feat: layer the nightdrive sky and atmosphere

This commit is contained in:
2026-09-02 14:52:03 +03:00
parent 3c932cb840
commit 5c52de9134
15 changed files with 801 additions and 168 deletions

View File

@@ -74,13 +74,14 @@ export function createScrollDriveController(): ScrollDriveController {
return cruiseSnapshot(input);
}
const deltaY = input.scrollY - previousSample.scrollY;
const direction: -1 | 0 | 1 = deltaY > 0 ? 1 : deltaY < 0 ? -1 : 0;
if (elapsedMs > BACKGROUND_GAP_MS) {
previousSample = { ...input };
smoothedAcceleration = 0;
return cruiseSnapshot(input);
return { ...cruiseSnapshot(input), direction };
}
const deltaY = input.scrollY - previousSample.scrollY;
const rawSpeed = Math.abs(deltaY) / elapsedMs;
const impulse = clamp(rawSpeed / MAX_RAW_SPEED, 0, 1);
const timeConstantMs = impulse > smoothedAcceleration
@@ -93,7 +94,6 @@ export function createScrollDriveController(): ScrollDriveController {
}
previousSample = { ...input };
const direction: -1 | 0 | 1 = deltaY > 0 ? 1 : deltaY < 0 ? -1 : 0;
return {
scrollY: input.scrollY,
routeProgress: routeProgress(input),

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@@ -0,0 +1,92 @@
import * as THREE from 'three';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
import type { SceneResourceBag } from '@/scene/resources';
export interface PostProcessor {
resize(width: number, height: number, pixelRatio: number): void;
render(scene: unknown, camera: unknown): void;
dispose(): void;
}
interface ComposerLike {
addPass(pass: unknown): void;
setPixelRatio(pixelRatio: number): void;
setSize(width: number, height: number): void;
render(): void;
dispose(): void;
}
interface RenderPassLike {
scene: unknown;
camera: unknown;
dispose(): void;
}
interface BloomPassLike {
dispose(): void;
}
export interface PostProcessingFactories {
createComposer(renderer: unknown): ComposerLike;
createRenderPass(scene: unknown, camera: unknown): RenderPassLike;
createBloomPass(): BloomPassLike;
}
const productionFactories: PostProcessingFactories = {
createComposer: (renderer) => new EffectComposer(renderer),
createRenderPass: (scene, camera) => new RenderPass(scene, camera),
createBloomPass: () => new UnrealBloomPass(
new THREE.Vector2(1, 1),
0.46,
0.32,
0.84,
),
};
export function createPostProcessor(
resources: SceneResourceBag,
renderer: unknown,
factories: PostProcessingFactories = productionFactories,
): PostProcessor {
const composer = factories.createComposer(renderer);
const renderPass = factories.createRenderPass(new THREE.Scene(), new THREE.Camera());
const bloomPass = factories.createBloomPass();
composer.addPass(renderPass);
composer.addPass(bloomPass);
let disposed = false;
const processor: PostProcessor = {
resize(width, height, pixelRatio) {
if (disposed) return;
composer.setPixelRatio(clamp(pixelRatio, 0.5, 2));
composer.setSize(
Math.max(1, Math.floor(finiteOr(width, 1))),
Math.max(1, Math.floor(finiteOr(height, 1))),
);
},
render(scene, camera) {
if (disposed) return;
renderPass.scene = scene;
renderPass.camera = camera;
composer.render();
},
dispose() {
if (disposed) return;
disposed = true;
renderPass.dispose();
bloomPass.dispose();
composer.dispose();
},
};
return resources.own('pass', processor);
}
function finiteOr(value: number, fallback: number): number {
return Number.isFinite(value) ? value : fallback;
}
function clamp(value: number, minimum: number, maximum: number): number {
return THREE.MathUtils.clamp(finiteOr(value, minimum), minimum, maximum);
}

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@@ -5,8 +5,9 @@ export interface RenderQualitySettings {
roadSegments: number;
terrainSegments: number;
terrainOctaves: 1 | 2 | 3;
particleCount: number;
starCount: number;
streakCount: number;
postScale: number;
postEffects: boolean;
}
@@ -16,8 +17,9 @@ const settings: Readonly<Record<LiveQualityTier, Omit<RenderQualitySettings, 'pi
roadSegments: 192,
terrainSegments: 96,
terrainOctaves: 3,
particleCount: 384,
starCount: 384,
streakCount: 48,
postScale: 1,
postEffects: true,
},
medium: {
@@ -25,8 +27,9 @@ const settings: Readonly<Record<LiveQualityTier, Omit<RenderQualitySettings, 'pi
roadSegments: 144,
terrainSegments: 64,
terrainOctaves: 2,
particleCount: 192,
starCount: 192,
streakCount: 28,
postScale: 0.7,
postEffects: true,
},
low: {
@@ -34,8 +37,9 @@ const settings: Readonly<Record<LiveQualityTier, Omit<RenderQualitySettings, 'pi
roadSegments: 96,
terrainSegments: 32,
terrainOctaves: 1,
particleCount: 64,
starCount: 64,
streakCount: 12,
postScale: 0,
postEffects: false,
},
};
@@ -52,8 +56,9 @@ export function renderQualityFor(
roadSegments: selected.roadSegments,
terrainSegments: selected.terrainSegments,
terrainOctaves: selected.terrainOctaves,
particleCount: selected.particleCount,
starCount: selected.starCount,
streakCount: selected.streakCount,
postScale: selected.postScale,
postEffects: selected.postEffects,
};
}

