. Audio controls and preservation were checked separately; no claim is made of a complete auditory mix review or physical-device testing.
|
||||
@@ -6,6 +6,7 @@ import './styles/base.css';
|
||||
import './styles/layout.css';
|
||||
import './styles/components.css';
|
||||
import './styles/world.css';
|
||||
import './styles/evolution.css';
|
||||
import './styles/print.css';
|
||||
|
||||
defineProps<{ inputs: Readonly<ProductionInputs> }>();
|
||||
|
||||
BIN
src/assets/hero-evolution-mobile.jpg
Normal file
|
After Width: | Height: | Size: 49 KiB |
BIN
src/assets/hero-evolution.jpg
Normal file
|
After Width: | Height: | Size: 136 KiB |
BIN
src/assets/nightdrive-grand-tourer-evolution.glb
Normal file
@@ -77,14 +77,16 @@ const posterUrl = computed(() => {
|
||||
:allow-automatic="allowAutomaticVideo"
|
||||
/>
|
||||
<figure v-else class="project-media project-media--image" data-project-media>
|
||||
<img
|
||||
:src="primaryUrl"
|
||||
:alt="presentation.alt"
|
||||
:width="imageAsset.width!"
|
||||
:height="imageAsset.height!"
|
||||
loading="lazy"
|
||||
decoding="async"
|
||||
/>
|
||||
<a :href="primaryUrl" target="_blank" rel="noopener noreferrer" :aria-label="presentation.alt">
|
||||
<img
|
||||
:src="primaryUrl"
|
||||
:alt="presentation.alt"
|
||||
:width="imageAsset.width!"
|
||||
:height="imageAsset.height!"
|
||||
loading="lazy"
|
||||
decoding="async"
|
||||
/>
|
||||
</a>
|
||||
<figcaption v-if="presentation.caption">{{ presentation.caption }}</figcaption>
|
||||
<p v-if="presentation.longDescription" class="media-description" data-testid="media-long-description">
|
||||
{{ presentation.longDescription }}
|
||||
|
||||
@@ -4,6 +4,8 @@ import { useSceneController, type SceneHostState } from '@/composables/useSceneC
|
||||
import type { JourneySnapshot } from '@/journey/types';
|
||||
import type { MotionPolicy, QualityTier } from '@/journey/motion-policy';
|
||||
import { isTestFault, recordTestFaultEvent } from '@/testing/fault-hooks';
|
||||
import posterUrl from '@/assets/hero-evolution.jpg';
|
||||
import mobilePosterUrl from '@/assets/hero-evolution-mobile.jpg';
|
||||
|
||||
declare const __PORTFOLIO_TEST_BUILD__: boolean;
|
||||
const TEST_BUILD = typeof __PORTFOLIO_TEST_BUILD__ !== 'undefined' && __PORTFOLIO_TEST_BUILD__;
|
||||
@@ -53,16 +55,10 @@ if (posterFailed.value) recordTestFaultEvent('poster-failure');
|
||||
:data-static-fallback="!showCanvas"
|
||||
:data-poster-failed="posterFailed"
|
||||
>
|
||||
<img v-if="!posterFailed" class="journey-poster" alt="" width="1600" height="900" @error="posterFailed = true">
|
||||
<div v-if="!posterFailed" class="journey-poster-composition">
|
||||
<span class="journey-poster__stars" />
|
||||
<span class="journey-poster__sun" />
|
||||
<span class="journey-poster__terrain" />
|
||||
<span class="journey-poster__road" />
|
||||
<span class="journey-poster__rail journey-poster__rail--left" />
|
||||
<span class="journey-poster__rail journey-poster__rail--right" />
|
||||
<span class="journey-poster__car" />
|
||||
</div>
|
||||
<picture v-if="!posterFailed">
|
||||
<source media="(max-width: 767px)" :srcset="mobilePosterUrl">
|
||||
<img :src="posterUrl" class="journey-poster" alt="" width="1600" height="900" @error="posterFailed = true">
|
||||
</picture>
|
||||
<canvas v-if="showCanvas" ref="canvas" class="journey-canvas" aria-hidden="true" />
|
||||
</div>
|
||||
<slot />
|
||||
|
||||
@@ -64,7 +64,7 @@ const productionFactories: PostProcessingFactories = {
|
||||
createComposer: (renderer) => new EffectComposer(renderer),
|
||||
createRenderPass: (scene, camera) => new RenderPass(scene, camera),
|
||||
createBloomPass: () =>
|
||||
new UnrealBloomPass(new THREE.Vector2(1, 1), 0.54, 0.42, 0.88),
|
||||
new UnrealBloomPass(new THREE.Vector2(1, 1), 0.3, 0.38, 1.05),
|
||||
createOutputPass: () => new OutputPass(),
|
||||
};
|
||||
|
||||
@@ -100,9 +100,9 @@ export function createPostProcessor(
|
||||
setDynamics(acceleration) {
|
||||
if (disposed) return;
|
||||
const energy = clamp(acceleration, 0, 1);
|
||||
bloomPass.strength = 0.54 + energy * 0.22;
|
||||
bloomPass.radius = 0.42 + energy * 0.08;
|
||||
bloomPass.threshold = 0.88 - energy * 0.03;
|
||||
bloomPass.strength = 0.3 + energy * 0.12;
|
||||
bloomPass.radius = 0.38 + energy * 0.06;
|
||||
bloomPass.threshold = 1.05 - energy * 0.03;
|
||||
},
|
||||
render(scene, camera) {
|
||||
if (disposed) return;
|
||||
|
||||
@@ -61,19 +61,21 @@ export function createAtmosphere(
|
||||
void main() {
|
||||
float verticalSky = smoothstep(0.08, 0.66, vSkyUv.y);
|
||||
vec3 lowerField = mix(uSkyColor, uFogColor, 0.34);
|
||||
vec3 color = mix(lowerField * 0.72, uSkyColor * 0.48, verticalSky);
|
||||
vec3 color = mix(lowerField * 0.72, uSkyColor * 1.2, verticalSky);
|
||||
float horizonBand = exp(-pow(abs(vSkyUv.y - 0.47) * 6.2, 2.0));
|
||||
float normalizedX = abs(vSkyUv.x - 0.5) * 2.0 * min(uAspect, 2.35) / 2.35;
|
||||
float centerGlow = 1.0 - smoothstep(0.18, 1.16, normalizedX);
|
||||
color = mix(
|
||||
color,
|
||||
uHazeColor * (0.72 + uWarmth * 0.14),
|
||||
horizonBand * mix(0.13, 0.42, centerGlow)
|
||||
horizonBand * mix(0.18, 0.4, centerGlow)
|
||||
);
|
||||
float topFalloff = smoothstep(0.54, 1.0, vSkyUv.y);
|
||||
float vignette = smoothstep(0.36, 1.18, normalizedX);
|
||||
color *= 1.0 - topFalloff * 0.28 - vignette * 0.08;
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
depthWrite: false,
|
||||
@@ -94,7 +96,7 @@ export function createAtmosphere(
|
||||
const material = resources.own('material', new THREE.MeshBasicMaterial({
|
||||
color: new THREE.Color(night.fog).lerp(new THREE.Color(night.terrainLow), 0.46 + band * 0.12),
|
||||
transparent: true,
|
||||
opacity: 0.2 - band * 0.035,
|
||||
opacity: 0.58 - band * 0.1,
|
||||
depthWrite: true,
|
||||
depthTest: true,
|
||||
toneMapped: true,
|
||||
