feat(scene): add opening crane shot and exit-gate chapter cuts

This commit is contained in:
2026-10-10 19:50:38 +03:00
parent 604a7765ff
commit 27da28c7cc
2 changed files with 185 additions and 12 deletions

View File

@@ -17,6 +17,10 @@ import { createCar, loadGrandTourer } from '@/scene/world/car';
import { createSign, prepareSignTypography } from '@/scene/world/sign';
import { createAtmosphere } from '@/scene/world/atmosphere';
import { createPostProcessor } from '@/scene/post-processing';
import { installCinematicGrade } from '@/scene/cinematic-grade';
import { createSkyline } from '@/scene/world/skyline';
import { createTraffic } from '@/scene/world/traffic';
import { createExitGates } from '@/scene/world/exit-gates';
import { createDriveDynamics } from '@/scene/drive-dynamics';
import { HORIZON_FOG_END, HORIZON_FOG_START } from '@/scene/world/metrics';
import { CHAPTER_COMPOSITIONS } from '@/scene/world/composition';
@@ -72,6 +76,7 @@ export async function createProceduralSceneGeneration(
globalThis.devicePixelRatio ?? 1,
mobileOrTablet,
);
installCinematicGrade();
const renderer = context.resources.own(
'renderer',
new THREE.WebGLRenderer({
@@ -83,8 +88,9 @@ export async function createProceduralSceneGeneration(
);
renderer.setPixelRatio(quality.pixelRatio);
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.05;
// ACES plus the film grade in cinematic-grade.ts, shared by every tier.
renderer.toneMapping = THREE.CustomToneMapping;
renderer.toneMappingExposure = 1.12;
const scene = new THREE.Scene();
scene.name = 'world-root';
@@ -121,6 +127,9 @@ export async function createProceduralSceneGeneration(
const signStage = createSignStage(context.resources);
const sun = createSun(context.resources);
const horizonAir = createHorizonAir(context.resources);
const skyline = createSkyline(context.resources);
const traffic = createTraffic(context.resources, quality);
const exitGates = createExitGates(context.resources);
const authoredCar = await loadGrandTourer(context.signal);
const car = createCar(context.resources, authoredCar);
car.setDetail(mobileOrTablet ? 'reduced' : 'full');
@@ -138,6 +147,9 @@ export async function createProceduralSceneGeneration(
terrain.group,
sun.group,
horizonAir.group,
skyline.group,
traffic.group,
exitGates.group,
car.group,
speedWake.group,
sign.group,
@@ -172,6 +184,9 @@ export async function createProceduralSceneGeneration(
let musicPulse = 0;
let terrainSpectrumPhase = 0;
let firstFrameSuppressionRecorded = false;
// Opening shot: a crane down from the sun to the chase position. It plays
// once, only when the visit starts at the top, and a scroll hurries it.
let introProgress: number | null = null;
const resize = (): void => {
const nextWidth = Math.max(1, canvas.clientWidth || canvas.width || 1);
@@ -329,6 +344,13 @@ export async function createProceduralSceneGeneration(
atmosphericTime += deltaSeconds;
const elapsedSeconds = atmosphericTime;
horizonAir.update(currentPalette, elapsedSeconds);
skyline.update(currentPalette, elapsedSeconds);
traffic.update(
deltaSeconds,
18 + snapshot.driveSpeed * 54 + response.roadEnergy * 48,
elapsedSeconds,
);
const cut = exitGates.update(snapshot.activeSectionId, deltaSeconds);
sun.update(
currentPalette,
snapshot.routeProgress,
@@ -489,23 +511,41 @@ export async function createProceduralSceneGeneration(
targetVerticalShift,
cameraMix,
);
if (introProgress === null) {
introProgress =
snapshot.activeSectionId === 'start' && snapshot.scrollY < 40 ? 0 : 1;
}
if (introProgress < 1) {
const hurry = snapshot.scrollY > 40 ? 5 : 1;
introProgress = Math.min(1, introProgress + (deltaSeconds * hurry) / INTRO_SECONDS);
}
const crane = easeInOutCubic(
THREE.MathUtils.clamp((introProgress - 0.06) / 0.94, 0, 1),
);
const craneShift = cameraState.shift * crane;
camera.setViewOffset(
width,
height,
-width * cameraState.shift,
-width * craneShift,
-height * cameraState.verticalShift,
width,
height,
);
camera.position.set(cameraState.x, cameraState.y, cameraState.z);
camera.lookAt(
cameraState.targetX,
cameraState.targetY,
cameraState.targetZ,
camera.position.set(
THREE.MathUtils.lerp(0, cameraState.x, crane),
THREE.MathUtils.lerp(46, cameraState.y, crane),
THREE.MathUtils.lerp(92, cameraState.z, crane),
);
camera.rotation.z += cameraState.roll;
if (Math.abs(camera.fov - cameraState.fov) > 0.001) {
camera.fov = cameraState.fov;
camera.lookAt(
THREE.MathUtils.lerp(0, cameraState.targetX, crane),
THREE.MathUtils.lerp(64, cameraState.targetY, crane),
THREE.MathUtils.lerp(-720, cameraState.targetZ, crane),
);
camera.rotation.z += cameraState.roll * crane;
const lensFov =
THREE.MathUtils.lerp(30, cameraState.fov, crane) + cut * 6;
if (Math.abs(camera.fov - lensFov) > 0.001) {
camera.fov = lensFov;
camera.updateProjectionMatrix();
}
const stage = signStage.update(width, height);
@@ -536,7 +576,13 @@ export async function createProceduralSceneGeneration(
}
}
if (postProcessor) {
postProcessor.setDynamics(response.bloomEnergy);
postProcessor.setDynamics(Math.max(response.bloomEnergy, cut * 0.45));
postProcessor.setLens({
time: elapsedSeconds,
letterbox: 0.115 * (1 - THREE.MathUtils.smoothstep(introProgress, 0.5, 1)),
flash: cut * 0.08,
energy: Math.max(overdrive, cut),
});
postProcessor.render(scene, camera);
} else {
renderer.render(scene, camera);
@@ -556,6 +602,12 @@ export async function createProceduralSceneGeneration(
};
}
const INTRO_SECONDS = 4.2;
function easeInOutCubic(t: number): number {
return t < 0.5 ? 4 * t * t * t : 1 - Math.pow(-2 * t + 2, 3) / 2;
}
function dampPalette(
current: MutableChapterPalette,
target: Readonly<MutableChapterPalette>,