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@@ -2,3 +2,6 @@
// The scene remains isolated behind typed application interfaces; this ambient declaration
// prevents the untyped renderer dependency from leaking into Vue or journey modules.
declare module 'three';
declare module 'three/examples/jsm/postprocessing/EffectComposer.js';
declare module 'three/examples/jsm/postprocessing/RenderPass.js';
declare module 'three/examples/jsm/postprocessing/UnrealBloomPass.js';

View File

@@ -0,0 +1,273 @@
import * as THREE from 'three';
import type { RenderQualitySettings } from '@/scene/render-quality';
import type { SceneResourceBag } from '@/scene/resources';
import type { MutableChapterPalette } from '@/scene/world/palette';
import { CHAPTER_PALETTES } from '@/scene/world/palette';
export interface AtmosphereWorld {
group: WorldGroup;
update(
distance: number,
speed: number,
acceleration: number,
palette: Readonly<MutableChapterPalette>,
): void;
}
interface WorldGroup {
add(...objects: unknown[]): void;
getObjectByName(name: string): unknown;
}
export function createAtmosphere(
resources: SceneResourceBag,
quality: RenderQualitySettings,
): AtmosphereWorld {
const group = new THREE.Group();
group.name = 'atmosphere-world';
const night = CHAPTER_PALETTES['deep-night'];
const skyGeometry = resources.own('geometry', new THREE.PlaneGeometry(520, 280));
const skyMaterial = resources.own('material', new THREE.ShaderMaterial({
uniforms: {
uSkyColor: { value: new THREE.Color(night.sky) },
uHazeColor: { value: new THREE.Color(night.haze) },
uWarmth: { value: night.warmth },
},
vertexShader: `
varying vec2 vSkyUv;
void main() {
vSkyUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform vec3 uSkyColor;
uniform vec3 uHazeColor;
uniform float uWarmth;
varying vec2 vSkyUv;
void main() {
float horizon = 1.0 - smoothstep(0.08, 0.72, vSkyUv.y);
float upperNight = smoothstep(0.35, 1.0, vSkyUv.y);
vec3 color = mix(uSkyColor, uHazeColor, horizon * (0.38 + uWarmth * 0.2));
color *= mix(1.04, 0.72, upperNight);
gl_FragColor = vec4(color, 1.0);
}
`,
depthWrite: false,
depthTest: false,
fog: false,
toneMapped: true,
}));
const sky = new THREE.Mesh(skyGeometry, skyMaterial);
sky.name = 'atmosphere-sky';
sky.position.set(0, 69, -300);
sky.renderOrder = -100;
group.add(sky);
const starGeometry = resources.own('geometry', createStarGeometry(quality.starCount));
const starMaterial = resources.own('material', new THREE.ShaderMaterial({
uniforms: {
uVisibility: { value: night.starVisibility },
uDistance: { value: 0 },
uColor: { value: new THREE.Color(0xb9ecf2) },
},
vertexShader: `
attribute float starSize;
attribute float brightness;
uniform float uDistance;
varying float vBrightness;
void main() {
vec3 star = position;
star.x += sin(position.z * 0.017 + uDistance * 0.004) * 0.08;
vec4 viewPosition = modelViewMatrix * vec4(star, 1.0);
vBrightness = brightness;
gl_PointSize = starSize * (250.0 / max(1.0, -viewPosition.z));
gl_Position = projectionMatrix * viewPosition;
}
`,
fragmentShader: `
uniform vec3 uColor;
uniform float uVisibility;
varying float vBrightness;
void main() {
float radius = distance(gl_PointCoord, vec2(0.5));
float point = 1.0 - smoothstep(0.2, 0.5, radius);
gl_FragColor = vec4(uColor, point * vBrightness * uVisibility);
}
`,
transparent: true,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
toneMapped: true,
}));
const stars = new THREE.Points(starGeometry, starMaterial);
stars.name = 'atmosphere-stars';
stars.frustumCulled = false;
group.add(stars);
const hazeGeometry = resources.own('geometry', new THREE.PlaneGeometry(260, 58));
const nearHazeMaterial = resources.own('material', createHazeMaterial(night.haze, 0.2));
const farHazeMaterial = resources.own('material', createHazeMaterial(night.haze, 0.12));
const farHaze = new THREE.Mesh(hazeGeometry, farHazeMaterial);
farHaze.name = 'horizon-haze-far';
farHaze.position.set(0, 10, -214);
farHaze.scale.set(1.35, 1.1, 1);
group.add(farHaze);
const nearHaze = new THREE.Mesh(hazeGeometry, nearHazeMaterial);
nearHaze.name = 'horizon-haze-near';
nearHaze.position.set(0, 8, -132);
group.add(nearHaze);
const streakGeometry = resources.own('geometry', createStreakGeometry(quality.streakCount));
const streakMaterial = resources.own('material', new THREE.ShaderMaterial({
uniforms: {
uDistance: { value: 0 },
uAcceleration: { value: 0 },
uVisibility: { value: 0 },
uColor: { value: new THREE.Color(0x79dae5) },
},
vertexShader: `