@@ -147,6 +149,8 @@ export function createAtmosphere(
|
||||
float radius = distance(gl_PointCoord, vec2(0.5));
|
||||
float point = 1.0 - smoothstep(0.2, 0.5, radius);
|
||||
gl_FragColor = vec4(uColor, point * vBrightness * uVisibility);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -210,6 +214,8 @@ export function createAtmosphere(
|
||||
varying float vTail;
|
||||
void main() {
|
||||
gl_FragColor = vec4(uColor * (1.0 + uVisibility * 0.45), uVisibility * mix(0.08, 0.62, vTail));
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -248,8 +254,8 @@ export function createAtmosphere(
|
||||
skyMaterial.uniforms.uWarmth.value = palette.warmth;
|
||||
nearHazeMaterial.uniforms.uColor.value.copy(palette.haze);
|
||||
farHazeMaterial.uniforms.uColor.value.copy(palette.haze);
|
||||
nearHazeMaterial.uniforms.uEnergy.value = 0.16 + palette.warmth * 0.08;
|
||||
farHazeMaterial.uniforms.uEnergy.value = 0.09 + palette.warmth * 0.06;
|
||||
nearHazeMaterial.uniforms.uEnergy.value = 0.07 + palette.warmth * 0.05;
|
||||
farHazeMaterial.uniforms.uEnergy.value = 0.045 + palette.warmth * 0.04;
|
||||
for (let index = 0; index < silhouetteMaterials.length; index += 1) {
|
||||
silhouetteMaterials[index]?.color
|
||||
.copy(palette.fog)
|
||||
@@ -338,6 +344,8 @@ function createHazeMaterial(
|
||||
float centerLift = 1.0 - smoothstep(0.12, 1.2, normalizedX);
|
||||
float horizontal = mix(0.64, 1.0, centerLift);
|
||||
gl_FragColor = vec4(uColor * 1.08, vertical * horizontal * uEnergy);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -414,6 +422,8 @@ function createRoadsideAnchors(
|
||||
varying float vDepthFade;
|
||||
void main() {
|
||||
gl_FragColor = vec4(uColor * (0.7 + uEnergy * 0.55), vDepthFade * uEnergy);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import * as THREE from 'three';
|
||||
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
|
||||
import grandTourerUrl from '@/assets/nightdrive-grand-tourer.glb?url';
|
||||
import grandTourerUrl from '@/assets/nightdrive-grand-tourer-evolution.glb?url';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
import type { SceneDetailMode } from '@/scene/types';
|
||||
|
||||
@@ -55,7 +55,7 @@ export async function loadGrandTourer(signal: AbortSignal): Promise<AuthoredCarG
|
||||
if (signal.aborted) throw new DOMException('Scene build aborted', 'AbortError');
|
||||
const gltf = await new GLTFLoader().parseAsync(bytes, GRAND_TOURER_URL);
|
||||
if (signal.aborted) throw new DOMException('Scene build aborted', 'AbortError');
|
||||
const authored = gltf.scene.getObjectByName('chase-car') ?? gltf.scene;
|
||||
const authored = gltf.scene.getObjectByName('evolution-chase-car') ?? gltf.scene.getObjectByName('chase-car') ?? gltf.scene;
|
||||
authored.removeFromParent();
|
||||
return authored as AuthoredCarGroup;
|
||||
}
|
||||
@@ -253,6 +253,8 @@ export function createCar(
|
||||
vec2 centered = (vGlowUv - 0.5) * vec2(1.55, 1.0);
|
||||
float glow = 1.0 - smoothstep(0.12, 0.72, length(centered));
|
||||
gl_FragColor = vec4(uColor, glow * uOpacity);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -355,7 +357,9 @@ function createAuthoredCar(
|
||||
const tailMaterials: AuthoredMaterial[] = [];
|
||||
const cyanMaterials: AuthoredMaterial[] = [];
|
||||
authoredModel.traverse((object) => {
|
||||
if (object.name.endsWith('.001')) object.name = object.name.slice(0, -4);
|
||||
if (object.name.startsWith('evolution-')) object.name = object.name.slice('evolution-'.length);
|
||||
// Three removes Blender's suffix dot when sanitizing imported node names.
|
||||
object.name = object.name.replace(/\.?\d{3}$/u, '');
|
||||
if (!object.isMesh || !object.geometry || !object.material) return;
|
||||
resources.own('geometry', object.geometry);
|
||||
const materials = Array.isArray(object.material) ? object.material : [object.material];
|
||||
@@ -367,7 +371,7 @@ function createAuthoredCar(
|
||||
&& (object.name === 'car-body' || object.name === 'body-haunches')
|
||||
) {
|
||||
material.emissive?.setHex(0x0b2738);
|
||||
material.emissiveIntensity = 0.58;
|
||||
material.emissiveIntensity = 0.26;
|
||||
}
|
||||
if (material.isMeshStandardMaterial && object.name === 'rear-glass') {
|
||||
material.emissive?.setHex(0x041725);
|
||||
@@ -405,6 +409,8 @@ function createAuthoredCar(
|
||||
vec2 centered = (vGlowUv - 0.5) * vec2(1.7, 1.0);
|
||||
float glow = 1.0 - smoothstep(0.08, 0.74, length(centered));
|
||||
gl_FragColor = vec4(uColor * 1.35, glow * uOpacity);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -464,7 +470,7 @@ function createAuthoredCar(
|
||||
group.position.y = baseY - squat + vibration;
|
||||
group.rotation.x = -squat * 0.035;
|
||||
group.rotation.z = Math.sin(elapsed * 0.8) * safeSpeed * 0.0018;
|
||||
for (const material of tailMaterials) material.emissiveIntensity = 4.4 + response * 3.2;
|
||||
for (const material of tailMaterials) material.emissiveIntensity = 2.2 + response * 1.2;
|
||||
for (const material of cyanMaterials) material.emissiveIntensity = 2.2 + response * 1.6;
|
||||
underglowUniforms.uOpacity.value = 0.09 + safeSpeed * 0.04 + response * 0.075;
|
||||
contact.uniforms.uOpacity.value = 0.21 + response * 0.055;
|
||||
@@ -497,6 +503,8 @@ function createContactShadow(
|
||||
vec2 centered = (vShadowUv - 0.5) * vec2(1.65, 1.0);
|
||||
float shadow = 1.0 - smoothstep(0.16, 0.72, length(centered));
|
||||
gl_FragColor = vec4(vec3(0.002, 0.004, 0.008), shadow * uOpacity);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
|
||||
36
src/scene/world/coachwork-light.ts
Normal file
@@ -0,0 +1,36 @@
|
||||
import * as THREE from 'three';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
|
||||
/** Small procedural reflection environment, baked once. No runtime reflection pass.
|
||||
* Broad sky cards describe the roof; narrow side cards describe the shoulder bevels.
