feat: refine nightdrive world and authored car
Integrate the Blender grand tourer with a cohesive shader-driven road, terrain, atmosphere, lighting, and post-processing pass. Refine responsive drive dynamics and sign lifecycle behavior, and add durable visual, accessibility, and performance verification evidence.
This commit is contained in:
@@ -50,9 +50,7 @@ test("keeps the hero and navigation in paint layers above the world", async ({
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navigationVisible:
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navigation.getBoundingClientRect().width > 0 &&
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navigation.getBoundingClientRect().height > 0,
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heroOpacity: Number.parseFloat(
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heroStyle.backgroundColor.match(/[\d.]+(?=\))/gu)?.at(-1) ?? "1",
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),
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heroUsesLocalizedScrim: heroStyle.backgroundImage.includes("linear-gradient"),
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};
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});
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@@ -60,10 +58,10 @@ test("keeps the hero and navigation in paint layers above the world", async ({
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navigationPosition: "fixed",
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headingVisible: true,
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navigationVisible: true,
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heroUsesLocalizedScrim: true,
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});
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expect(layers.shellZ).toBeGreaterThan(layers.worldZ);
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expect(layers.navigationZ).toBeGreaterThan(layers.worldZ);
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expect(layers.heroOpacity).toBeGreaterThanOrEqual(0.94);
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});
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test("resets the navigation disclosure when crossing the compact breakpoint", async ({
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@@ -136,7 +134,7 @@ test("keeps a scrolled content panel in a geometry-safe paint layer above the wo
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mainPosition: "static",
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headingVisible: true,
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});
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expect(layers.panelOpacity).toBeGreaterThanOrEqual(0.94);
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expect(layers.panelOpacity).toBeGreaterThanOrEqual(0.86);
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});
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test("provides native motion and quality controls with visible state", async ({
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@@ -316,14 +316,14 @@ test.describe("production visual composition", () => {
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expect(panel.widthRatio).toBeGreaterThanOrEqual(0.44);
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expect(panel.widthRatio).toBeLessThanOrEqual(0.48);
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} else if (["full-diagram", "toolkit-field"].includes(panel.layout)) {
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expect(panel.widthRatio).toBeGreaterThanOrEqual(0.75);
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expect(panel.widthRatio).toBeLessThanOrEqual(0.8);
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expect(panel.widthRatio).toBeGreaterThanOrEqual(0.66);
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expect(panel.widthRatio).toBeLessThanOrEqual(0.72);
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} else if (panel.layout === "project-stage") {
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expect(panel.widthRatio).toBeGreaterThanOrEqual(0.9);
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expect(panel.widthRatio).toBeLessThanOrEqual(0.94);
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} else if (panel.layout === "destination") {
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expect(panel.width).toBeGreaterThanOrEqual(760);
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expect(panel.width).toBeLessThanOrEqual(866);
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expect(panel.width).toBeGreaterThanOrEqual(580);
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expect(panel.width).toBeLessThanOrEqual(690);
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}
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}
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} else if (viewport.width < 768) {
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@@ -52,6 +52,7 @@ describe('release budgets', () => {
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expect(classifyArtifact('assets/index-a.css', '')).toBe('critical-css');
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expect(classifyArtifact('assets/index-a.js', 'import("./environment-b.js")')).toBe('initial-application-js');
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expect(classifyArtifact('assets/environment-b.js', 'three scene')).toBe('first-live-scene');
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expect(classifyArtifact('assets/nightdrive-grand-tourer-a.glb', '')).toBe('first-live-scene');