attribute float endFactor;
uniform float uDistance;
uniform float uAcceleration;
varying float vTail;
void main() {
vec3 streak = position;
float depthCycle = mod(streak.z + uDistance * 1.4 + 280.0, 286.0) - 280.0;
streak.z = depthCycle + endFactor * (1.2 + uAcceleration * 18.0);
vTail = endFactor;
gl_Position = projectionMatrix * modelViewMatrix * vec4(streak, 1.0);
}
`,
fragmentShader: `
uniform vec3 uColor;
uniform float uVisibility;
varying float vTail;
void main() {
gl_FragColor = vec4(uColor, uVisibility * mix(0.15, 0.72, vTail));
}
`,
transparent: true,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
toneMapped: true,
}));
const streaks = new THREE.LineSegments(streakGeometry, streakMaterial);
streaks.name = 'atmosphere-streaks';
streaks.frustumCulled = false;
group.add(streaks);
return {
group,
update(distance, speed, acceleration, palette) {
const safeAcceleration = clamp01(acceleration);
const visibility = smoothstep(0.18, 0.82, safeAcceleration) * palette.streakEnergy;
starMaterial.uniforms.uDistance.value = finiteOrZero(distance);
starMaterial.uniforms.uVisibility.value = palette.starVisibility;
streakMaterial.uniforms.uDistance.value = finiteOrZero(distance) * (0.72 + clamp01(speed) * 0.28);
streakMaterial.uniforms.uAcceleration.value = safeAcceleration;
streakMaterial.uniforms.uVisibility.value = visibility;
skyMaterial.uniforms.uSkyColor.value.copy(palette.sky);
skyMaterial.uniforms.uHazeColor.value.copy(palette.haze);
skyMaterial.uniforms.uWarmth.value = palette.warmth;
nearHazeMaterial.uniforms.uColor.value.copy(palette.haze);
farHazeMaterial.uniforms.uColor.value.copy(palette.haze);
nearHazeMaterial.uniforms.uEnergy.value = 0.16 + palette.warmth * 0.08;
farHazeMaterial.uniforms.uEnergy.value = 0.09 + palette.warmth * 0.06;
},
};
}
function createStarGeometry(count: number) {
const positions = new Float32Array(count * 3);
const sizes = new Float32Array(count);
const brightness = new Float32Array(count);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = seeded(index, 11) * 210 - 105;
positions[offset + 1] = 8 + seeded(index, 23) * 72;
positions[offset + 2] = -18 - seeded(index, 37) * 270;
sizes[index] = 2.4 + seeded(index, 53) * 4.8;
brightness[index] = 0.28 + seeded(index, 71) * 0.72;
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('starSize', new THREE.BufferAttribute(sizes, 1));
geometry.setAttribute('brightness', new THREE.BufferAttribute(brightness, 1));
return geometry;
}
function createStreakGeometry(count: number) {
const positions = new Float32Array(count * 2 * 3);
const ends = new Float32Array(count * 2);
for (let index = 0; index < count; index += 1) {
const x = (seeded(index, 101) > 0.5 ? 1 : -1) * (12 + seeded(index, 103) * 52);
const y = 0.8 + seeded(index, 107) * 12;
const z = -8 - seeded(index, 109) * 272;
const offset = index * 6;
positions[offset] = x;
positions[offset + 1] = y;
positions[offset + 2] = z;
positions[offset + 3] = x;
positions[offset + 4] = y + seeded(index, 113) * 0.8;
positions[offset + 5] = z;
ends[index * 2] = 0;
ends[index * 2 + 1] = 1;
}
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('endFactor', new THREE.BufferAttribute(ends, 1));
return geometry;
}
function createHazeMaterial(color: number, energy: number) {
return new THREE.ShaderMaterial({
uniforms: {
uColor: { value: new THREE.Color(color) },
uEnergy: { value: energy },
},
vertexShader: `
varying vec2 vHazeUv;
void main() {
vHazeUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform vec3 uColor;
uniform float uEnergy;
varying vec2 vHazeUv;
void main() {
float vertical = 1.0 - smoothstep(0.04, 0.84, abs(vHazeUv.y - 0.42) * 1.9);
float horizontal = 1.0 - smoothstep(0.26, 0.5, abs(vHazeUv.x - 0.5));
gl_FragColor = vec4(uColor, vertical * horizontal * uEnergy);
}
`,
transparent: true,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
toneMapped: true,
});
}
function seeded(index: number, salt: number): number {
const result = Math.sin((index + 1) * 91.713 + salt * 17.17) * 43_758.5453;
return result - Math.floor(result);
}
function finiteOrZero(value: number): number {
return Number.isFinite(value) ? value : 0;
}
function clamp01(value: number): number {
return THREE.MathUtils.clamp(finiteOrZero(value), 0, 1);
}
function smoothstep(edge0: number, edge1: number, value: number): number {
const progress = THREE.MathUtils.clamp((value - edge0) / (edge1 - edge0), 0, 1);
return progress * progress * (3 - 2 * progress);
}

