feat: immerse the portfolio in a chromatic synthwave night
Carry rose, violet, coral, electric blue and cyan through the interface, road, terrain, signs and atmosphere. Add a Blender-authored paint edition and matching runtime fallback captures. Interpolate atmospheric color on a small sky lattice and enrich existing speed effects without another rendering pass. Preserve approved copy, project media, metadata, navigation contracts and adaptive audio. Verified with typecheck, client/SSR builds, validated prerendering, artifact and transfer checks, responsive Chrome interaction, fallback checks and Intel-backed performance sampling.
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@@ -1,6 +1,6 @@
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import grandTourerUrl from '@/assets/nightdrive-grand-tourer-expressway.glb?url';
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import grandTourerUrl from '@/assets/nightdrive-grand-tourer-chromatic.glb?url';
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import type { SceneResourceBag } from '@/scene/resources';
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import type { SceneDetailMode } from '@/scene/types';
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@@ -94,8 +94,8 @@ export function createCar(
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const bodyMaterial = resources.own(
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'material',
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new THREE.MeshStandardMaterial({
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color: 0x304e68,
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emissive: 0x091725,
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color: 0xa72c73,
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emissive: 0x2c0822,
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emissiveIntensity: 0.42,
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roughness: 0.36,
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metalness: 0.68,
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@@ -104,8 +104,8 @@ export function createCar(
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const shoulderMaterial = resources.own(
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'material',
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new THREE.MeshStandardMaterial({
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color: 0x365b77,
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emissive: 0x0a1b2a,
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color: 0x793fb2,
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emissive: 0x211032,
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emissiveIntensity: 0.36,
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roughness: 0.3,
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metalness: 0.74,
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@@ -475,11 +475,11 @@ function createAuthoredCar(
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material.isMeshStandardMaterial &&
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(object.name === 'car-body' || object.name === 'body-haunches')
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) {
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material.emissive?.setHex(0x0b2738);
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material.emissiveIntensity = 0.26;
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material.emissive?.setHex(0x491034);
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material.emissiveIntensity = 0.16;
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}
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if (material.isMeshStandardMaterial && object.name === 'rear-glass') {
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material.emissive?.setHex(0x041725);
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material.emissive?.setHex(0x0f143d);
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material.emissiveIntensity = 0.31;
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}
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if (object.name === 'rear-light-bar' && material.isMeshStandardMaterial) {
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