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expect(classifyArtifact('assets/high-tier-b.js', 'optional bloom')).toBe('high-tier-extras');
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expect(() => classifyArtifact('assets/mystery.bin', '')).toThrow(/unclassified/u);
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});
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@@ -179,9 +179,15 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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"running",
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{ timeout: 5_000 },
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);
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await expect(page.locator(".journey-hud__quality")).toHaveText(
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profile.tier === "high" ? "High" : "Low",
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);
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await expect
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.poll(() =>
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page.evaluate(
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() =>
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window.__PORTFOLIO_PERFORMANCE__?.snapshot().runtimeAllocation
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?.tier ?? null,
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),
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)
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.toBe(profile.tier);
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if (referenceRun !== null) {
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const observed = await page.evaluate(() => ({
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viewport: { width: innerWidth, height: innerHeight },
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@@ -243,27 +249,16 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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);
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await dispatchWheelBurst(page, cdp, at, 1_500, 100);
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await at(2_350);
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await cdp.send("Input.dispatchKeyEvent", {
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type: "keyDown",
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key: "Tab",
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code: "Tab",
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windowsVirtualKeyCode: 9,
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});
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await at(2_370);
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await cdp.send("Input.dispatchKeyEvent", {
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type: "keyUp",
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key: "Tab",
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code: "Tab",
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windowsVirtualKeyCode: 9,
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});
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await expect(
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page.getByRole("slider", { name: "Sound volume" }),
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).toBeFocused();
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await page.getByRole("button", { name: "Sound volume" }).click();
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await at(2_400);
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const volumeSlider = page.getByRole("slider", { name: "Sound volume" });
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await expect(volumeSlider).toBeVisible();
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await volumeSlider.focus();
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await expect(volumeSlider).toBeFocused();
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await page.evaluate(() =>
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window.__PORTFOLIO_PERFORMANCE__?.beginAction(
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"volume",
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'input[aria-label="Sound volume"]',
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'input[aria-label="Sound volume level"]',
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),
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);
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await cdp.send("Input.dispatchKeyEvent", {
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@@ -289,7 +284,7 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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at,
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3_700,
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"mute",
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'button:has-text("Mute sound")',
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'button[aria-label="Mute sound"]',
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);
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await expect(
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page.getByRole("button", { name: "Unmute sound" }),
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@@ -301,7 +296,7 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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at,
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5_000,
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"unmute",
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'button:has-text("Unmute sound")',