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@@ -1,5 +1,5 @@
import * as THREE from 'three';
import type { EnvironmentChapter, JourneySnapshot } from '@/journey/types';
import type { JourneySnapshot } from '@/journey/types';
import type { SceneResourceBag } from '@/scene/resources';
import type { SceneBuildContext, SceneGeneration } from '@/scene/types';
import { renderQualityFor } from '@/scene/render-quality';
@@ -8,21 +8,18 @@ import { createTerrain } from '@/scene/world/terrain';
import { createSun } from '@/scene/world/sun';
import { createCar } from '@/scene/world/car';
import { createSign } from '@/scene/world/sign';
import { createParticles } from '@/scene/world/particles';
import { createAtmosphere } from '@/scene/world/atmosphere';
import { createPostProcessor } from '@/scene/post-processing';
import {
createMutableChapterPalette,
writeChapterPalette,
type MutableChapterPalette,
} from '@/scene/world/palette';
import { isTestFault, recordTestFaultEvent } from '@/testing/fault-hooks';
declare const __PORTFOLIO_TEST_BUILD__: boolean;
const TEST_BUILD = typeof __PORTFOLIO_TEST_BUILD__ !== 'undefined' && __PORTFOLIO_TEST_BUILD__;
const skyColors: Readonly<Record<EnvironmentChapter, number>> = {
'deep-night': 0x040713,
systems: 0x060918,
infrastructure: 0x080b1d,
builds: 0x0d1025,
'pre-dawn': 0x18152c,
destination: 0x2b2035,
};
export function createChaseCamera(aspect = 1) {
const camera = new THREE.PerspectiveCamera(52, aspect, 0.1, 320);
camera.position.set(0, 4.8, 12.5);
@@ -62,9 +59,11 @@ export async function createProceduralSceneGeneration(
renderer.toneMappingExposure = 1.05;
const scene = new THREE.Scene();
const background = new THREE.Color(skyColors['deep-night']);
const currentPalette = createMutableChapterPalette('deep-night');
const targetPalette = createMutableChapterPalette('deep-night');
const background = currentPalette.sky.clone();
scene.background = background;
scene.fog = new THREE.FogExp2(0x080c18, 0.012);
scene.fog = new THREE.FogExp2(currentPalette.fog.getHex(), 0.012);
const camera = createChaseCamera();
const ambient = new THREE.HemisphereLight(0x6aa9c5, 0x100812, 1.25);
@@ -78,43 +77,19 @@ export async function createProceduralSceneGeneration(
const sun = createSun(context.resources);
const car = createCar(context.resources);
const sign = createSign(context.resources);
const particles = createParticles(context.resources, quality.particleCount);
scene.add(road.group, terrain.group, sun.mesh, car.group, sign.group, particles.points);
const atmosphere = createAtmosphere(context.resources, quality);
scene.add(
atmosphere.group,
road.group,
terrain.group,
sun.group,
car.group,
sign.group,
);
const postTarget = quality.postEffects
? context.resources.own('target', new THREE.WebGLRenderTarget(1, 1, {
depthBuffer: true,
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
}))
const postProcessor = quality.postEffects
? createPostProcessor(context.resources, renderer)
: null;
const postScene = postTarget ? new THREE.Scene() : null;
const postCamera = postTarget ? new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1) : null;
if (postScene && postTarget) {
const postGeometry = context.resources.own('geometry', new THREE.PlaneGeometry(2, 2));
const postMaterial = context.resources.own('material', new THREE.ShaderMaterial({
uniforms: { source: { value: postTarget.texture } },
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position.xy, 0.0, 1.0);
}
`,
fragmentShader: `
uniform sampler2D source;
varying vec2 vUv;
void main() {
vec4 color = texture2D(source, vUv);
float vignette = smoothstep(0.92, 0.24, distance(vUv, vec2(0.5)));
gl_FragColor = vec4(color.rgb * mix(0.82, 1.0, vignette), color.a);
}
`,
depthTest: false,
depthWrite: false,
}));
postScene.add(new THREE.Mesh(postGeometry, postMaterial));
}
let width = 0;
let height = 0;
let driveDistance = 0;
@@ -132,10 +107,7 @@ export async function createProceduralSceneGeneration(
renderer.setSize(width, height, false);
camera.aspect = width / height;
camera.updateProjectionMatrix();
postTarget?.setSize(
Math.max(1, Math.floor(width * quality.pixelRatio)),
Math.max(1, Math.floor(height * quality.pixelRatio)),
);
postProcessor?.resize(width, height, quality.pixelRatio * quality.postScale);
if (TEST_BUILD && context.quality !== 'medium') {
window.__PORTFOLIO_PERFORMANCE__?.recordRuntimeAllocation(context.resources.gpuBudgetSnapshot({
tier: context.quality,
@@ -176,6 +148,8 @@ export async function createProceduralSceneGeneration(
resize();
const deltaSeconds = lastNow === null ? 0 : Math.min(0.1, Math.max(0, (now - lastNow) / 1000));
lastNow = now;
writeChapterPalette(targetPalette, snapshot.chapter, snapshot.chapter, 0);
dampPalette(currentPalette, targetPalette, deltaSeconds);
driveDistance += snapshot.driveSpeed * deltaSeconds * 18;
road.update(driveDistance, snapshot.driveSpeed, snapshot.acceleration);
terrain.update(
@@ -183,22 +157,27 @@ export async function createProceduralSceneGeneration(
snapshot.driveSpeed,
snapshot.chapter,
snapshot.routeProgress,
currentPalette,
);
sun.update(snapshot.chapter, snapshot.routeProgress);
sun.update(currentPalette, snapshot.routeProgress);
car.update(snapshot.driveSpeed, snapshot.acceleration, now / 1000);
sign.update(snapshot.sign);
particles.update(driveDistance, snapshot.driveSpeed, snapshot.acceleration);
background.setHex(skyColors[snapshot.chapter]);
atmosphere.update(
driveDistance,
snapshot.driveSpeed,
snapshot.acceleration,
currentPalette,
);
background.copy(currentPalette.sky);
scene.fog.color.copy(currentPalette.fog);
scene.fog.density = 0.0105 + (1 - currentPalette.warmth) * 0.0025;
const fov = 52 + Math.min(7, snapshot.acceleration * 4.5);
if (camera.fov !== fov) {
camera.fov = fov;
camera.updateProjectionMatrix();
}
if (postTarget) {
renderer.setRenderTarget(postTarget);
renderer.render(scene, camera);
renderer.setRenderTarget(null);
renderer.render(postScene, postCamera);
if (postProcessor) {
postProcessor.render(scene, camera);
} else {
renderer.render(scene, camera);
}
@@ -211,3 +190,21 @@ export async function createProceduralSceneGeneration(
},
};
}
function dampPalette(
current: MutableChapterPalette,
target: Readonly<MutableChapterPalette>,
deltaSeconds: number,
): void {
const mix = 1 - Math.exp(-Math.max(0, deltaSeconds) * 2.8);
current.sky.lerp(target.sky, mix);
current.fog.lerp(target.fog, mix);
current.terrainLow.lerp(target.terrainLow, mix);
current.terrainHigh.lerp(target.terrainHigh, mix);
current.sun.lerp(target.sun, mix);
current.haze.lerp(target.haze, mix);
current.warmth = THREE.MathUtils.lerp(current.warmth, target.warmth, mix);
current.terrainEnergy = THREE.MathUtils.lerp(current.terrainEnergy, target.terrainEnergy, mix);
current.starVisibility = THREE.MathUtils.lerp(current.starVisibility, target.starVisibility, mix);
current.streakEnergy = THREE.MathUtils.lerp(current.streakEnergy, target.streakEnergy, mix);
}

