feat(scene): add opening crane shot and exit-gate chapter cuts

This commit is contained in:
2026-10-10 19:50:38 +03:00
parent 604a7765ff
commit 27da28c7cc
2 changed files with 185 additions and 12 deletions

View File

@@ -17,6 +17,10 @@ import { createCar, loadGrandTourer } from '@/scene/world/car';
import { createSign, prepareSignTypography } from '@/scene/world/sign'; import { createSign, prepareSignTypography } from '@/scene/world/sign';
import { createAtmosphere } from '@/scene/world/atmosphere'; import { createAtmosphere } from '@/scene/world/atmosphere';
import { createPostProcessor } from '@/scene/post-processing'; import { createPostProcessor } from '@/scene/post-processing';
import { installCinematicGrade } from '@/scene/cinematic-grade';
import { createSkyline } from '@/scene/world/skyline';
import { createTraffic } from '@/scene/world/traffic';
import { createExitGates } from '@/scene/world/exit-gates';
import { createDriveDynamics } from '@/scene/drive-dynamics'; import { createDriveDynamics } from '@/scene/drive-dynamics';
import { HORIZON_FOG_END, HORIZON_FOG_START } from '@/scene/world/metrics'; import { HORIZON_FOG_END, HORIZON_FOG_START } from '@/scene/world/metrics';
import { CHAPTER_COMPOSITIONS } from '@/scene/world/composition'; import { CHAPTER_COMPOSITIONS } from '@/scene/world/composition';
@@ -72,6 +76,7 @@ export async function createProceduralSceneGeneration(
globalThis.devicePixelRatio ?? 1, globalThis.devicePixelRatio ?? 1,
mobileOrTablet, mobileOrTablet,
); );
installCinematicGrade();
const renderer = context.resources.own( const renderer = context.resources.own(
'renderer', 'renderer',
new THREE.WebGLRenderer({ new THREE.WebGLRenderer({
@@ -83,8 +88,9 @@ export async function createProceduralSceneGeneration(
); );
renderer.setPixelRatio(quality.pixelRatio); renderer.setPixelRatio(quality.pixelRatio);
renderer.outputColorSpace = THREE.SRGBColorSpace; renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping; // ACES plus the film grade in cinematic-grade.ts, shared by every tier.
renderer.toneMappingExposure = 1.05; renderer.toneMapping = THREE.CustomToneMapping;
renderer.toneMappingExposure = 1.12;
const scene = new THREE.Scene(); const scene = new THREE.Scene();
scene.name = 'world-root'; scene.name = 'world-root';
@@ -121,6 +127,9 @@ export async function createProceduralSceneGeneration(
const signStage = createSignStage(context.resources); const signStage = createSignStage(context.resources);
const sun = createSun(context.resources); const sun = createSun(context.resources);
const horizonAir = createHorizonAir(context.resources); const horizonAir = createHorizonAir(context.resources);
const skyline = createSkyline(context.resources);
const traffic = createTraffic(context.resources, quality);
const exitGates = createExitGates(context.resources);
const authoredCar = await loadGrandTourer(context.signal); const authoredCar = await loadGrandTourer(context.signal);
const car = createCar(context.resources, authoredCar); const car = createCar(context.resources, authoredCar);
car.setDetail(mobileOrTablet ? 'reduced' : 'full'); car.setDetail(mobileOrTablet ? 'reduced' : 'full');
@@ -138,6 +147,9 @@ export async function createProceduralSceneGeneration(
terrain.group, terrain.group,
sun.group, sun.group,
horizonAir.group, horizonAir.group,
skyline.group,
traffic.group,
exitGates.group,
car.group, car.group,
speedWake.group, speedWake.group,
sign.group, sign.group,
@@ -172,6 +184,9 @@ export async function createProceduralSceneGeneration(
let musicPulse = 0; let musicPulse = 0;
let terrainSpectrumPhase = 0; let terrainSpectrumPhase = 0;
let firstFrameSuppressionRecorded = false; let firstFrameSuppressionRecorded = false;