|
||||
*/
|
||||
export function createCoachworkEnvironment(resources: SceneResourceBag, renderer: unknown) {
|
||||
const studio = new THREE.Scene();
|
||||
studio.background = new THREE.Color(0x172738);
|
||||
const geometry = new THREE.PlaneGeometry(1, 1);
|
||||
const cards = [
|
||||
{ color: 0xb6dce8, power: 3, at: [-8, 7, 2], size: [4, 14] },
|
||||
{ color: 0x607c91, power: 1.5, at: [6, 5, -3], size: [5, 12] },
|
||||
{ color: 0xcbd8df, power: 2.2, at: [0, 12, 0], size: [14, 6] },
|
||||
{ color: 0xbc7278, power: 1.2, at: [0, 3, -12], size: [20, 4] },
|
||||
];
|
||||
const materials = cards.map((card) => {
|
||||
const material = new THREE.MeshBasicMaterial({ color: new THREE.Color(card.color).multiplyScalar(card.power), side: THREE.DoubleSide });
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.position.set(...card.at);
|
||||
mesh.scale.set(card.size[0], card.size[1], 1);
|
||||
mesh.lookAt(0, 0, 0);
|
||||
studio.add(mesh);
|
||||
return material;
|
||||
});
|
||||
const generator = new THREE.PMREMGenerator(renderer);
|
||||
try {
|
||||
const target = resources.own('target', generator.fromScene(studio, 0, 0.1, 40));
|
||||
return target.texture;
|
||||
} finally {
|
||||
generator.dispose();
|
||||
geometry.dispose();
|
||||
materials.forEach((material) => material.dispose());
|
||||
studio.clear();
|
||||
}
|
||||
}
|
||||
23
src/scene/world/composition.ts
Normal file
@@ -0,0 +1,23 @@
|
||||
import type { SectionId } from '@/content/types';
|
||||
|
||||
/** Render-only direction. No values from this ledger are sent to the journey or audio. */
|
||||
export interface ChapterComposition {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
targetY: number;
|
||||
targetZ: number;
|
||||
fov: number;
|
||||
shift: number;
|
||||
}
|
||||
|
||||
export const CHAPTER_COMPOSITIONS: Readonly<Record<SectionId, ChapterComposition>> = {
|
||||
start: { x: -2.6, y: 6.4, z: 21, targetY: 3.9, targetZ: -90, fov: 56, shift: 0.2 },
|
||||
profile: { x: -3.6, y: 7.4, z: 23, targetY: 4.3, targetZ: -108, fov: 59, shift: -0.23 },
|
||||
experience: { x: 3.2, y: 8.1, z: 24, targetY: 4.8, targetZ: -120, fov: 61, shift: 0.25 },
|
||||
infrastructure: { x: -1.8, y: 9.5, z: 26, targetY: 5.2, targetZ: -128, fov: 64, shift: 0 },
|
||||
'selected-builds': { x: 2.5, y: 7, z: 23, targetY: 4.2, targetZ: -105, fov: 59, shift: 0.04 },
|
||||
'additional-work': { x: -3.2, y: 7.8, z: 24, targetY: 4.7, targetZ: -110, fov: 61, shift: -0.12 },
|
||||
toolkit: { x: 0, y: 8.6, z: 25, targetY: 5, targetZ: -120, fov: 62, shift: 0 },
|
||||
contact: { x: -2.8, y: 5.8, z: 23, targetY: 3.4, targetZ: -95, fov: 55, shift: 0.24 },
|
||||
};
|
||||
@@ -15,6 +15,8 @@ import {
|
||||
HORIZON_FOG_END,
|
||||
HORIZON_FOG_START,
|
||||
} from '@/scene/world/metrics';
|
||||
import { CHAPTER_COMPOSITIONS } from '@/scene/world/composition';
|
||||
import { createCoachworkEnvironment } from '@/scene/world/coachwork-light';
|
||||
import { createTravelDistance } from '@/scene/world/travel-distance';
|
||||
import {
|
||||
createMutableChapterPalette,
|
||||
@@ -27,9 +29,9 @@ declare const __PORTFOLIO_TEST_BUILD__: boolean;
|
||||
const TEST_BUILD = typeof __PORTFOLIO_TEST_BUILD__ !== 'undefined' && __PORTFOLIO_TEST_BUILD__;
|
||||
|
||||
export function createChaseCamera(aspect = 1) {
|
||||
const camera = new THREE.PerspectiveCamera(66, aspect, 0.1, 1_200);
|
||||
camera.position.set(0, 8.6, 22);
|
||||
camera.lookAt(0, 4.8, -128);
|
||||
const camera = new THREE.PerspectiveCamera(56, aspect, 0.1, 1_200);
|
||||
camera.position.set(-2.6, 6.4, 21);
|
||||
camera.lookAt(0, 3.9, -90);
|
||||
return camera;
|
||||
}
|
||||
|
||||
@@ -70,6 +72,8 @@ export async function createProceduralSceneGeneration(
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
scene.name = 'world-root';
|
||||
scene.environment = createCoachworkEnvironment(context.resources, renderer);
|
||||
scene.environmentIntensity = 0.85;
|
||||
const currentPalette = createMutableChapterPalette('deep-night');
|
||||
const targetPalette = createMutableChapterPalette('deep-night');
|
||||
const background = currentPalette.sky.clone();
|
||||
@@ -121,8 +125,10 @@ export async function createProceduralSceneGeneration(
|
||||
y: camera.position.y,
|
||||
z: camera.position.z,
|
||||
targetX: 0,
|
||||
targetY: 4.8,
|
||||
targetZ: -128,
|
||||
targetY: 3.9,
|
||||
targetZ: -90,
|
||||
shift: 0.2,
|
||||
verticalShift: 0,
|
||||
fov: camera.fov,
|
||||
roll: 0,
|
||||
};
|
||||
@@ -145,8 +151,10 @@ export async function createProceduralSceneGeneration(
|
||||
camera.updateProjectionMatrix();
|
||||
if (lastNow === null) {
|
||||
const wideComposition = camera.aspect > 1.18;
|
||||
cameraState.x = wideComposition ? -1.35 : 0;
|
||||
cameraState.targetX = wideComposition ? 1.6 : 0;
|
||||
cameraState.x = wideComposition ? -2.6 : 0;
|
||||
cameraState.targetX = 0;
|
||||
cameraState.shift = wideComposition ? 0.2 : 0;
|
||||
cameraState.verticalShift = wideComposition ? 0 : 0.16;
|
||||
camera.position.set(cameraState.x, cameraState.y, cameraState.z);
|
||||
camera.lookAt(
|
||||
cameraState.targetX,
|
||||
@@ -241,18 +249,22 @@ export async function createProceduralSceneGeneration(
|
||||
ambient.color.copy(currentPalette.haze).lerp(currentPalette.terrainHigh, 0.26);
|
||||
ambient.groundColor.copy(currentPalette.fog);
|
||||
ambient.intensity = 1.05 + currentPalette.warmth * 0.18;
|
||||
carKeyLight.color.copy(currentPalette.terrainHigh).lerp(currentPalette.haze, 0.22);
|
||||
carKeyLight.intensity = 21 + response.bloomEnergy * 3.6;
|
||||
carFillLight.color.copy(currentPalette.haze).lerp(currentPalette.sun, 0.18);
|
||||
carKeyLight.color.setHex(0xb9e3ef);
|
||||
carKeyLight.intensity = 32 + response.bloomEnergy * 3.6;
|
||||
carFillLight.color.setHex(0x809ec1);
|
||||
carFillLight.intensity = 12.5 + currentPalette.warmth * 2.8;
|
||||
rearLight.intensity = 4.2 + response.suspensionEnergy * 1.4;
|
||||
const wideComposition = camera.aspect > 1.18;
|
||||
const cameraX = wideComposition ? -1.35 : 0;
|
||||
const targetX = wideComposition ? 1.6 : 0;
|
||||
const composition = CHAPTER_COMPOSITIONS[snapshot.activeSectionId];
|
||||
// The document stays native. Only the rendered lens eases to the chapter's safe zone.
