feat: add the procedural synthwave soundtrack
This commit is contained in:
@@ -1,5 +1,12 @@
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import { describe, expect, it, vi } from 'vitest';
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import { createAudioController } from '@/audio/create-audio-controller';
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import {
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createMusicSequencer,
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MUSIC_BPM,
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MUSIC_LOOKAHEAD_SECONDS,
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MUSIC_PROGRESSION,
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MUSIC_SCHEDULER_INTERVAL_MS,
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} from '@/audio/music-sequencer';
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import { createSynthEngine } from '@/audio/synth-engine';
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import type { AudioGraph, AudioGraphFactory } from '@/audio/types';
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@@ -205,31 +212,104 @@ describe('audio controller lifecycle', () => {
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});
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describe('procedural audio graph', () => {
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it('builds an original oscillator, filtered-noise, gain, and dynamics bed while output stays disconnected', async () => {
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it('routes independent music, engine, and road buses through compression before the master output', async () => {
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vi.useFakeTimers();
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const context = new FakeAudioContext();
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const graph = createSynthEngine(() => context as unknown as AudioContext);
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try {
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const graph = createSynthEngine(() => context as unknown as AudioContext);
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context.currentTime = 1.4;
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vi.advanceTimersByTime(MUSIC_SCHEDULER_INTERVAL_MS);
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expect(context.oscillators).toHaveLength(3);
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expect(context.bufferSources).toHaveLength(1);
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expect(context.filters).toHaveLength(2);
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expect(context.gains.length).toBeGreaterThanOrEqual(4);
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expect(context.compressors).toHaveLength(1);
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expect(context.startedNodes).toBe(4);
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expect(context.destinationConnections).toBe(0);
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const [master, musicGain, engineGain, , , roadGain] = context.gains;
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const [musicFilter, engineFilter, roadFilter] = context.filters;
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const [compressor] = context.compressors;
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expect(musicFilter?.connections.has(musicGain)).toBe(true);
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expect(engineFilter?.connections.has(engineGain)).toBe(true);
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expect(roadFilter?.connections.has(roadGain)).toBe(true);
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expect(musicGain?.connections.has(compressor)).toBe(true);
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expect(engineGain?.connections.has(compressor)).toBe(true);
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expect(roadGain?.connections.has(compressor)).toBe(true);
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expect(compressor?.connections.has(master)).toBe(true);
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expect(context.destinationConnections).toBe(0);
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expect(context.startedNodes).toBeGreaterThan(4);
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expect(context.bufferSources.length).toBeGreaterThanOrEqual(2);
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expect(context.filters.length).toBeGreaterThanOrEqual(4);
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graph.connectOutput();
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graph.setOutputGain(0.6);
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graph.setIntensity(1);
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expect(context.destinationConnections).toBe(1);
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expect(context.parameters.some((parameter) => parameter.targetValues.includes(930))).toBe(true);
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graph.connectOutput();
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graph.setOutputGain(0.6);
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graph.setIntensity(1);
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expect(context.destinationConnections).toBe(1);
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expect(context.parameters.some((parameter) => parameter.targetValues.includes(930))).toBe(true);
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expect(context.parameters.some((parameter) => parameter.targetValues.includes(3_300))).toBe(true);
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graph.disconnectOutput();
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await graph.close();
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await graph.close();
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expect(context.destinationConnections).toBe(0);
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expect(context.closeCalls).toBe(1);
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expect(context.stoppedNodes).toBe(4);
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graph.disconnectOutput();
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await graph.close();
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await graph.close();
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expect(context.destinationConnections).toBe(0);
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expect(context.closeCalls).toBe(1);
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expect(context.stoppedNodes).toBe(context.startedNodes);
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expect(vi.getTimerCount()).toBe(0);
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} finally {
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vi.useRealTimers();
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}
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});
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});
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describe('procedural music sequencer', () => {
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it('schedules the fixed four-bar progression through a 100ms/250ms look-ahead clock', () => {
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vi.useFakeTimers();
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const context = new FakeAudioContext();
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const destination = context.createGain();
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try {
