fix: close final portfolio quality gaps
This commit is contained in:
@@ -1,16 +1,29 @@
|
||||
import * as THREE from 'three';
|
||||
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
|
||||
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
|
||||
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
|
||||
import type { SceneResourceBag } from '@/scene/resources';
|
||||
import * as THREE from "three";
|
||||
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
|
||||
import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass.js";
|
||||
import { UnrealBloomPass } from "three/examples/jsm/postprocessing/UnrealBloomPass.js";
|
||||
import type {
|
||||
GpuRenderTargetAllocation,
|
||||
GpuRenderTargetReporter,
|
||||
SceneResourceBag,
|
||||
} from "@/scene/resources";
|
||||
|
||||
export interface PostProcessor {
|
||||
export interface PostProcessor extends GpuRenderTargetReporter {
|
||||
resize(width: number, height: number, pixelRatio: number): void;
|
||||
render(scene: unknown, camera: unknown): void;
|
||||
dispose(): void;
|
||||
}
|
||||
|
||||
interface RenderTargetLike {
|
||||
width: number;
|
||||
height: number;
|
||||
samples?: number;
|
||||
depthBuffer?: boolean;
|
||||
}
|
||||
|
||||
interface ComposerLike {
|
||||
renderTarget1?: RenderTargetLike;
|
||||
renderTarget2?: RenderTargetLike;
|
||||
addPass(pass: unknown): void;
|
||||
setPixelRatio(pixelRatio: number): void;
|
||||
setSize(width: number, height: number): void;
|
||||
@@ -25,6 +38,9 @@ interface RenderPassLike {
|
||||
}
|
||||
|
||||
interface BloomPassLike {
|
||||
renderTargetBright?: RenderTargetLike;
|
||||
renderTargetsHorizontal?: readonly RenderTargetLike[];
|
||||
renderTargetsVertical?: readonly RenderTargetLike[];
|
||||
dispose(): void;
|
||||
}
|
||||
|
||||
@@ -37,12 +53,8 @@ export interface PostProcessingFactories {
|
||||
const productionFactories: PostProcessingFactories = {
|
||||
createComposer: (renderer) => new EffectComposer(renderer),
|
||||
createRenderPass: (scene, camera) => new RenderPass(scene, camera),
|
||||
createBloomPass: () => new UnrealBloomPass(
|
||||
new THREE.Vector2(1, 1),
|
||||
0.46,
|
||||
0.32,
|
||||
0.84,
|
||||
),
|
||||
createBloomPass: () =>
|
||||
new UnrealBloomPass(new THREE.Vector2(1, 1), 0.46, 0.32, 0.84),
|
||||
};
|
||||
|
||||
export function createPostProcessor(
|
||||
@@ -51,13 +63,19 @@ export function createPostProcessor(
|
||||
factories: PostProcessingFactories = productionFactories,
|
||||
): PostProcessor {
|
||||
const composer = factories.createComposer(renderer);
|
||||
const renderPass = factories.createRenderPass(new THREE.Scene(), new THREE.Camera());
|
||||
const renderPass = factories.createRenderPass(
|
||||
new THREE.Scene(),
|
||||
new THREE.Camera(),
|
||||
);
|
||||
const bloomPass = factories.createBloomPass();
|
||||
composer.addPass(renderPass);
|
||||
composer.addPass(bloomPass);
|
||||
let disposed = false;
|
||||
|
||||
const processor: PostProcessor = {
|
||||
gpuRenderTargets() {
|
||||
return collectRenderTargetAllocations(composer, bloomPass);
|
||||
},
|
||||
resize(width, height, pixelRatio) {
|
||||
if (disposed) return;
|
||||
composer.setPixelRatio(clamp(pixelRatio, 0.5, 2));
|
||||
@@ -80,7 +98,41 @@ export function createPostProcessor(
|
||||
composer.dispose();
|
||||
},
|
||||
};
|
||||
return resources.own('pass', processor);
|
||||
return resources.own("pass", processor);
|
||||
}
|
||||
|
||||
function collectRenderTargetAllocations(
|
||||
composer: ComposerLike,
|
||||
bloomPass: BloomPassLike,
|
||||
): readonly GpuRenderTargetAllocation[] {
|
||||
const candidates: ReadonlyArray<
|
||||
readonly [string, RenderTargetLike | undefined]
|
||||
> = [
|
||||
["composer-target-1", composer.renderTarget1],
|
||||
["composer-target-2", composer.renderTarget2],
|
||||
["bloom-bright", bloomPass.renderTargetBright],
|
||||
...(bloomPass.renderTargetsHorizontal ?? []).map(
|
||||
(target, index) => [`bloom-horizontal-${index}`, target] as const,
|
||||
),
|
||||
...(bloomPass.renderTargetsVertical ?? []).map(
|
||||
(target, index) => [`bloom-vertical-${index}`, target] as const,
|
||||
),
|
||||
];
|
||||
const seen = new Set<RenderTargetLike>();
|
||||
return candidates.flatMap(([id, target]) => {
|
||||
if (target === undefined || seen.has(target)) return [];
|
||||
seen.add(target);
|
||||
return [
|
||||
{
|
||||
id,
|
||||
width: Math.max(1, Math.floor(finiteOr(target.width, 1))),
|
||||
height: Math.max(1, Math.floor(finiteOr(target.height, 1))),
|
||||
bytesPerPixel: 4,
|
||||
attachments: target.depthBuffer === false ? 1 : 2,
|
||||
samples: Math.max(1, Math.floor(finiteOr(target.samples ?? 1, 1))),
|
||||
},
|
||||
];
|
||||
});
|
||||
}
|
||||
|
||||
function finiteOr(value: number, fallback: number): number {
|
||||
|
||||
Reference in New Issue
Block a user