feat: evolve portfolio into an authored midnight grand tour
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@@ -64,7 +64,7 @@ const productionFactories: PostProcessingFactories = {
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createComposer: (renderer) => new EffectComposer(renderer),
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createRenderPass: (scene, camera) => new RenderPass(scene, camera),
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createBloomPass: () =>
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new UnrealBloomPass(new THREE.Vector2(1, 1), 0.54, 0.42, 0.88),
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new UnrealBloomPass(new THREE.Vector2(1, 1), 0.3, 0.38, 1.05),
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createOutputPass: () => new OutputPass(),
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};
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@@ -100,9 +100,9 @@ export function createPostProcessor(
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setDynamics(acceleration) {
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if (disposed) return;
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const energy = clamp(acceleration, 0, 1);
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bloomPass.strength = 0.54 + energy * 0.22;
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bloomPass.radius = 0.42 + energy * 0.08;
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bloomPass.threshold = 0.88 - energy * 0.03;
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bloomPass.strength = 0.3 + energy * 0.12;
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bloomPass.radius = 0.38 + energy * 0.06;
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bloomPass.threshold = 1.05 - energy * 0.03;
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},
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render(scene, camera) {
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if (disposed) return;
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