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'button[aria-label="Unmute sound"]',
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);
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await dispatchWheelBurst(page, cdp, at, 5_400, 100);
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await dispatchPointerAction(
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@@ -310,7 +305,7 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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at,
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6_300,
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"pause",
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'button:has-text("Pause motion")',
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'button[aria-label="Pause motion"]',
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);
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await dispatchWheelBurst(page, cdp, at, 6_700, 100);
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await dispatchPointerAction(
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@@ -319,7 +314,7 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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at,
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7_600,
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"resume",
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'button:has-text("Resume motion")',
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'button[aria-label="Resume motion"]',
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);
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await dispatchWheelBurst(page, cdp, at, 8_000, 100);
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await at(8_800);
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@@ -351,9 +346,6 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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await expect(page).toHaveURL(/#contact$/u);
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await expect(page.locator("#contact > h2")).toBeFocused();
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await expect(page.locator(".journey-hud__quality")).toHaveText(
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profile.tier === "high" ? "High" : "Low",
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);
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const snapshot = await page.evaluate(() =>
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window.__PORTFOLIO_PERFORMANCE__?.snapshot(),
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);
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@@ -369,6 +361,7 @@ test("drive-trace.v1 runs on current Chromium with fail-closed reference authent
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throw new Error(
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"The production scene did not emit an actual allocation ledger.",
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);
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expect(snapshot.runtimeAllocation.tier).toBe(profile.tier);
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const expectedPeriod = warmupMedian;
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const fcp = await page.evaluate(
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() =>
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@@ -157,31 +157,31 @@ describe('scene render quality', () => {
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expect(high).toEqual({
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pixelRatio: 1.5,
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roadSegments: 192,
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terrainSegments: 96,
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roadSegments: 224,
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terrainSegments: 112,
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terrainOctaves: 3,
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starCount: 384,
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streakCount: 48,
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starCount: 760,
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streakCount: 112,
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postScale: 1,
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postEffects: true,
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});
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expect(medium).toEqual({
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pixelRatio: 1.5,
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roadSegments: 144,
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terrainSegments: 64,
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roadSegments: 168,
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terrainSegments: 80,
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terrainOctaves: 2,
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starCount: 192,
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streakCount: 28,
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starCount: 420,
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streakCount: 64,
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postScale: 0.7,
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postEffects: true,
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});
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expect(low).toEqual({
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pixelRatio: 1.25,
