fix: keep the 2D exit plate on window hover at the destination
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@@ -467,7 +467,8 @@ html[data-gantry='incoming'] .journey-hud {
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transform: translateY(-6px);
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}
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@media (hover: hover) {
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html[data-gantry]:has(.gantry-window:hover) .journey-hud { opacity: 0; }
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/* Not at the destination: the engine is off there and the twin is dark. */
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html[data-gantry]:not(:has(.journey-world[data-arrived='true'])):has(.gantry-window:hover) .journey-hud { opacity: 0; }
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}
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@media (max-width: 767px) {
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html .journey-hud {
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