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@@ -29,7 +29,9 @@ export interface MutableChapterPalette {
export interface MutableColor {
clone(): MutableColor;
copy(source: MutableColor): MutableColor;
getHex(): number;
lerp(target: MutableColor, progress: number): MutableColor;
lerpColors(from: MutableColor, to: MutableColor, progress: number): MutableColor;
setHex(value: number): MutableColor;
}

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@@ -1,40 +0,0 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
export function createParticles(resources: SceneResourceBag, count: number) {
const positions = new Float32Array(count * 3);
for (let index = 0; index < count; index += 1) {
const offset = index * 3;
positions[offset] = seeded(index * 3) * 30 - 15;
positions[offset + 1] = seeded(index * 3 + 1) * 7 + 0.2;
positions[offset + 2] = -(seeded(index * 3 + 2) * 150);
}
const geometry = resources.own('geometry', new THREE.BufferGeometry());
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const material = resources.own('material', new THREE.PointsMaterial({
color: 0xa8f5ff,
size: 0.07,
transparent: true,
opacity: 0.42,
depthWrite: false,
}));
const points = new THREE.Points(geometry, material);
return {
points,
update(distance: number, speed: number, acceleration: number) {
points.position.z = modulo(distance * (1 + speed * 2), 150);
material.opacity = Math.min(0.78, 0.25 + speed * 0.28 + acceleration * 0.18);
material.size = 0.055 + Math.min(0.1, speed * 0.04);
},
};
}
function seeded(value: number): number {
const result = Math.sin(value * 91.713 + 17.17) * 43758.5453;
return result - Math.floor(result);
}
function modulo(value: number, divisor: number): number {
return ((value % divisor) + divisor) % divisor;
}

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@@ -1,33 +1,153 @@
import * as THREE from 'three';
import type { EnvironmentChapter } from '@/journey/types';
import type { SceneResourceBag } from '@/scene/resources';
import type { MutableChapterPalette } from '@/scene/world/palette';
import { CHAPTER_PALETTES } from '@/scene/world/palette';
const chapterWarmth: Readonly<Record<EnvironmentChapter, number>> = {
'deep-night': 0,
systems: 0.12,
infrastructure: 0.24,
builds: 0.42,
'pre-dawn': 0.68,
destination: 1,
export interface SunWorld {
group: WorldGroup;
update(palette: Readonly<MutableChapterPalette>, routeProgress: number): void;
}
interface WorldGroup {
add(...objects: unknown[]): void;
getObjectByName(name: string): unknown;
}
export function createSun(resources: SceneResourceBag): SunWorld {
const group = new THREE.Group();
group.name = 'sun-world';
const night = CHAPTER_PALETTES['deep-night'];
const sunColor = new THREE.Color(night.sun);
const uniforms = {
uColor: { value: sunColor },
uScanBands: { value: 14 },
uWarmth: { value: night.warmth },
uRouteProgress: { value: 0 },
};
const geometry = resources.own('geometry', new THREE.CircleGeometry(20, 96));
const material = resources.own('material', new THREE.ShaderMaterial({
uniforms,
vertexShader: `
varying vec2 vSunUv;
export function createSun(resources: SceneResourceBag) {
const geometry = resources.own('geometry', new THREE.CircleGeometry(18, 64));
const material = resources.own('material', new THREE.MeshBasicMaterial({
color: 0xff6f83,
void main() {
vSunUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
uniform vec3 uColor;
uniform float uScanBands;
uniform float uWarmth;
uniform float uRouteProgress;
varying vec2 vSunUv;
void main() {
float radius = distance(vSunUv, vec2(0.5));
float softEdge = 1.0 - smoothstep(0.435, 0.5, radius);
float lowerDisc = 1.0 - smoothstep(0.42, 0.76, vSunUv.y);
float scanBand = smoothstep(0.16, 0.28, fract(vSunUv.y * uScanBands));
float bandCut = mix(1.0, 0.32 + scanBand * 0.68, lowerDisc * 0.82);
float horizonFade = smoothstep(0.02, 0.14, vSunUv.y);
float luminance = 0.72 + uWarmth * 0.18 + uRouteProgress * 0.06;
gl_FragColor = vec4(uColor * luminance, softEdge * bandCut * horizonFade * 0.9);
}
`,
transparent: true,
opacity: 0.82,
fog: false,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
toneMapped: true,
}));
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set(0, 12, -128);
const disc = new THREE.Mesh(geometry, material);
disc.name = 'sun-disc';
disc.position.set(0, 11.5, -142);
group.add(disc);
const haloTexture = resources.own('texture', createHaloTexture());
const haloMaterial = resources.own('material', new THREE.SpriteMaterial({
map: haloTexture,
color: sunColor.clone(),
transparent: true,
opacity: 0.24,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
toneMapped: true,
}));
const halo = new THREE.Sprite(haloMaterial);
halo.name = 'sun-halo';
halo.position.copy(disc.position);
halo.position.z -= 0.5;
halo.scale.set(57, 43, 1);
group.add(halo);
return {
mesh,
update(chapter: EnvironmentChapter, routeProgress: number) {
const warmth = Math.max(chapterWarmth[chapter], routeProgress);
material.color.setRGB(1, 0.34 + warmth * 0.24, 0.42 + warmth * 0.22);
mesh.position.y = 12 + warmth * 5;
group,
update(palette, routeProgress) {
const progress = clamp01(routeProgress);
sunColor.copy(palette.sun);
haloMaterial.color.copy(palette.sun);
uniforms.uWarmth.value = clamp01(palette.warmth);
uniforms.uRouteProgress.value = progress;
haloMaterial.opacity = 0.18 + palette.warmth * 0.12;
disc.position.y = 11.5 + palette.warmth * 4.8;
halo.position.y = disc.position.y;
},
};
}
function createHaloTexture() {
const size = 64;
if (typeof document !== 'undefined') {
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
let context: CanvasRenderingContext2D | null = null;
try {
context = canvas.getContext('2d');
} catch {
context = null;
}
if (context) {
const gradient = context.createRadialGradient(
size / 2,
size / 2,
0,
size / 2,
size / 2,
size / 2,
);
gradient.addColorStop(0, 'rgb(255 255 255 / 90%)');
gradient.addColorStop(0.26, 'rgb(255 255 255 / 32%)');
gradient.addColorStop(1, 'rgb(255 255 255 / 0%)');
context.fillStyle = gradient;
context.fillRect(0, 0, size, size);
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.generateMipmaps = false;
return texture;
}
}
const pixels = new Uint8Array(size * size * 4);
for (let y = 0; y < size; y += 1) {
for (let x = 0; x < size; x += 1) {
const distance = Math.hypot(x - size / 2, y - size / 2) / (size / 2);
const alpha = Math.round(255 * Math.max(0, 1 - distance) ** 2.4);
const offset = (y * size + x) * 4;
pixels[offset] = 255;
pixels[offset + 1] = 255;
pixels[offset + 2] = 255;
pixels[offset + 3] = alpha;
}
}
const texture = new THREE.DataTexture(pixels, size, size, THREE.RGBAFormat);
texture.needsUpdate = true;
texture.generateMipmaps = false;
return texture;
}
function clamp01(value: number): number {
return Number.isFinite(value) ? THREE.MathUtils.clamp(value, 0, 1) : 0;
}