|
||||
const cameraX = wideComposition ? composition.x : 0;
|
||||
const targetX = 0;
|
||||
const targetShift = wideComposition ? composition.shift : 0;
|
||||
const targetVerticalShift = wideComposition ? 0 : (snapshot.activeSectionId === 'start' ? 0.16 : 0.07);
|
||||
const roadVibration = Math.sin(driveDistance * 0.105) * (
|
||||
0.012 + response.roadEnergy * 0.024
|
||||
);
|
||||
const cameraMix = 1 - Math.exp(-deltaSeconds / 0.2);
|
||||
const cameraMix = 1 - Math.exp(-deltaSeconds / 0.85);
|
||||
cameraState.x = THREE.MathUtils.lerp(
|
||||
cameraState.x,
|
||||
cameraX - response.directionBias * 0.16,
|
||||
@@ -260,12 +272,12 @@ export async function createProceduralSceneGeneration(
|
||||
);
|
||||
cameraState.y = THREE.MathUtils.lerp(
|
||||
cameraState.y,
|
||||
8.6 + roadVibration,
|
||||
(wideComposition ? composition.y : 6.5) + roadVibration,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.z = THREE.MathUtils.lerp(
|
||||
cameraState.z,
|
||||
22 - response.cameraEnergy * 1.65,
|
||||
(wideComposition ? composition.z : 29) - response.cameraEnergy * 1.2,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.targetX = THREE.MathUtils.lerp(
|
||||
@@ -275,17 +287,17 @@ export async function createProceduralSceneGeneration(
|
||||
);
|
||||
cameraState.targetY = THREE.MathUtils.lerp(
|
||||
cameraState.targetY,
|
||||
4.8 + response.cameraEnergy * 0.58,
|
||||
composition.targetY + response.cameraEnergy * 0.32,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.targetZ = THREE.MathUtils.lerp(
|
||||
cameraState.targetZ,
|
||||
-128 - response.cameraEnergy * 24,
|
||||
composition.targetZ - response.cameraEnergy * 16,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.fov = THREE.MathUtils.lerp(
|
||||
cameraState.fov,
|
||||
66 + response.cameraEnergy * 13,
|
||||
(wideComposition ? composition.fov : 62) + response.cameraEnergy * 7,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.roll = THREE.MathUtils.lerp(
|
||||
@@ -293,6 +305,9 @@ export async function createProceduralSceneGeneration(
|
||||
-response.directionBias * 0.003 + roadVibration * 0.018,
|
||||
cameraMix,
|
||||
);
|
||||
cameraState.shift = THREE.MathUtils.lerp(cameraState.shift, targetShift, cameraMix);
|
||||
cameraState.verticalShift = THREE.MathUtils.lerp(cameraState.verticalShift, targetVerticalShift, cameraMix);
|
||||
camera.setViewOffset(width, height, -width * cameraState.shift, -height * cameraState.verticalShift, width, height);
|
||||
camera.position.set(cameraState.x, cameraState.y, cameraState.z);
|
||||
camera.lookAt(cameraState.targetX, cameraState.targetY, cameraState.targetZ);
|
||||
camera.rotation.z += cameraState.roll;
|
||||
@@ -327,6 +342,11 @@ export async function createProceduralSceneGeneration(
|
||||
dispose() {
|
||||
if (disposed) return;
|
||||
disposed = true;
|
||||
// Quality changes reuse the canvas context. Leave texture upload flags at
|
||||
// defaults before the next renderer creates its empty array textures.
|
||||
const gl = renderer.getContext();
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
scene.clear();
|
||||
},
|
||||
};
|
||||
|
||||
@@ -40,10 +40,10 @@ export const CHAPTER_PALETTES: Readonly<Record<EnvironmentChapter, ChapterPalett
|
||||
'deep-night': {
|
||||
sky: 0x040713,
|
||||
fog: 0x07101c,
|
||||
terrainLow: 0x126a7c,
|
||||
terrainHigh: 0xa53a74,
|
||||
sun: 0xc7437e,
|
||||
haze: 0x65225f,
|
||||
terrainLow: 0x388596,
|
||||
terrainHigh: 0xa85e87,
|
||||
sun: 0xe97985,
|
||||
haze: 0x69425b,
|
||||
warmth: 0.12,
|
||||
terrainEnergy: 0.78,
|
||||
starVisibility: 1,
|
||||
|
||||
@@ -149,6 +149,8 @@ export function createRoad(
|
||||
color = mix(color, atmosphericRoad, fog);
|
||||
color *= vNearFade;
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
depthWrite: true,
|
||||
|
||||
@@ -33,7 +33,7 @@ export function createSun(resources: SceneResourceBag): SunWorld {
|
||||
uTime: { value: 0 },
|
||||
uDriveEnergy: { value: 0 },
|
||||
};
|
||||
const geometry = resources.own('geometry', new THREE.CircleGeometry(74, 128));
|
||||
const geometry = resources.own('geometry', new THREE.CircleGeometry(112, 128));
|
||||
const material = resources.own('material', new THREE.ShaderMaterial({
|
||||
uniforms,
|
||||
vertexShader: `
|
||||
@@ -72,16 +72,18 @@ export function createSun(resources: SceneResourceBag): SunWorld {
|
||||
float scanPhase = fract(vSunUv.y * uScanBands + sin(uTime * 0.08) * 0.008);
|
||||
float scanBand = smoothstep(0.09, 0.18, scanPhase)
|
||||
* (1.0 - smoothstep(0.72, 0.82, scanPhase));
|
||||
float bandCut = mix(1.0, 0.54 + scanBand * 0.46, lowerDisc * 0.78);
|
||||
float bandCut = mix(1.0, 0.06 + scanBand * 0.94, lowerDisc);
|
||||
float horizonFade = smoothstep(0.015, 0.13, vSunUv.y);
|
||||
float radialCore = 1.0 - smoothstep(0.02, 0.48, radius);
|
||||
float luminance = verticalHeat
|
||||
* (1.08 + uWarmth * 0.16 + uRouteProgress * 0.045 + uDriveEnergy * 0.045);
|
||||
vec3 warmCore = mix(uColor, vec3(1.0, 0.61, 0.43), uWarmth * 0.18 + uRouteProgress * 0.035);
|
||||
vec3 core = mix(uColor * 0.78, warmCore * 1.12, radialCore * 0.58);
|
||||
vec3 warmCore = mix(uColor, vec3(1.0, 0.56, 0.32), smoothstep(0.25, 0.92, vSunUv.y) * 0.84);
|
||||
vec3 core = mix(uColor * 0.82, warmCore * 0.83, smoothstep(0.05, 0.86, vSunUv.y));
|
||||
core = mix(core, core * mix(0.82, 1.13, internalField), 0.54);
|
||||
core = mix(core, uHazeColor * 0.72, limb * 0.22 + lowerDisc * 0.055);
|
||||
gl_FragColor = vec4(core * luminance, softEdge * bandCut * horizonFade);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -92,7 +94,7 @@ export function createSun(resources: SceneResourceBag): SunWorld {
|
||||
}));
|
||||