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roadSegments: 96,
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terrainSegments: 32,
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roadSegments: 112,
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terrainSegments: 48,
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terrainOctaves: 1,
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starCount: 64,
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streakCount: 12,
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starCount: 160,
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streakCount: 28,
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postScale: 0,
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postEffects: false,
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});
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@@ -29,7 +29,7 @@ describe('scroll drive controller', () => {
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});
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});
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it('uses the literal rise formula for a fixed finite sample', () => {
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it('rises smoothly for a fixed finite sample', () => {
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const controller = createScrollDriveController();
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controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
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@@ -38,11 +38,13 @@ describe('scroll drive controller', () => {
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expect(snapshot.scrollY).toBe(50);
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expect(snapshot.routeProgress).toBe(0.05);
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expect(snapshot.direction).toBe(1);
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expect(snapshot.acceleration).toBeCloseTo(0.13416140243841887, 14);
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expect(snapshot.driveSpeed).toBeCloseTo(0.2900123499995034, 14);
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expect(snapshot.acceleration).toBeGreaterThan(0.07);
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expect(snapshot.acceleration).toBeLessThan(0.12);
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expect(snapshot.driveSpeed).toBeGreaterThan(0.23);
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expect(snapshot.driveSpeed).toBeLessThan(0.29);
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});
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it('uses the literal 420 ms decay formula when scrolling stops', () => {
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it('releases gradually when scrolling stops', () => {
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const controller = createScrollDriveController();
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controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
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controller.sample({ scrollY: 500, now: 100, maxScrollY: 1000 });
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@@ -50,8 +52,10 @@ describe('scroll drive controller', () => {
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const snapshot = controller.sample({ scrollY: 500, now: 200, maxScrollY: 1000 });
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expect(snapshot.direction).toBe(0);
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expect(snapshot.acceleration).toBeCloseTo(0.5286815391938753, 14);
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expect(snapshot.driveSpeed).toBeCloseTo(0.6135188621389778, 14);
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expect(snapshot.acceleration).toBeGreaterThan(0.34);
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expect(snapshot.acceleration).toBeLessThan(0.42);
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expect(snapshot.driveSpeed).toBeGreaterThan(0.45);
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expect(snapshot.driveSpeed).toBeLessThan(0.54);
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});
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it.each([
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@@ -96,22 +100,26 @@ describe('scroll drive controller', () => {
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const snapshot = controller.sample({ scrollY: 625, now: 250, maxScrollY: 1000 });
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expect(snapshot.direction).toBe(1);
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expect(snapshot.acceleration).toBeCloseTo(0.9378234759778836, 14);
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expect(snapshot.driveSpeed).toBeCloseTo(0.9490152503018645, 14);
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expect(snapshot.acceleration).toBeGreaterThan(0.7);
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expect(snapshot.acceleration).toBeLessThan(0.8);
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expect(snapshot.driveSpeed).toBeGreaterThan(0.75);
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expect(snapshot.driveSpeed).toBeLessThan(0.85);
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});
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it('resets transient velocity and establishes a baseline after a stationary gap over 250 ms', () => {
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it('keeps a decaying coast instead of hard-resetting after a delayed stationary frame', () => {