View File

@@ -2,7 +2,7 @@ import * as THREE from 'three';
import type { EnvironmentChapter } from '@/journey/types';
import type { RenderQualitySettings } from '@/scene/render-quality';
import type { SceneResourceBag } from '@/scene/resources';
import { CHAPTER_PALETTES } from '@/scene/world/palette';
import { CHAPTER_PALETTES, type MutableChapterPalette } from '@/scene/world/palette';
export interface TerrainWorld {
group: WorldGroup;
@@ -11,6 +11,7 @@ export interface TerrainWorld {
speed: number,
chapter: EnvironmentChapter,
routeProgress: number,
palette?: Readonly<MutableChapterPalette>,
): void;
}
@@ -131,14 +132,19 @@ export function createTerrain(
return {
group,
update(distance, speed, chapter, routeProgress) {
const palette = CHAPTER_PALETTES[chapter];
update(distance, speed, chapter, routeProgress, palette) {
const chapterPalette = CHAPTER_PALETTES[chapter];
uniforms.uDistance.value = finiteOrZero(distance);
uniforms.uSpeed.value = clamp01(speed);
uniforms.uRouteProgress.value = clamp01(routeProgress);
uniforms.uTerrainEnergy.value = palette.terrainEnergy;
lowColor.setHex(palette.terrainLow);
highColor.setHex(palette.terrainHigh);
uniforms.uTerrainEnergy.value = palette?.terrainEnergy ?? chapterPalette.terrainEnergy;
if (palette) {
lowColor.copy(palette.terrainLow);
highColor.copy(palette.terrainHigh);
} else {
lowColor.setHex(chapterPalette.terrainLow);
highColor.setHex(chapterPalette.terrainHigh);
}
},
};
}

View File

@@ -29,23 +29,83 @@
object-fit: cover;
background:
radial-gradient(
circle at 50% 53%,
rgb(247 105 115 / 82%) 0 7%,
transparent 7.3%
ellipse at 42% 89%,
rgb(255 45 85 / 72%) 0 0.65%,
rgb(255 45 85 / 20%) 0.9% 2.6%,
transparent 4.8%
),
radial-gradient(
ellipse at 58% 89%,
rgb(255 45 85 / 72%) 0 0.65%,
rgb(255 45 85 / 20%) 0.9% 2.6%,
transparent 4.8%
),
linear-gradient(
166deg,
transparent 0 67%,
rgb(12 21 31 / 98%) 67.2% 76%,
transparent 76.2%
),
linear-gradient(
194deg,
transparent 0 67%,
rgb(12 21 31 / 98%) 67.2% 76%,
transparent 76.2%
),
radial-gradient(
ellipse at 50% 91%,
rgb(5 9 15 / 100%) 0 13%,
transparent 13.4%
),
radial-gradient(
ellipse at 50% 55.8%,
transparent 0 4.8%,
rgb(4 8 20 / 88%) 5% 5.35%,
transparent 5.55%
),
radial-gradient(
ellipse at 50% 54.6%,
rgb(244 173 103 / 92%) 0 6.7%,
rgb(199 75 145 / 65%) 7.1% 9.8%,
transparent 14%
),
repeating-linear-gradient(
0deg,
transparent 0 5.2%,
rgb(4 8 20 / 88%) 5.3% 5.65%,
transparent 5.75% 7.2%
),
linear-gradient(
165deg,
transparent 0 60%,
rgb(73 198 215 / 34%) 60.2% 60.5%,
transparent 60.7%
transparent 0 55%,
rgb(120 216 229 / 54%) 55.12% 55.32%,
transparent 55.5%
),
linear-gradient(
195deg,
transparent 0 60%,
rgb(73 198 215 / 34%) 60.2% 60.5%,
transparent 60.7%
transparent 0 55%,
rgb(120 216 229 / 54%) 55.12% 55.32%,
transparent 55.5%
),
linear-gradient(180deg, #050817 0 48%, #24142c 67%, #080c17 100%);
conic-gradient(
from 167deg at 50% 55%,
rgb(5 9 17 / 96%) 0 12deg,
transparent 12.4deg 335.6deg,
rgb(5 9 17 / 96%) 336deg 360deg
),
repeating-linear-gradient(
0deg,
transparent 0 6.5%,
rgb(73 198 215 / 14%) 6.65% 6.8%,
transparent 6.95% 9.5%
),
radial-gradient(
ellipse at 50% 62%,
rgb(131 41 109 / 42%) 0,
transparent 48%
),
linear-gradient(180deg, #030713 0 38%, #0c1025 54%, #26162e 69%, #050a14 100%);
background-size: cover;
}
.journey-canvas {
@@ -276,13 +336,7 @@
@media (prefers-reduced-motion: reduce) {
.journey-poster {
background:
radial-gradient(
circle at 50% 53%,
rgb(247 105 115 / 48%) 0 7%,
transparent 7.3%
),
linear-gradient(180deg, #050817 0 48%, #24142c 67%, #080c17 100%);
filter: saturate(0.86) brightness(0.92);
}
}

