fix: polish pass for traffic, nav, icons, contact email reveal and dashcam robustness
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@@ -149,7 +149,7 @@ export async function createProceduralSceneGeneration(
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const sun = createSun(context.resources);
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const horizonAir = createHorizonAir(context.resources);
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const skyline = createSkyline(context.resources);
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const traffic = createTraffic(context.resources, quality);
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const traffic = createTraffic(context.resources, quality, scene.fog.color);
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// Phones and the low tier get the decimated car; it is about 200 px wide
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// there and seen from behind.
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const liteCar =
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@@ -214,6 +214,7 @@ export async function createProceduralSceneGeneration(
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let underpassShade = 0;
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let underpassKey = '';
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let underpassAttr = false;
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let underpassSince = -1;
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scene.add(
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underpass.group,
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relay.group,
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@@ -786,7 +787,13 @@ export async function createProceduralSceneGeneration(
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},
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);
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underpassShade = passage.shade;
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const under = shadeDepth(passage.shade) > 0.2;
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// The HUD tint follows the shade, but only once it has held for
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// UNDERPASS_ATTR_HOLD_MS: an approach walk can graze the threshold for a
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// frame or three before the real pass. Leaving is immediate.
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const shaded = shadeDepth(passage.shade) > 0.2;
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if (!shaded) underpassSince = -1;
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else if (underpassSince < 0) underpassSince = now;
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const under = shaded && now - underpassSince >= UNDERPASS_ATTR_HOLD_MS;
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if (under !== underpassAttr) {
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underpassAttr = under;
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if (under) document.documentElement.dataset.underpass = 'under';
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@@ -934,6 +941,8 @@ export async function createProceduralSceneGeneration(
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};
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}
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/** html[data-underpass] waits for the shade to hold this long (ms). */
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const UNDERPASS_ATTR_HOLD_MS = 120;
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const INTRO_SECONDS = 4.2;
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/** Long enough for the dawn to read: the sun clears the skyline near 3.8 s. */
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const OUTRO_SECONDS = 7.0;
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