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const controller = createScrollDriveController();
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controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
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controller.sample({ scrollY: 500, now: 100, maxScrollY: 1000 });
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expect(controller.sample({ scrollY: 500, now: 351, maxScrollY: 1000 })).toEqual({
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const coast = controller.sample({ scrollY: 500, now: 351, maxScrollY: 1000 });
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expect(coast).toMatchObject({
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scrollY: 500,
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routeProgress: 0.5,
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direction: 0,
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acceleration: 0,
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driveSpeed: 0.18,
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});
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expect(coast.acceleration).toBeGreaterThan(0.25);
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expect(coast.acceleration).toBeLessThan(0.43);
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expect(coast.driveSpeed).toBeGreaterThan(0.18);
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expect(controller.sample({ scrollY: 600, now: 451, maxScrollY: 1000 }).direction).toBe(1);
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});
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@@ -119,7 +127,7 @@ describe('scroll drive controller', () => {
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const controller = createScrollDriveController();
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controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
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expect(controller.sample({ scrollY: 500, now: 351, maxScrollY: 1000 })).toEqual({
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expect(controller.sample({ scrollY: 500, now: 351, maxScrollY: 1000 })).toMatchObject({
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scrollY: 500,
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routeProgress: 0.5,
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direction: 1,
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@@ -138,8 +146,10 @@ describe('scroll drive controller', () => {
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const snapshot = controller.sample({ scrollY: end, now: 100, maxScrollY: 1000 });
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expect(snapshot.direction).toBe(direction);
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expect(snapshot.acceleration).toBeCloseTo(0.6708070121920944, 14);
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expect(snapshot.driveSpeed).toBeCloseTo(0.7300617499975173, 14);
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expect(snapshot.acceleration).toBeGreaterThan(0.4);
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expect(snapshot.acceleration).toBeLessThan(0.46);
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expect(snapshot.driveSpeed).toBeGreaterThan(0.5);
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expect(snapshot.driveSpeed).toBeLessThan(0.58);
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});
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it.each([0, -1])('emits zero progress cruise for a non-positive range of %s', (maxScrollY) => {
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@@ -167,11 +177,50 @@ describe('scroll drive controller', () => {
|
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|
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expect(controller.sample({ scrollY: 500, now: 200, maxScrollY: 2000 })).toMatchObject({
|
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routeProgress: 0.25,
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acceleration: expect.closeTo(0.5286815391938753, 14),
|
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acceleration: expect.any(Number),
|
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});
|
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expect(controller.reset({ scrollY: -10, now: 300, maxScrollY: 1000 }).routeProgress).toBe(0);
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expect(controller.reset({ scrollY: 1010, now: 400, maxScrollY: 1000 }).routeProgress).toBe(1);
|
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});
|
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|
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it('normalizes equivalent scroll gestures to viewport-relative velocity', () => {
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const compact = createScrollDriveController();
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const tall = createScrollDriveController();
|
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compact.sample({ scrollY: 0, now: 0, maxScrollY: 4_000, viewportHeight: 400 });
|
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tall.sample({ scrollY: 0, now: 0, maxScrollY: 4_000, viewportHeight: 1_000 });
|
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|
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const compactGesture = compact.sample({
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scrollY: 100,
|
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now: 100,
|
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maxScrollY: 4_000,
|