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expect(MUSIC_BPM).toBe(86);
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expect(MUSIC_SCHEDULER_INTERVAL_MS).toBe(100);
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expect(MUSIC_LOOKAHEAD_SECONDS).toBe(0.25);
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expect(MUSIC_PROGRESSION.map((chord) => chord.name)).toEqual([
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'F minor', 'D-flat major', 'A-flat major', 'E-flat major',
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]);
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const sequencer = createMusicSequencer(context as unknown as AudioContext, destination as unknown as AudioNode);
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expect(context.startedNodes).toBe(0);
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sequencer.start(0);
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const initialStarted = context.startedNodes;
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expect(initialStarted).toBeGreaterThan(0);
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expect(vi.getTimerCount()).toBe(1);
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context.currentTime = 0.1;
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vi.advanceTimersByTime(MUSIC_SCHEDULER_INTERVAL_MS);
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expect(context.startedNodes).toBeGreaterThan(initialStarted);
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sequencer.scheduleThrough(11.2);
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const frequencies = new Set(context.oscillators.map((oscillator) => Number(oscillator.frequency.value.toFixed(2))));
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for (const root of [174.61, 138.59, 207.65, 155.56]) expect(frequencies.has(root)).toBe(true);
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sequencer.stop();
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expect(vi.getTimerCount()).toBe(0);
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expect(context.stoppedNodes).toBe(context.startedNodes);
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} finally {
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vi.useRealTimers();
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}
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});
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it('raises future pulse energy with intensity without changing the musical clock', () => {
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vi.useFakeTimers();
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const context = new FakeAudioContext();
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const destination = context.createGain();
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try {
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const sequencer = createMusicSequencer(context as unknown as AudioContext, destination as unknown as AudioNode);
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sequencer.start(0);
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sequencer.setIntensity(1, 0);
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sequencer.scheduleThrough(0.6);
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expect(context.parameters.some((parameter) => parameter.scheduledValues.includes(0.022))).toBe(true);
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expect(MUSIC_BPM).toBe(86);
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sequencer.stop();
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} finally {
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vi.useRealTimers();
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}
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});
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});
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@@ -298,11 +378,12 @@ function deferred<T>(): Deferred<T> {
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class FakeAudioParam {
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value = 0;
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readonly targetValues: number[] = [];
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readonly scheduledValues: number[] = [];
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setValueAtTime(value: number): void { this.value = value; }
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setValueAtTime(value: number): void { this.scheduledValues.push(value); this.value = value; }
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setTargetAtTime(value: number): void { this.targetValues.push(value); this.value = value; }
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linearRampToValueAtTime(value: number): void { this.value = value; }
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exponentialRampToValueAtTime(value: number): void { this.value = value; }
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linearRampToValueAtTime(value: number): void { this.scheduledValues.push(value); this.value = value; }
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exponentialRampToValueAtTime(value: number): void { this.scheduledValues.push(value); this.value = value; }
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cancelScheduledValues(): void {}
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}
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@@ -325,14 +406,24 @@ class FakeNode extends EventTarget {
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}
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class FakeScheduledNode extends FakeNode {
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start(): void { this.owner.startedNodes += 1; }
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stop(): void { this.owner.stoppedNodes += 1; }
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private started = false;
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private stopped = false;
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start(): void {
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if (this.started) return;
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this.started = true;
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this.owner.startedNodes += 1;
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}
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stop(): void {
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if (this.stopped) return;
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this.stopped = true;
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this.owner.stoppedNodes += 1;
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}
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}
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class FakeAudioContext extends EventTarget {
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readonly destination = {};
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readonly sampleRate = 8_000;
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readonly currentTime = 0;
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currentTime = 0;
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readonly parameters: FakeAudioParam[] = [];
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readonly oscillators: Array<FakeScheduledNode & { type: string; frequency: FakeAudioParam }> = [];
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readonly bufferSources: Array<FakeScheduledNode & { buffer: unknown; loop: boolean }> = [];
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