View File

@@ -22,6 +22,13 @@ test('keeps navigation, HUD, progress, chapter, and arrival on the same next-fra
page,
distUrl,
}) => {
const graphicsErrors: string[] = [];
page.on('console', (message) => {
if (
message.type() === 'error'
&& /THREE\.WebGLProgram|Shader Error|VALIDATE_STATUS/iu.test(message.text())
) graphicsErrors.push(message.text());
});
await page.goto(distUrl, { waitUntil: 'domcontentloaded' });
await expect(page.locator('.journey-world')).toHaveAttribute('data-scene-state', /running|failed|static/u);
const chapterColors: string[] = [];
@@ -60,16 +67,13 @@ test('keeps navigation, HUD, progress, chapter, and arrival on the same next-fra
const instrumentation = await readSceneInstrumentation(page);
expect(instrumentation.maximumCanvasCount).toBeLessThanOrEqual(1);
const expectedChapterColors = (page.viewportSize()?.width ?? 0) < 768
? [
'#040713', '#040713', '#060918', '#080b1d',
'#0d1025', '#0d1025', '#18152c', '#2b2035',
]
: [
'#000102', '#000102', '#000102', '#010103',
'#010105', '#010105', '#020206', '#060409',
];
expect(chapterColors).toEqual(expectedChapterColors);
const chapterEnergy = chapterColors.map(colorEnergy);
for (let index = 1; index < chapterEnergy.length; index += 1) {
expect(chapterEnergy[index]).toBeGreaterThanOrEqual(chapterEnergy[index - 1] ?? 0);
}
expect(chapterEnergy.at(-1)).toBeGreaterThan(chapterEnergy[0] ?? 0);
expect(new Set(chapterColors).size).toBeGreaterThanOrEqual(4);
expect(graphicsErrors).toEqual([]);
});
test('draws only the independently eligible next roadside sign during passive forward travel', async ({
@@ -99,3 +103,8 @@ test('draws only the independently eligible next roadside sign during passive fo
const labels = (await readSceneInstrumentation(page)).routeLabelsDrawn;
expect([...new Set(labels)]).toEqual([oracle.expectedLabel]);
});
function colorEnergy(color: string): number {
const value = Number.parseInt(color.slice(1), 16);
return ((value >> 16) & 0xff) + ((value >> 8) & 0xff) + (value & 0xff);
}

View File

@@ -160,8 +160,9 @@ describe('scene render quality', () => {
roadSegments: 192,
terrainSegments: 96,
terrainOctaves: 3,
particleCount: 384,
starCount: 384,
streakCount: 48,
postScale: 1,
postEffects: true,
});
expect(medium).toEqual({
@@ -169,8 +170,9 @@ describe('scene render quality', () => {
roadSegments: 144,
terrainSegments: 64,
terrainOctaves: 2,
particleCount: 192,
starCount: 192,
streakCount: 28,
postScale: 0.7,
postEffects: true,
});
expect(low).toEqual({
@@ -178,8 +180,9 @@ describe('scene render quality', () => {
roadSegments: 96,
terrainSegments: 32,
terrainOctaves: 1,
particleCount: 64,
starCount: 64,
streakCount: 12,
postScale: 0,
postEffects: false,
});
});

View File

@@ -100,7 +100,7 @@ describe('scroll drive controller', () => {
expect(snapshot.driveSpeed).toBeCloseTo(0.9490152503018645, 14);
});
it('resets transient velocity and establishes a baseline after a gap over 250 ms', () => {
it('resets transient velocity and establishes a baseline after a stationary gap over 250 ms', () => {
const controller = createScrollDriveController();
controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
controller.sample({ scrollY: 500, now: 100, maxScrollY: 1000 });
@@ -115,6 +115,19 @@ describe('scroll drive controller', () => {
expect(controller.sample({ scrollY: 600, now: 451, maxScrollY: 1000 }).direction).toBe(1);
});
it('preserves signed movement while dropping acceleration on the first delayed sample', () => {
const controller = createScrollDriveController();
controller.sample({ scrollY: 0, now: 0, maxScrollY: 1000 });
expect(controller.sample({ scrollY: 500, now: 351, maxScrollY: 1000 })).toEqual({
scrollY: 500,
routeProgress: 0.5,
direction: 1,
acceleration: 0,
driveSpeed: 0.18,
});
});
it.each([
['downward', 0, 1000, 1],
['upward', 1000, 0, -1],