const disc = new THREE.Mesh(geometry, material);
|
||||
disc.name = 'horizon-sun';
|
||||
disc.position.set(0, 48, SUN_DISTANCE_Z);
|
||||
disc.position.set(0, 60, SUN_DISTANCE_Z);
|
||||
group.add(disc);
|
||||
|
||||
const limbMaterial = resources.own('material', new THREE.ShaderMaterial({
|
||||
@@ -116,6 +118,8 @@ export function createSun(resources: SceneResourceBag): SunWorld {
|
||||
float ring = smoothstep(0.405, 0.475, radius)
|
||||
* (1.0 - smoothstep(0.475, 0.515, radius));
|
||||
gl_FragColor = vec4(uColor * (0.72 + uEnergy * 0.07), ring * (0.22 + uEnergy * 0.025));
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
@@ -182,8 +186,8 @@ export function createSun(resources: SceneResourceBag): SunWorld {
|
||||
limbMaterial.uniforms.uEnergy.value = energy;
|
||||
haloMaterial.opacity = 0.105 + palette.warmth * 0.05 + energy * 0.015;
|
||||
bleedMaterial.opacity = 0.055 + palette.warmth * 0.03 + energy * 0.01;
|
||||
halo.scale.set(330 + energy * 18, 232 + energy * 10, 1);
|
||||
disc.position.y = 48 + palette.warmth * 9;
|
||||
halo.scale.set(480 + energy * 18, 360 + energy * 10, 1);
|
||||
disc.position.y = 60 + palette.warmth * 14;
|
||||
limb.position.y = disc.position.y;
|
||||
halo.position.y = disc.position.y;
|
||||
bleed.position.y = 7 + palette.warmth * 3;
|
||||
|
||||
@@ -26,7 +26,7 @@ interface WorldGroup {
|
||||
getObjectByName(name: string): unknown;
|
||||
}
|
||||
|
||||
const TERRAIN_WIDTH = 360;
|
||||
const TERRAIN_WIDTH = 620;
|
||||
const ROAD_CLEAR_HALF_WIDTH = 10.3;
|
||||
const RIDGE_START = 46;
|
||||
const NOISE_PERIOD = 5_694;
|
||||
@@ -48,7 +48,7 @@ export function createTerrain(
|
||||
uRouteProgress: { value: 0 },
|
||||
uTerrainEnergy: { value: initialPalette.terrainEnergy },
|
||||
uOctaves: { value: quality.terrainOctaves },
|
||||
uRelief: { value: 34 },
|
||||
uRelief: { value: 49 },
|
||||
uFar: { value: HORIZON_FOG_END },
|
||||
uLowColor: { value: lowColor },
|
||||
uHighColor: { value: highColor },
|
||||
@@ -134,8 +134,10 @@ export function createTerrain(
|
||||
color = mix(color, mix(uFogColor, uHazeColor, 0.2), 1.0 - vDepthFade);
|
||||
float pulse = 0.72 + 0.28 * smoothstep(0.16, 0.55, vFlow);
|
||||
float routeCalm = mix(1.0, 0.9, smoothstep(0.82, 1.0, uRouteProgress));
|
||||
float alpha = vRoadMask * vDepthFade * pulse * routeCalm * mix(0.32, 0.82, ridgeMix);
|
||||
gl_FragColor = vec4(color * mix(0.78, 1.55, ridgeMix), alpha);
|
||||
float alpha = vRoadMask * vDepthFade * pulse * routeCalm * mix(0.54, 0.88, ridgeMix);
|
||||
gl_FragColor = vec4(color * mix(1.15, 1.75, ridgeMix), alpha);
|
||||
#include <tonemapping_fragment>
|
||||
#include <colorspace_fragment>
|
||||
}
|
||||
`,
|
||||
transparent: true,
|
||||
|
||||
317
src/styles/evolution.css
Normal file
@@ -0,0 +1,317 @@
|
||||
/* Midnight grand tour. Surface radii: outer 16px, inner/controls 8px.
|
||||
Existing content, navigation and audio controls retain their contracts. */
|
||||
:root {
|
||||
--canvas: #080d18;
|
||||
--surface: rgb(12 20 32 / 96%);
|
||||
--surface-strong: #0c1420;
|
||||
--surface-soft: #132130;
|
||||
--line: rgb(160 196 212 / 18%);
|
||||
--line-strong: rgb(150 211 224 / 38%);
|
||||
--text: #eff4f5;
|
||||
--text-muted: #b3c2ce;
|
||||
--accent: #9edce2;
|
||||
--radius-surface: 16px;
|
||||
--radius-control: 8px;
|
||||
--panel-shadow: 0 24px 80px rgb(2 8 18 / 24%);
|
||||
--site-navigation-block-size: 76px;
|
||||
}
|
||||
body { min-height: 100dvh; }
|
||||
.site-navigation {
|
||||
inset: 14px max(24px, calc((100vw - 1400px) / 2)) auto;
|
||||
min-block-size: 52px;
|
||||
border: 1px solid var(--line);
|
||||
border-radius: 10px;
|
||||
background: rgb(10 18 30 / 94%);
|
||||
box-shadow: 0 8px 32px rgb(2 8 18 / 12%);
|
||||
}
|
||||
.site-navigation ul { grid-auto-rows: 50px; padding-inline: 8px; }
|
||||
.site-navigation a {
|
||||
font-family: var(--sans);
|
||||
font-size: 0.82rem;
|
||||
font-weight: 520;
|
||||
letter-spacing: 0;
|
||||
border-block-end-width: 1px;
|
||||
}
|
||||
.site-navigation a[aria-current="page"] { background: rgb(158 220 226 / 5%); }
|
||||
.hero-journey {
|
||||
min-block-size: calc(100dvh - var(--site-navigation-block-size));
|
||||
padding: clamp(38px, 7vh, 72px) max(5vw, calc((100vw - 1360px) / 2)) 150px;
|
||||
position: relative;
|
||||
align-content: start;
|
||||
}
|
||||
.hero-journey__content {
|
||||
inline-size: min(620px, 47vw);
|
||||
padding: 0;
|
||||
gap: 22px;
|
||||
border: 0;
|
||||
border-radius: 0;
|
||||
background: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
.hero-journey h1 {
|
||||
font-size: clamp(76px, 7.5vw, 116px);
|
||||
line-height: 0.96;
|
||||
font-weight: 560;
|
||||
letter-spacing: -0.065em;
|
||||
max-inline-size: 6.3ch;
|
||||
text-wrap: initial;
|
||||
}
|
||||
.hero-journey__role {
|
||||
max-inline-size: 28ch;
|
||||
font-size: clamp(21px, 1.8vw, 28px);
|
||||
font-weight: 450;
|
||||
letter-spacing: -0.025em;
|
||||
line-height: 1.3;
|
||||
}
|
||||
.hero-journey__value { max-inline-size: 38ch; line-height: 1.55; }
|
||||
.hero-journey__availability { max-inline-size: 42ch; font-size: 0.83rem; line-height: 1.5; }
|
||||
.hero-journey__actions { gap: 26px; padding-block-start: 4px; }
|
||||
.hero-journey__action,
|
||||
.contact-link,
|
||||
.project-link { border-radius: 8px; white-space: nowrap; font-family: var(--sans); letter-spacing: 0; font-size: 0.9rem; }
|
||||
.hero-journey__action--primary,
|
||||
.contact-link { padding: 0 23px; min-block-size: 49px; font-weight: 650; }
|
||||
.hero-journey__action--primary:hover,
|
||||
.contact-link:hover { color: #08151c; background: #c2edf0; }
|
||||
.hero-journey__action:active,
|
||||
.contact-link:active,
|
||||
.project-link:active,