// Opening shot: a crane down from the sun to the chase position. It plays
// once, only when the visit starts at the top, and a scroll hurries it.
let introProgress: number | null = null;
const resize = (): void => { const resize = (): void => {
const nextWidth = Math.max(1, canvas.clientWidth || canvas.width || 1); const nextWidth = Math.max(1, canvas.clientWidth || canvas.width || 1);
@@ -329,6 +344,13 @@ export async function createProceduralSceneGeneration(
atmosphericTime += deltaSeconds; atmosphericTime += deltaSeconds;
const elapsedSeconds = atmosphericTime; const elapsedSeconds = atmosphericTime;
horizonAir.update(currentPalette, elapsedSeconds); horizonAir.update(currentPalette, elapsedSeconds);
skyline.update(currentPalette, elapsedSeconds);
traffic.update(
deltaSeconds,
18 + snapshot.driveSpeed * 54 + response.roadEnergy * 48,
elapsedSeconds,
);
const cut = exitGates.update(snapshot.activeSectionId, deltaSeconds);
sun.update( sun.update(
currentPalette, currentPalette,
snapshot.routeProgress, snapshot.routeProgress,
@@ -489,23 +511,41 @@ export async function createProceduralSceneGeneration(
targetVerticalShift, targetVerticalShift,
cameraMix, cameraMix,
); );
if (introProgress === null) {
introProgress =
snapshot.activeSectionId === 'start' && snapshot.scrollY < 40 ? 0 : 1;
}
if (introProgress < 1) {
const hurry = snapshot.scrollY > 40 ? 5 : 1;
introProgress = Math.min(1, introProgress + (deltaSeconds * hurry) / INTRO_SECONDS);
}
const crane = easeInOutCubic(
THREE.MathUtils.clamp((introProgress - 0.06) / 0.94, 0, 1),
);
const craneShift = cameraState.shift * crane;
camera.setViewOffset( camera.setViewOffset(
width, width,
height, height,
-width * cameraState.shift, -width * craneShift,
-height * cameraState.verticalShift, -height * cameraState.verticalShift,
width, width,
height, height,
); );
camera.position.set(cameraState.x, cameraState.y, cameraState.z); camera.position.set(
camera.lookAt( THREE.MathUtils.lerp(0, cameraState.x, crane),
cameraState.targetX, THREE.MathUtils.lerp(46, cameraState.y, crane),
cameraState.targetY, THREE.MathUtils.lerp(92, cameraState.z, crane),
cameraState.targetZ,
); );
camera.rotation.z += cameraState.roll; camera.lookAt(
if (Math.abs(camera.fov - cameraState.fov) > 0.001) { THREE.MathUtils.lerp(0, cameraState.targetX, crane),
camera.fov = cameraState.fov; THREE.MathUtils.lerp(64, cameraState.targetY, crane),
THREE.MathUtils.lerp(-720, cameraState.targetZ, crane),
);
camera.rotation.z += cameraState.roll * crane;
const lensFov =
THREE.MathUtils.lerp(30, cameraState.fov, crane) + cut * 6;
if (Math.abs(camera.fov - lensFov) > 0.001) {
camera.fov = lensFov;
camera.updateProjectionMatrix(); camera.updateProjectionMatrix();
} }
const stage = signStage.update(width, height); const stage = signStage.update(width, height);
@@ -536,7 +576,13 @@ export async function createProceduralSceneGeneration(
} }
} }
if (postProcessor) { if (postProcessor) {
postProcessor.setDynamics(response.bloomEnergy); postProcessor.setDynamics(Math.max(response.bloomEnergy, cut * 0.45));
postProcessor.setLens({
time: elapsedSeconds,
letterbox: 0.115 * (1 - THREE.MathUtils.smoothstep(introProgress, 0.5, 1)),
flash: cut * 0.08,
energy: Math.max(overdrive, cut),
});
postProcessor.render(scene, camera); postProcessor.render(scene, camera);
} else { } else {
renderer.render(scene, camera); renderer.render(scene, camera);
@@ -556,6 +602,12 @@ export async function createProceduralSceneGeneration(
}; };
} }
const INTRO_SECONDS = 4.2;
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function dampPalette( function dampPalette(
current: MutableChapterPalette, current: MutableChapterPalette,
target: Readonly<MutableChapterPalette>, target: Readonly<MutableChapterPalette>,