View File

@@ -1,4 +1,4 @@
import { describe, expect, it } from 'vitest';
import { describe, expect, it, vi } from 'vitest';
import * as THREE from 'three';
import type { EnvironmentChapter } from '@/journey/types';
import { renderQualityFor } from '@/scene/render-quality';
@@ -10,6 +10,9 @@ import {
} from '@/scene/world/palette';
import { createRoad } from '@/scene/world/road';
import { createTerrain } from '@/scene/world/terrain';
import { createSun } from '@/scene/world/sun';
import { createAtmosphere } from '@/scene/world/atmosphere';
import { createPostProcessor } from '@/scene/post-processing';
describe('procedural world models', () => {
it('scales geometry and atmosphere work monotonically by live quality tier', () => {
@@ -132,6 +135,99 @@ describe('procedural world models', () => {
expect(target.warmth).toBeGreaterThan(CHAPTER_PALETTES['deep-night'].warmth);
expect(target.warmth).toBeLessThan(CHAPTER_PALETTES.destination.warmth);
});
it('renders the sun as a scan-banded disc with a separately owned halo', () => {
const resources = new SceneResourceBag();
const sun = createSun(resources);
const disc = sun.group.getObjectByName('sun-disc') as ShaderRenderable;
const halo = sun.group.getObjectByName('sun-halo');
expect(disc).toBeInstanceOf(THREE.Mesh);
expect(halo).toBeInstanceOf(THREE.Sprite);
expect(disc.material.uniforms).toMatchObject({
uScanBands: { value: 14 },
uWarmth: { value: CHAPTER_PALETTES['deep-night'].warmth },
});
expect(disc.material.fragmentShader).toContain('scanBand');
expect(resources.snapshot().owned.texture).toBe(1);
const palette = createMutableChapterPalette('destination');
sun.update(palette, 1);
expect(disc.material.uniforms.uWarmth?.value).toBe(1);
expect(disc.material.uniforms.uRouteProgress?.value).toBe(1);
resources.dispose();
});
it('builds deterministic stars, haze layers, and quality-capped speed streaks', () => {
const highResources = new SceneResourceBag();
const lowResources = new SceneResourceBag();
const highQuality = renderQualityFor('high', 1, false);
const lowQuality = renderQualityFor('low', 1, true);
const high = createAtmosphere(highResources, highQuality);
const low = createAtmosphere(lowResources, lowQuality);
const highStars = high.group.getObjectByName('atmosphere-stars') as ShaderRenderable;
const lowStars = low.group.getObjectByName('atmosphere-stars') as ShaderRenderable;
const highStreaks = high.group.getObjectByName('atmosphere-streaks') as ShaderRenderable;
const lowStreaks = low.group.getObjectByName('atmosphere-streaks') as ShaderRenderable;
expect(highStars.geometry.getAttribute('position').count).toBe(highQuality.starCount);
expect(lowStars.geometry.getAttribute('position').count).toBe(lowQuality.starCount);
expect(highStreaks.geometry.getAttribute('position').count).toBe(highQuality.streakCount * 2);
expect(lowStreaks.geometry.getAttribute('position').count).toBe(lowQuality.streakCount * 2);
expect(high.group.getObjectByName('horizon-haze-near')).toBeInstanceOf(THREE.Mesh);
expect(high.group.getObjectByName('horizon-haze-far')).toBeInstanceOf(THREE.Mesh);
const highStarPositions = Array.from(highStars.geometry.getAttribute('position').array);
const secondResources = new SceneResourceBag();
const secondHigh = createAtmosphere(secondResources, highQuality);
const secondStars = secondHigh.group.getObjectByName('atmosphere-stars') as ShaderRenderable;
expect(Array.from(secondStars.geometry.getAttribute('position').array)).toEqual(highStarPositions);
const palette = createMutableChapterPalette('builds');
const before = highResources.snapshot();
for (let index = 0; index < 300; index += 1) {
high.update(index, 0.7, 0.8, palette);
}
expect(highResources.snapshot()).toEqual(before);
expect(highStreaks.material.uniforms.uAcceleration?.value).toBe(0.8);
expect(highStreaks.material.uniforms.uVisibility?.value).toBeGreaterThan(0);
highResources.dispose();
lowResources.dispose();
secondResources.dispose();
});
it('disposes a composer and its passes exactly once', () => {
const resources = new SceneResourceBag();
const composer = {
addPass: vi.fn(),
setPixelRatio: vi.fn(),
setSize: vi.fn(),
render: vi.fn(),
dispose: vi.fn(),
};
const renderPass = { scene: null, camera: null, setSize: vi.fn(), dispose: vi.fn() };
const bloomPass = { setSize: vi.fn(), dispose: vi.fn() };
const processor = createPostProcessor(resources, {}, {
createComposer: () => composer,
createRenderPass: () => renderPass,
createBloomPass: () => bloomPass,
});
processor.resize(1_200, 800, 1.25);
processor.render({}, {});
processor.dispose();
processor.dispose();
resources.dispose();
expect(composer.addPass).toHaveBeenCalledTimes(2);
expect(composer.setPixelRatio).toHaveBeenCalledWith(1.25);
expect(composer.setSize).toHaveBeenCalledWith(1_200, 800);
expect(composer.render).toHaveBeenCalledOnce();
expect(renderPass.dispose).toHaveBeenCalledOnce();
expect(bloomPass.dispose).toHaveBeenCalledOnce();
expect(composer.dispose).toHaveBeenCalledOnce();
});
});
function paletteSnapshot(palette: ReturnType<typeof createMutableChapterPalette>) {