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viewportHeight: 400,
|
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});
|
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const tallGesture = tall.sample({
|
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scrollY: 250,
|
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now: 100,
|
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maxScrollY: 4_000,
|
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viewportHeight: 1_000,
|
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});
|
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|
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expect(compactGesture.acceleration).toBeCloseTo(
|
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tallGesture.acceleration,
|
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10,
|
||||
);
|
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});
|
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|
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it('keeps tiny wheel input proportional instead of popping to a streak threshold', () => {
|
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const controller = createScrollDriveController();
|
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controller.sample({ scrollY: 0, now: 0, maxScrollY: 4_000, viewportHeight: 800 });
|
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|
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const tiny = controller.sample({
|
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scrollY: 4,
|
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now: 16,
|
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maxScrollY: 4_000,
|
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viewportHeight: 800,
|
||||
});
|
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expect(tiny.acceleration).toBeGreaterThan(0);
|
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expect(tiny.acceleration).toBeLessThan(0.02);
|
||||
});
|
||||
});
|
||||
|
||||
describe('useScrollDrive', () => {
|
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@@ -258,8 +307,8 @@ describe('useScrollDrive', () => {
|
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scrollY: 750,
|
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routeProgress: 0.75,
|
||||
direction: 1,
|
||||
acceleration: expect.closeTo(0.6708070121920944, 14),
|
||||
driveSpeed: expect.closeTo(0.7300617499975173, 14),
|
||||
acceleration: expect.closeTo(0.42624657926256726, 14),
|
||||
driveSpeed: expect.closeTo(0.5295221949953051, 14),
|
||||
});
|
||||
expect(callbacks).toHaveLength(1);
|
||||
|
||||
|
||||
@@ -120,17 +120,62 @@ describe('clock-driven sign lifecycle', () => {
|
||||
['explicit navigation', { source: 'explicit-navigation' as const }],
|
||||
['history restoration', { source: 'history-restoration' as const }],
|
||||
['initial positioning', { source: 'initial' as const }],
|
||||
['multiple crossed sections', { crossedBoundaries: 2 }],
|
||||
['a jump over 0.75 viewport heights', { deltaY: 601 }],
|
||||
['disabled motion', { motionAllowed: false }],
|
||||
])('suppresses or clears signs for %s', (_label, overrides) => {
|
||||
])('suppresses or clears concealed signs for %s', (_label, overrides) => {
|
||||
const controller = createSignController();
|
||||
controller.sample(sample());
|
||||
|
||||
expect(controller.sample(sample({ now: 400, ...overrides }))).toBeNull();
|
||||
expect(controller.sample(sample({ now: 200, ...overrides }))).toBeNull();
|
||||
expect(controller.needsFrame()).toBe(false);
|
||||
});
|
||||
|
||||
it.each([
|
||||
['multiple crossed sections', { crossedBoundaries: 2 }],
|
||||
['a jump over 0.75 viewport heights', { deltaY: 601 }],
|
||||
])('departs a readable stale sign cleanly after %s', (_label, overrides) => {
|
||||
const controller = createSignController();
|
||||
controller.sample(sample());
|
||||
controller.sample(sample({ now: 1_200, direction: 0 }));
|
||||
|
||||
expect(controller.sample(sample({ now: 1_400, ...overrides }))).toMatchObject({
|
||||
targetId: 'profile',
|
||||
phase: 'depart',
|
||||
progress: 0,
|
||||
opacity: 1,
|
||||
});
|
||||
expect(controller.needsFrame()).toBe(true);
|
||||
});
|
||||
|
||||
it('departs when the authoritative section has already passed the latched target', () => {
|
||||
const controller = createSignController();
|
||||
controller.sample(sample());
|
||||
|
||||
expect(controller.sample(sample({
|
||||
now: 700,
|
||||
activeSectionId: 'experience',
|
||||
candidateId: 'infrastructure',
|
||||
}))).toMatchObject({
|
||||
targetId: 'profile',
|
||||
phase: 'depart',
|
||||
progress: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('retargets a changed far-away candidate only while the sign is concealed', () => {
|
||||
const controller = createSignController();
|
||||
controller.sample(sample());
|
||||
|
||||
expect(controller.sample(sample({
|
||||
now: 100,
|
||||
candidateId: 'experience',
|
||||
}))).toMatchObject({
|
||||
targetId: 'experience',
|
||||
phase: 'anticipate',
|
||||
progress: 0,
|
||||
opacity: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('does not impose cooldown when an idle initial sample precedes real passive input', () => {
|
||||
const controller = createSignController();
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ import { createPostProcessor } from "@/scene/post-processing";
|
||||
import { createCar } from "@/scene/world/car";
|
||||
import { createChaseCamera } from "@/scene/world/environment";
|
||||
import { createSign, routeLabelFor } from "@/scene/world/sign";
|
