feat: integrate authored nightdrive soundtrack
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@@ -1,4 +1,5 @@
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export const PERFORMANCE_BUDGETS: Readonly<Record<string, number>>;
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export function normalizeDetectedMediaType(mediaType: string | null | undefined): string | null;
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export function resolveBudgetGateMode(options: {
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transferOnly: boolean;
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runtimeTracePath: string | null;
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@@ -11,7 +12,7 @@ export function evaluateMediaAssetBudget(
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asset: Readonly<Record<string, unknown>>,
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probe: Readonly<Record<string, unknown>> | null,
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transferBytes: number,
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assetClass?: 'chart' | 'project-still',
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assetClass?: 'chart' | 'project-still' | 'soundtrack-audio',
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): { violations: Array<{ budget: string; actual: number; threshold: number; id?: string }> };
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export function evaluateRuntimeBudgetEvidence(evidence: Readonly<Record<string, unknown>>): {
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tiers: Array<{ tier: string; textureBytes: number; geometryBytes: number; renderTargetBytes: number; runtimeAllowanceBytes: number; totalBytes: number }>;
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