|
||||
.drive-start:active,
|
||||
.drive-control-button:active { transform: translateY(1px) scale(0.98); }
|
||||
.portfolio-main { max-inline-size: 1920px; margin-inline: auto; }
|
||||
.portfolio-section {
|
||||
padding: clamp(28px, 4vw, 64px);
|
||||
margin-block: clamp(140px, 23vh, 250px);
|
||||
border-color: var(--line);
|
||||
}
|
||||
.portfolio-section > h2 {
|
||||
font-size: clamp(42px, 4.7vw, 72px);
|
||||
font-weight: 500;
|
||||
letter-spacing: -0.055em;
|
||||
margin-block-end: 36px;
|
||||
}
|
||||
.portfolio-section[data-layout="right-rail"] { inline-size: 46%; margin-inline: 49% 5%; }
|
||||
.portfolio-section[data-layout="left-timeline"] { inline-size: 63%; margin-inline: 5% 32%; }
|
||||
.portfolio-section[data-layout="full-diagram"],
|
||||
.portfolio-section[data-layout="toolkit-field"] {
|
||||
inline-size: 84%;
|
||||
margin-inline: 8%;
|
||||
padding: clamp(28px, 4vw, 64px);
|
||||
border: 1px solid var(--line);
|
||||
border-radius: var(--radius-surface);
|
||||
background: var(--surface);
|
||||
}
|
||||
.portfolio-section[data-layout="project-stage"] { inline-size: 90%; margin-inline: 5%; }
|
||||
.portfolio-section[data-layout="compact-rail"] { inline-size: 80%; margin-inline: 15% 5%; }
|
||||
.portfolio-section[data-layout="destination"] { inline-size: min(680px, 53%); margin-inline: 5% auto; }
|
||||
.portfolio-section[data-layout="project-stage"] > h2,
|
||||
.portfolio-section[data-layout="project-stage"] > .section-eyebrow {
|
||||
padding: 0;
|
||||
border: 0;
|
||||
background: transparent;
|
||||
text-shadow: 0 2px 24px #080d18;
|
||||
}
|
||||
.section-eyebrow { font-weight: 500; font-size: 0.7rem; letter-spacing: 0.1em; }
|
||||
.portfolio-section[data-layout="right-rail"] > p { font-size: clamp(19px, 1.5vw, 24px); line-height: 1.6; letter-spacing: -0.02em; }
|
||||
.profile-facts { margin-block-start: 34px; gap: 0 20px; }
|
||||
.profile-facts dt { font-family: var(--sans); text-transform: none; letter-spacing: 0; font-size: 0.8rem; }
|
||||
.profile-facts dd { font-size: 0.95rem; }
|
||||
.experience-timeline { padding-inline-start: 2rem !important; }
|
||||
.experience-timeline::before { background: linear-gradient(var(--cyan), var(--line), transparent); }
|
||||
.experience-timeline > li::before { inset-inline-start: -2.02rem; border-radius: 50%; transform: none; }
|
||||
.experience-record { display: grid; grid-template-columns: minmax(0, 0.9fr) minmax(0, 1.2fr); column-gap: 36px; }
|
||||
.experience-record h3 { grid-column: 1; font-size: clamp(22px, 2.1vw, 32px); font-weight: 500; }
|
||||
.experience-record__meta { grid-column: 1; }
|
||||
.experience-record ul { grid-column: 2; grid-row: 1 / span 3; margin-block-start: 0; font-size: 0.95rem; }
|
||||
.systems-operations { padding: 28px; border-color: var(--cyan); border-radius: 0 8px 8px 0; }
|
||||
.systems-operations h3 { font-weight: 500; }
|
||||
.infrastructure-case > h3,
|
||||
.infrastructure-case > p,
|
||||
.portfolio-section[data-layout="full-diagram"] > h2 { padding: 0; background: none; }
|
||||
.infrastructure-case > h3 { font-size: clamp(25px, 2.5vw, 38px); font-weight: 480; }
|
||||
.infrastructure-case > p { max-inline-size: 66ch; }
|
||||
.portfolio-section .infrastructure-flow-figure { padding: 20px; background: #101e2d; border: 0; border-radius: 12px; margin-block: 36px; }
|
||||
.infrastructure-node { border-inline-start-width: 1px; border-radius: 8px; min-block-size: 150px; background: #172b3b; box-shadow: 0 12px 28px rgb(4 12 24 / 22%); }
|
||||
.infrastructure-node__sequence { font-size: 0.6rem; color: var(--text-muted); }
|
||||
.infrastructure-node strong { font-weight: 550; font-size: clamp(16px, 1.4vw, 21px); letter-spacing: -0.02em; }
|
||||
.infrastructure-node--operations { border-color: var(--line-strong); }
|
||||
.operations-proof { padding: 32px; border: 1px solid var(--line); border-radius: 12px; background: var(--surface-soft); gap: 24px 36px; }
|
||||
.operations-proof > h4 { font-size: 1.5rem; font-weight: 520; letter-spacing: -0.03em; }
|
||||
[data-testid="infrastructure-text-equivalent"] { margin-block: 30px; }
|
||||
.project-stage__projects { gap: clamp(90px, 14vh, 160px); }
|
||||
.project-case-study,
|
||||
.project-case-study[data-project-priority="supporting"],
|
||||
.project-case-study[data-project-id][data-media-layout] {
|
||||
inline-size: 100%;
|
||||
margin-inline: 0;
|
||||
padding: clamp(28px, 4vw, 64px);
|
||||
border: 1px solid var(--line);
|
||||
background: var(--surface);
|
||||
border-radius: 16px;
|
||||
}
|
||||
.project-case-study__header { max-inline-size: 810px; border: 0; padding-block-end: 0; gap: 20px; }
|
||||
.project-case-study__header h3,
|
||||
.project-case-study[data-project-priority="supporting"] .project-case-study__header h3 { font-size: clamp(32px, 4vw, 60px); font-weight: 480; letter-spacing: -0.045em; }
|
||||
.project-case-study__header p { max-inline-size: 65ch; font-size: 1.05rem; line-height: 1.65; }
|
||||
.project-media-gallery { margin-block: 40px; }
|
||||
.portfolio-section .project-media { background: transparent; padding: 0; border: 0; border-radius: 0; }
|
||||
.project-media img { border-radius: 10px; border-color: var(--line); }
|
||||
.portfolio-section figcaption { margin-block-start: 15px; font-size: 0.84rem; line-height: 1.5; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] { gap: clamp(20px, 4vw, 60px); padding: 36px clamp(16px, 6vw, 88px); border-radius: 12px; background: #172532; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] > .project-media-gallery__item + .project-media-gallery__item { margin-inline-start: 0; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] > .project-media-gallery__item:nth-child(even) { margin-block-start: 42px; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] > .project-media-gallery__item:nth-child(3n) { margin-block-start: 0; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] img { box-shadow: 0 18px 40px rgb(3 9 18 / 35%); border-radius: 18px; }
