fix(scene): remove exit-gate flashes and sub-3 Hz-unsafe flickers
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@@ -13,7 +13,7 @@ const PASS_BY_SECONDS = 1.6;
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export interface DriveTexture {
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setEnergy(sample: DriveEnergySample): void;
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/** The exit gates going by: a filtered air sweep across the stereo field. */
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/** Passing under the gantry: a filtered air sweep across the stereo field. */
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passBy?(): void;
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dispose(): void;
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}
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