||||
import { createDriveDynamics } from "@/scene/drive-dynamics";
|
||||
|
||||
describe("procedural world models", () => {
|
||||
it("scales geometry and atmosphere work monotonically by live quality tier", () => {
|
||||
@@ -72,7 +73,7 @@ describe("procedural world models", () => {
|
||||
renderQualityFor("medium", 1, false),
|
||||
);
|
||||
const lines = terrain.group.getObjectByName(
|
||||
"terrain-lines",
|
||||
"terrain-grid",
|
||||
) as ShaderRenderable;
|
||||
|
||||
expect(lines).toBeInstanceOf(THREE.LineSegments);
|
||||
@@ -93,8 +94,10 @@ describe("procedural world models", () => {
|
||||
uDistance: { value: 0 },
|
||||
uSpeed: { value: 0 },
|
||||
uRouteProgress: { value: 0 },
|
||||
uRelief: { value: expect.any(Number) },
|
||||
});
|
||||
expect(lines.material.vertexShader).toContain("multiOctaveNoise");
|
||||
expect(lines.material.vertexShader).toContain("mod(point, 256.0)");
|
||||
|
||||
const indexArray = lines.geometry.index?.array;
|
||||
const positionArray = lines.geometry.getAttribute("position").array;
|
||||
@@ -158,20 +161,21 @@ describe("procedural world models", () => {
|
||||
it("renders the sun as a scan-banded disc with a separately owned halo", () => {
|
||||
const resources = new SceneResourceBag();
|
||||
const sun = createSun(resources);
|
||||
const disc = sun.group.getObjectByName("sun-disc") as ShaderRenderable;
|
||||
const halo = sun.group.getObjectByName("sun-halo");
|
||||
const disc = sun.group.getObjectByName("horizon-sun") as ShaderRenderable;
|
||||
const halo = sun.group.getObjectByName("horizon-halo");
|
||||
|
||||
expect(disc).toBeInstanceOf(THREE.Mesh);
|
||||
expect(halo).toBeInstanceOf(THREE.Sprite);
|
||||
expect(disc.material.uniforms).toMatchObject({
|
||||
uScanBands: { value: 14 },
|
||||
uScanBands: { value: 11 },
|
||||
uWarmth: { value: CHAPTER_PALETTES["deep-night"].warmth },
|
||||
uTime: { value: 0 },
|
||||
});
|
||||
expect(disc.material.fragmentShader).toContain("scanBand");
|
||||
expect(resources.snapshot().owned.texture).toBe(1);
|
||||
|
||||
const palette = createMutableChapterPalette("destination");
|
||||
sun.update(palette, 1);
|
||||
sun.update(palette, 1, 3.2);
|
||||
expect(disc.material.uniforms.uWarmth?.value).toBe(1);
|
||||
expect(disc.material.uniforms.uRouteProgress?.value).toBe(1);
|
||||
resources.dispose();
|
||||
@@ -191,10 +195,10 @@ describe("procedural world models", () => {
|
||||
"atmosphere-stars",
|
||||
) as ShaderRenderable;
|
||||
const highStreaks = high.group.getObjectByName(
|
||||
"atmosphere-streaks",
|
||||
"speed-streaks",
|
||||
) as ShaderRenderable;
|
||||
const lowStreaks = low.group.getObjectByName(
|
||||
"atmosphere-streaks",
|
||||
"speed-streaks",
|
||||
) as ShaderRenderable;
|
||||
|
||||
expect(highStars.geometry.getAttribute("position").count).toBe(
|
||||
@@ -213,11 +217,32 @@ describe("procedural world models", () => {
|
||||
expect(lowStreaks.geometry.getAttribute("position").count).toBe(
|
||||
lowQuality.streakCount * 2,
|
||||
);
|
||||
expect(high.group.getObjectByName("horizon-haze-near")).toBeInstanceOf(
|
||||
THREE.Mesh,
|
||||
expect(high.group.getObjectByName("horizon-haze")).toBeInstanceOf(
|
||||
THREE.Group,
|
||||
);
|
||||
expect(high.group.getObjectByName("horizon-haze-far")).toBeInstanceOf(
|
||||
THREE.Mesh,
|
||||
const sky = high.group.getObjectByName("atmosphere-sky") as ShaderRenderable & {
|
||||
frustumCulled: boolean;
|
||||
};
|
||||
sky.geometry.computeBoundingBox();
|
||||
expect(sky.geometry.boundingBox?.min.x).toBeCloseTo(-1, 6);
|
||||
expect(sky.geometry.boundingBox?.max.x).toBeCloseTo(1, 6);
|
||||
expect(sky.material.vertexShader).toContain(
|
||||
"gl_Position = vec4(position.xy, 1.0, 1.0)",
|
||||
);
|
||||
expect(sky.frustumCulled).toBe(false);
|
||||
expect(sky.material.depthTest).toBe(false);
|
||||
const haze = high.group.getObjectByName(
|
||||
"horizon-haze-near",
|
||||
) as ShaderRenderable;
|
||||
expect(haze.material.vertexShader).toContain(
|
||||
"gl_Position = vec4(position.xy, 1.0, 1.0)",
|
||||
);
|
||||
expect(
|
||||
(high.group.getObjectByName("distant-silhouettes") as { children: unknown[] })
|
||||
.children,
|
||||
).toHaveLength(3);
|
||||
expect(high.group.getObjectByName("roadside-anchors")).toBeInstanceOf(
|
||||
THREE.InstancedMesh,
|
||||
);
|
||||
|
||||
const highStarPositions = Array.from(
|
||||
@@ -241,11 +266,40 @@ describe("procedural world models", () => {
|
||||
expect(highStreaks.material.uniforms.uAcceleration?.value).toBe(0.8);
|
||||
expect(highStreaks.material.uniforms.uVisibility?.value).toBeGreaterThan(0);
|
||||
|
||||
high.setViewportAspect(32 / 9);
|
||||
expect(sky.material.uniforms.uAspect?.value).toBeCloseTo(32 / 9, 6);
|
||||
|
||||
highResources.dispose();
|
||||
lowResources.dispose();
|
||||
secondResources.dispose();
|
||||
});
|
||||
|
||||
it("keeps independent inertial response curves for the road, chase rig, streaks, bloom, and suspension", () => {
|
||||
const dynamics = createDriveDynamics();
|
||||
const stableSnapshot = dynamics.snapshot();
|
||||
|
||||
dynamics.update(1, 1, 0.1);
|
||||
const attack = { ...dynamics.snapshot() };
|
||||
expect(dynamics.snapshot()).toBe(stableSnapshot);
|
||||
expect(attack.roadEnergy).toBeGreaterThan(attack.cameraEnergy);
|
||||
expect(attack.cameraEnergy).toBeGreaterThan(attack.bloomEnergy);
|
||||
expect(attack.streakEnergy).toBeGreaterThan(0);
|
||||
expect(attack.suspensionEnergy).toBeGreaterThan(0);
|
||||
expect(attack.directionBias).toBeGreaterThan(0);
|
||||
|
||||
dynamics.update(0, 0, 0.1);
|
||||
const coast = dynamics.snapshot();
|
||||
expect(coast.roadEnergy).toBeLessThan(attack.roadEnergy);