|
||||
.project-media-gallery[data-media-layout="single"] { max-inline-size: 1080px; }
|
||||
.project-evidence { grid-template-columns: 1fr 1.3fr; gap: 28px 46px; margin-block-start: 32px; }
|
||||
.project-evidence > div { display: block; padding-block: 20px 0; border-block-start: 1px solid var(--line); border-block-end: 0; }
|
||||
.project-evidence > div:last-child { grid-column: 1 / -1; }
|
||||
.project-evidence dt { font-family: var(--sans); font-size: 0.9rem; text-transform: none; letter-spacing: 0; margin-block-end: 12px; }
|
||||
.project-evidence dd { font-size: 0.98rem; line-height: 1.65; }
|
||||
.project-evidence ul { columns: 2; column-gap: 48px; }
|
||||
.project-evidence li { break-inside: avoid; }
|
||||
.project-link { padding-inline: 20px; margin-block-start: 32px; min-block-size: 48px; }
|
||||
.compact-projects { grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 30px 42px; }
|
||||
.project-card,
|
||||
.project-card[data-maturity] { margin-inline: 0; padding: 24px 0 0; }
|
||||
.project-card h3 { font-size: 1.5rem; font-weight: 530; letter-spacing: -0.03em; }
|
||||
.toolkit-grid { grid-template-columns: 1fr; gap: 0; }
|
||||
.toolkit-group { display: grid; grid-template-columns: minmax(150px, 0.75fr) minmax(0, 2fr); padding-block: 28px; gap: 28px; }
|
||||
.toolkit-group h3 { font-weight: 500; font-size: clamp(22px, 2vw, 30px); }
|
||||
.toolkit-items { grid-template-columns: repeat(3, minmax(0, 1fr)); margin-block: 0; gap: 12px 24px; padding: 0 !important; }
|
||||
.toolkit-item { grid-template-columns: 26px minmax(0, 1fr); gap: 12px; min-block-size: 56px; border: 0; font-size: 0.91rem; }
|
||||
.toolkit-item .brand-icon { inline-size: 24px; block-size: 24px; color: var(--text); }
|
||||
.contact-destination__copy { font-size: clamp(32px, 3vw, 46px); font-weight: 450; letter-spacing: -0.045em; max-inline-size: 22ch; }
|
||||
.contact-social { border-block-start: 1px solid var(--line); padding-block-start: 24px !important; }
|
||||
.drive-controls { inset-inline-start: 24px; inset-block-end: 22px; }
|
||||
.drive-controls__dock { border-radius: 9px; padding: 4px; }
|
||||
.drive-start { min-inline-size: 175px; border-radius: 6px; box-shadow: none; font-size: 0.64rem; letter-spacing: 0.06em; }
|
||||
.drive-control-button { border-radius: 6px; }
|
||||
.drive-controls__settings-trigger { border-radius: 8px; }
|
||||
.drive-popover { border-radius: 10px; }
|
||||
.journey-hud { inset-inline-end: 24px; inset-block-end: 22px; border-radius: 8px; padding: 14px 18px; }
|
||||
@media (prefers-reduced-motion: no-preference) {
|
||||
.hero-journey__content > * { animation: grand-tour-enter 900ms cubic-bezier(0.16, 1, 0.3, 1) both; }
|
||||
.hero-journey__content > :nth-child(2) { animation-delay: 90ms; }
|
||||
.hero-journey__content > :nth-child(3) { animation-delay: 180ms; }
|
||||
.hero-journey__content > :nth-child(4) { animation-delay: 240ms; }
|
||||
.hero-journey__content > :nth-child(5) { animation-delay: 300ms; }
|
||||
.project-media img { transition: transform 650ms cubic-bezier(0.16, 1, 0.3, 1); }
|
||||
.project-media:hover img { transform: translateY(-4px); }
|
||||
@supports (animation-timeline: view()) {
|
||||
.portfolio-section > h2, .project-case-study__header { animation: grand-tour-enter linear both; animation-timeline: view(); animation-range: entry 0% entry 95%; }
|
||||
}
|
||||
}
|
||||
@keyframes grand-tour-enter { from { opacity: 0; transform: translateY(24px); } to { opacity: 1; transform: translateY(0); } }
|
||||
@media (min-width: 768px) and (max-width: 1100px) {
|
||||
.hero-journey__content { inline-size: 55%; }
|
||||
.hero-journey h1 { font-size: clamp(76px, 9vw, 100px); }
|
||||
.portfolio-section[data-layout="right-rail"] { inline-size: 65%; margin-inline: 30% 5%; }
|
||||
.portfolio-section[data-layout="left-timeline"] { inline-size: 75%; margin-inline: 5% 20%; }
|
||||
.experience-record { display: block; }
|
||||
.experience-record ul { margin-block-start: 20px; }
|
||||
.portfolio-section[data-layout="full-diagram"], .portfolio-section[data-layout="toolkit-field"] { inline-size: 90%; margin-inline: 5%; }
|
||||
.infrastructure-flow { padding-inline: 0; }
|
||||
.infrastructure-flow__route { gap: 36px 20px; }
|
||||
.infrastructure-node { padding: 12px; }
|
||||
.infrastructure-node__connector { inline-size: 20px; }
|
||||
.infrastructure-boundary { font-size: 0.51rem; }
|
||||
.toolkit-items { grid-template-columns: repeat(2, minmax(0, 1fr)); }
|
||||
.portfolio-section[data-layout="compact-rail"] { inline-size: 90%; margin-inline: 5%; }
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
:root { --site-navigation-block-size: 70px; }
|
||||
.site-navigation { inset: 10px 12px auto; }
|
||||
.site-navigation summary { min-block-size: 48px; }
|
||||
.site-navigation ul { padding: 8px; border-radius: 0 0 10px 10px; }
|
||||
.hero-journey { min-block-size: calc(100dvh - 70px); padding: 32px 24px 260px; }
|
||||
.hero-journey__content { inline-size: 100%; max-inline-size: 460px; gap: 16px; background: none; padding: 0; }
|
||||
.hero-journey h1 { font-size: clamp(62px, 17vw, 94px); line-height: 0.98; }
|
||||
.hero-journey__role { font-size: 20px; max-inline-size: 30ch; }
|
||||
.hero-journey__value { font-size: 0.96rem; max-inline-size: 33ch; }
|
||||
.hero-journey__availability { font-size: 0.78rem; }
|
||||
