feat: refine nightdrive world and authored car
Integrate the Blender grand tourer with a cohesive shader-driven road, terrain, atmosphere, lighting, and post-processing pass. Refine responsive drive dynamics and sign lifecycle behavior, and add durable visual, accessibility, and performance verification evidence.
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{
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"capturedAt": "2026-09-02",
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"viewport": {
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"width": 375,
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"height": 844,
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"pixelRatio": 1
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},
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"renderer": {
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"toneMapping": "ACESFilmicToneMapping",
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"toneMappingExposure": 1.05,
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"outputColorSpace": "srgb",
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"drawCalls": 19,
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"triangles": 15658,
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"points": 160,
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"lines": 4490,
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"programs": 12
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},
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"performanceMonitor": {
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"durationSeconds": 5,
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"averageFps": 123.5,
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"minimumFps": 73.5,
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"averageFrameTimeMs": 8.1,
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"p95FrameTimeMs": 12.4,
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"p99FrameTimeMs": 13.2,
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"spikes": 0,
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"janks": 0
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},
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"memory": {
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"geometries": 22,
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"materials": 22,
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"textures": 2,
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"estimatedGeometry": "540.3 KB",
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"estimatedTextures": "1.0 MB",
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"estimatedTotal": "1.5 MB"
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},
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"disposal": {
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"orphanedGeometries": 0,
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"orphanedTextures": 0
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},
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"browserConsoleErrors": 0,
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"notes": [
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"The inspector confirmed the named shader-world and authored-car hierarchy.",
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"The inspector could not auto-discover the closure-owned EffectComposer; source and unit coverage confirm RenderPass, UnrealBloomPass, and final OutputPass ordering.",
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"The separate authenticated High-tier allocation trace ran at 1440x900, DPR 2, renderer pixel ratio 1.5."
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]
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}
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