View File

@@ -0,0 +1,121 @@
import * as THREE from 'three';
import type { SceneResourceBag } from '@/scene/resources';
import type { SectionId } from '@/content/types';
/**
* The cut between chapters: on every exit change the car runs a short gallery
* of light gates in the next chapter's accent. Nine portal frames rush past the
* camera in about two seconds while the lens flashes and the field of view
* opens. At rest the gates are hidden and cost no draw call.
*/
const GATES = 9;
const SPACING = 17;
const START_Z = -150;
const TRAVEL = GATES * SPACING + 205;
const DURATION = 2.1;
const HALF_SPAN = 11.2;
const HEIGHT = 10.5;
export const SECTION_ACCENTS: Readonly<Record<SectionId, number>> = {
start: 0xff3f9e,
profile: 0x3fe6f2,
experience: 0xffb15e,
infrastructure: 0x41e9d6,
'selected-builds': 0xff5b8a,
'additional-work': 0xb57bff,
toolkit: 0x47d2ff,
contact: 0xffc078,
};
export function createExitGates(resources: SceneResourceBag) {
const group = new THREE.Group();
group.name = 'exit-gates';
group.visible = false;
const uniforms = {
uColor: { value: new THREE.Color(SECTION_ACCENTS.profile) },
uIntensity: { value: 0 },
};
const material = resources.own(
'material',
new THREE.ShaderMaterial({
uniforms,
vertexShader: /* glsl */ `
varying float vDepth;
varying vec3 vLocal;
void main() {
vLocal = position;
vec4 view = modelViewMatrix * instanceMatrix * vec4(position, 1.0);
vDepth = -view.z;
gl_Position = projectionMatrix * view;
}`,
fragmentShader: /* glsl */ `
uniform vec3 uColor;
uniform float uIntensity;
varying float vDepth;
varying vec3 vLocal;
void main() {
float near = smoothstep(5.0, 26.0, vDepth);
float far = 1.0 - smoothstep(140.0, 230.0, vDepth);
vec3 hot = mix(uColor, vec3(1.0), 0.12);
gl_FragColor = vec4(hot * 1.35 * uIntensity * near * far, 1.0);
#include <tonemapping_fragment>
#include <colorspace_fragment>
}`,
transparent: true,
depthWrite: false,
blending: THREE.AdditiveBlending,
}),
);
const box = resources.own('geometry', new THREE.BoxGeometry(1, 1, 1));
const bars = new THREE.InstancedMesh(box, material, GATES * 4);
bars.name = 'exit-gate-frames';
bars.frustumCulled = false;
bars.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
group.add(bars);
const dummy = new THREE.Object3D();
let progress = 1;
let previous: SectionId | null = null;
const place = (index: number, x: number, y: number, z: number, sx: number, sy: number) => {
dummy.position.set(x, y, z);
dummy.scale.set(sx, sy, 0.14);
dummy.updateMatrix();
bars.setMatrixAt(index, dummy.matrix);
};
return {
group,
/** Returns the cut's energy, 0 at rest, for the lens and the camera. */
update(section: SectionId, deltaSeconds: number): number {
if (previous !== null && section !== previous) {
uniforms.uColor.value.setHex(SECTION_ACCENTS[section]);
// A cut already under way keeps its momentum instead of restarting.
if (progress >= 0.7) progress = 0;
}
previous = section;
if (progress >= 1) {
group.visible = false;
return 0;
}
progress = Math.min(1, progress + Math.max(0, deltaSeconds) / DURATION);
const eased = 1 - Math.pow(1 - progress, 1.6);
const travel = eased * TRAVEL;
const envelope = THREE.MathUtils.smoothstep(progress, 0, 0.14)
* (1 - THREE.MathUtils.smoothstep(progress, 0.78, 1));
uniforms.uIntensity.value = envelope;
for (let i = 0; i < GATES; i++) {
const z = START_Z - i * SPACING + travel;
const base = i * 4;
place(base, -HALF_SPAN, HEIGHT / 2, z, 0.1, HEIGHT);
place(base + 1, HALF_SPAN, HEIGHT / 2, z, 0.1, HEIGHT);
place(base + 2, 0, HEIGHT, z, HALF_SPAN * 2 + 0.1, 0.1);
// A floor seam makes each gate cross the asphalt as a line of light.
place(base + 3, 0, 0.03, z, HALF_SPAN * 2, 0.05);
}
bars.instanceMatrix.needsUpdate = true;
group.visible = true;
return envelope;
},
};
}