.hero-journey__actions { gap: 20px; }
|
||||
.hero-journey__action { font-size: 0.83rem; }
|
||||
.hero-journey__action--primary { min-block-size: 46px; padding-inline: 18px; }
|
||||
.portfolio-section, .portfolio-section[data-layout] { inline-size: calc(100% - 24px); margin: 110px 12px; padding: 28px 22px; background: var(--surface-strong); border-radius: 14px; }
|
||||
.portfolio-section[data-layout="project-stage"] { padding: 0; background: transparent; }
|
||||
.portfolio-section > h2 { font-size: 44px; margin-block-end: 26px; }
|
||||
.portfolio-section[data-layout="project-stage"] > h2, .portfolio-section[data-layout="project-stage"] > .section-eyebrow { margin-inline: 12px; }
|
||||
.portfolio-section[data-layout="right-rail"] > p { font-size: 20px; }
|
||||
.experience-record { display: block; }
|
||||
.experience-record ul { margin-block-start: 18px; }
|
||||
.systems-operations { padding: 20px; }
|
||||
.operations-proof { padding: 20px; }
|
||||
.portfolio-section .infrastructure-flow-figure { padding: 15px; }
|
||||
.infrastructure-node { min-block-size: 125px; }
|
||||
.project-case-study, .project-case-study[data-project-priority="supporting"], .project-case-study[data-project-id][data-media-layout] { padding: 28px 22px; border-radius: 14px; }
|
||||
.project-case-study__header h3, .project-case-study[data-project-priority="supporting"] .project-case-study__header h3 { font-size: 34px; }
|
||||
.project-case-study__header p { font-size: 1rem; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] { grid-template-columns: minmax(0, 1fr); padding: 22px; gap: 32px; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] > .project-media-gallery__item:nth-child(even) { margin-block-start: 0; }
|
||||
.project-media-gallery[data-media-layout="portrait-strip"] img { max-inline-size: 290px; margin-inline: auto; }
|
||||
.project-evidence { grid-template-columns: 1fr; gap: 12px; }
|
||||
.project-evidence ul { columns: auto; }
|
||||
.compact-projects { grid-template-columns: 1fr; }
|
||||
.toolkit-group { grid-template-columns: 1fr; gap: 20px; }
|
||||
.toolkit-items { grid-template-columns: repeat(2, minmax(0, 1fr)); gap: 12px; }
|
||||
.toolkit-item { font-size: 0.82rem; gap: 8px; }
|
||||
.drive-controls { inset-inline-start: 10px; inset-block-end: 10px; }
|
||||
.drive-start { min-inline-size: 144px; font-size: 0.58rem; }
|
||||
.journey-hud { inset-inline-end: 10px; inset-block-end: 10px; max-inline-size: 90px; padding: 14px 10px; }
|
||||
.contact-destination__copy { font-size: 34px; }
|
||||
}
|
||||
@media (max-width: 360px) {
|
||||
.hero-journey { padding-inline: 20px; }
|
||||
.hero-journey h1 { font-size: 59px; }
|
||||
.hero-journey__role { font-size: 18px; }
|
||||
.drive-start { min-inline-size: 132px; padding-inline: 8px; }
|
||||
.journey-hud { max-inline-size: 78px; font-size: 0.6rem; }
|
||||
}
|
||||
@media (max-height: 650px) and (min-width: 768px) {
|
||||
.hero-journey { padding-block: 24px 90px; }
|
||||
.hero-journey__content { gap: 12px; inline-size: 52%; }
|
||||
.hero-journey h1 { font-size: 68px; max-inline-size: none; }
|
||||
.hero-journey__role { font-size: 20px; }
|
||||
.hero-journey__value { font-size: 0.92rem; }
|
||||
}
|
||||
@media print {
|
||||
.hero-journey__content > *, .portfolio-section > h2, .project-case-study__header { animation: none !important; }
|
||||
}
|
||||
/* An open atmospheric scrim protects copy without restoring the old hero card. */
|
||||
.hero-journey { isolation: isolate; }
|
||||
.hero-journey::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
inset: -76px 0 0;
|
||||
pointer-events: none;
|
||||
background: linear-gradient(90deg, rgb(8 13 24 / 98%), rgb(8 13 24 / 88%) 31%, rgb(8 13 24 / 25%) 51%, transparent 70%);
|
||||
}
|
||||
@media (min-width: 1100px) {
|
||||
.project-case-study[data-media-layout="none"] {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, 0.8fr) minmax(0, 1.2fr);
|
||||
gap: 0 64px;
|
||||
}
|
||||
.project-case-study[data-media-layout="none"] .project-case-study__header { grid-column: 1; align-content: start; }
|
||||
.project-case-study[data-media-layout="none"] .project-evidence { grid-column: 2; grid-row: 1 / span 2; margin-block-start: 0; grid-template-columns: 1fr; }
|
||||
.project-case-study[data-media-layout="none"] .project-evidence ul { columns: auto; }
|
||||
.project-case-study[data-media-layout="none"] .project-link { grid-column: 1; align-self: end; }
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.hero-journey::before { inset-block-start: -70px; background: linear-gradient(180deg, rgb(8 13 24 / 98%) 0%, rgb(8 13 24 / 92%) 43%, rgb(8 13 24 / 35%) 64%, transparent 85%); }
|
||||
}
|
||||
/* Dense approved copy uses a reading scale, with hierarchy carried by headings. */
|
||||
.contact-destination__copy { font-size: clamp(26px, 2.25vw, 34px); line-height: 1.25; max-inline-size: 30ch; }
|
||||
.portfolio-section .toolkit-item { margin-block-start: 0; }
|
||||
.project-media--image > a { display: block; max-inline-size: none; cursor: zoom-in; border-radius: 10px; }
|
||||
.project-media--image > a:focus-visible { outline-offset: 6px; }
|
||||
.journey-hud__route { flex-shrink: 0; white-space: nowrap; }
|
||||
.journey-hud__section { min-inline-size: 0; }
|
||||
@media (min-width: 768px) and (max-aspect-ratio: 59/50) {
|
||||
.hero-journey::before { background: linear-gradient(180deg, rgb(8 13 24 / 96%) 0%, rgb(8 13 24 / 90%) 55%, rgb(8 13 24 / 28%) 73%, transparent 90%); }
|
||||
}
|
||||
@media (max-width: 767px) {
|
||||
.hero-journey::before { background: linear-gradient(180deg, rgb(8 13 24 / 98%) 0%, rgb(8 13 24 / 92%) 53%, rgb(8 13 24 / 48%) 66%, transparent 85%); }
|
||||
}
|
||||