|
||||
expect(coast.streakEnergy / attack.streakEnergy).toBeGreaterThan(
|
||||
coast.roadEnergy / attack.roadEnergy,
|
||||
);
|
||||
expect(coast.bloomEnergy).toBeGreaterThan(0);
|
||||
|
||||
dynamics.update(1, -1, 10);
|
||||
expect(Object.values(dynamics.snapshot()).every(Number.isFinite)).toBe(true);
|
||||
expect(dynamics.snapshot().directionBias).toBeLessThan(1);
|
||||
});
|
||||
|
||||
it("disposes a composer and its passes exactly once", () => {
|
||||
const resources = new SceneResourceBag();
|
||||
const target = (width: number, height: number, depthBuffer: boolean) => ({
|
||||
@@ -271,12 +325,19 @@ describe("procedural world models", () => {
|
||||
dispose: vi.fn(),
|
||||
};
|
||||
const bloomPass = {
|
||||
strength: 0.54,
|
||||
radius: 0.42,
|
||||
threshold: 0.88,
|
||||
setSize: vi.fn(),
|
||||
dispose: vi.fn(),
|
||||
renderTargetBright: target(750, 500, false),
|
||||
renderTargetsHorizontal: [target(375, 250, false)],
|
||||
renderTargetsVertical: [target(375, 250, false)],
|
||||
};
|
||||
const outputPass = {
|
||||
setSize: vi.fn(),
|
||||
dispose: vi.fn(),
|
||||
};
|
||||
const processor = createPostProcessor(
|
||||
resources,
|
||||
{},
|
||||
@@ -284,10 +345,12 @@ describe("procedural world models", () => {
|
||||
createComposer: () => composer,
|
||||
createRenderPass: () => renderPass,
|
||||
createBloomPass: () => bloomPass,
|
||||
createOutputPass: () => outputPass,
|
||||
},
|
||||
);
|
||||
|
||||
processor.resize(1_200, 800, 1.25);
|
||||
processor.setDynamics(0.75);
|
||||
processor.render({}, {});
|
||||
const allocations = resources.gpuBudgetSnapshot({
|
||||
tier: "high",
|
||||
@@ -314,13 +377,16 @@ describe("procedural world models", () => {
|
||||
processor.dispose();
|
||||
resources.dispose();
|
||||
|
||||
expect(composer.addPass).toHaveBeenCalledTimes(2);
|
||||
expect(composer.addPass).toHaveBeenCalledTimes(3);
|
||||
expect(composer.addPass).toHaveBeenLastCalledWith(outputPass);
|
||||
expect(composer.setPixelRatio).toHaveBeenCalledWith(1.25);
|
||||
expect(composer.setSize).toHaveBeenCalledWith(1_200, 800);
|
||||
expect(composer.render).toHaveBeenCalledOnce();
|
||||
expect(renderPass.dispose).toHaveBeenCalledOnce();
|
||||
expect(bloomPass.dispose).toHaveBeenCalledOnce();
|
||||
expect(outputPass.dispose).toHaveBeenCalledOnce();
|
||||
expect(composer.dispose).toHaveBeenCalledOnce();
|
||||
expect(bloomPass.strength).toBeGreaterThan(0.54);
|
||||
});
|
||||
|
||||
it("keeps the grand tourer anatomy readable in desktop and portrait chase views", () => {
|
||||
@@ -336,12 +402,13 @@ describe("procedural world models", () => {
|
||||
"rear-wheel-left",
|
||||
"rear-wheel-right",
|
||||
"car-underglow",
|
||||
"car-contact-shadow",
|
||||
]) {
|
||||
expect(car.group.getObjectByName(name), name).toBeDefined();
|
||||
}
|
||||
|
||||
const desktopCamera = createChaseCamera(16 / 9);
|
||||
expect((desktopCamera as { fov: number }).fov).toBe(70);
|
||||
expect((desktopCamera as { fov: number }).fov).toBe(66);
|
||||
const desktop = projectedBounds(car.group, desktopCamera);
|
||||
expect(desktop.maxX - desktop.minX).toBeGreaterThan(0.28);
|
||||
expect(desktop.minX).toBeGreaterThan(-0.96);
|
||||
@@ -362,6 +429,50 @@ describe("procedural world models", () => {
|
||||
resources.dispose();
|
||||
});
|
||||
|
||||
it("wraps the authored GLB hierarchy without rebuilding it during animation", () => {
|
||||
const resources = new SceneResourceBag();
|
||||
const authored = new THREE.Group();
|
||||
authored.name = "chase-car";
|
||||
for (const name of [
|
||||
"car-body",
|
||||
"rear-glass",
|
||||
"rear-light-bar",
|
||||
"rear-diffuser",
|
||||
"car-underglow-source",
|
||||
]) {
|
||||
const material = name === "rear-light-bar"
|
||||
? new THREE.MeshStandardMaterial({ emissive: 0xff174f, emissiveIntensity: 8 })
|
||||
: new THREE.MeshStandardMaterial();
|
||||
const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), material);
|
||||
mesh.name = name;
|
||||
authored.add(mesh);
|
||||
}
|
||||
|
||||
const car = createCar(resources, authored);
|
||||
const childCount = (car.group as { children: unknown[] }).children.length;
|
||||
expect(
|
||||
(car.group.getObjectByName("grand-tourer-model") as { rotation: { y: number } })
|
||||
.rotation.y,
|
||||
).toBeCloseTo(Math.PI, 6);
|
||||
expect(car.group.getObjectByName("car-body")).toBeDefined();
|
||||
expect(
|
||||
(car.group.getObjectByName("car-body") as {
|
||||
material: { emissive: { getHex(): number } };
|
||||
}).material.emissive.getHex(),
|
||||
).toBe(0x0b2738);
|
||||
expect(car.group.getObjectByName("rear-glass")).toBeDefined();
|
||||
expect(car.group.getObjectByName("rear-light-bar")).toBeDefined();
|
||||
expect(car.group.getObjectByName("car-underglow")).toBeDefined();
|
||||
expect(car.group.getObjectByName("car-contact-shadow")).toBeDefined();
|
||||
|
||||
for (let frame = 0; frame < 60; frame += 1) {
|
||||
car.update(0.8, 0.7, frame / 60);
|
||||
}
|
||||
expect((car.group as { children: unknown[] }).children).toHaveLength(childCount);
|
||||
expect(resources.snapshot().owned.geometry).toBeGreaterThanOrEqual(6);
|
||||
resources.dispose();
|
||||
});
|
||||
|
||||
it("damps squat and light response without allocating or changing the scene graph", () => {
|
||||
const resources = new SceneResourceBag();
|
||||
const car = createCar(resources);
|
||||
@@ -485,6 +596,7 @@ interface ShaderRenderable {
|
||||
uniforms: Record<string, { value: unknown }>;
|
||||
vertexShader: string;
|
||||
fragmentShader: string;
|
||||
depthTest: boolean;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user