test: align scene regressions with the current portfolio

Exercise sign state updates and composition together, covering responsive placement, grounding, label reuse, resource ownership, and departure motion. Update poster and visual-model expectations while retaining behavioral checks.

Validation: 46 focused tests passed before commit. The preceding full build:preview run passed all 673 tests plus typecheck, builds, prerender, artifact verification, and transfer budgets.
This commit is contained in:
2026-09-05 22:33:35 +03:00
parent f46131723b
commit 08f3ac18c2
3 changed files with 263 additions and 499 deletions

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@@ -19,7 +19,6 @@ import {
HORIZON_FOG_END,
HORIZON_FOG_START,
} from "@/scene/world/metrics";
import { createSign, routeLabelFor } from "@/scene/world/sign";
import { createDriveDynamics } from "@/scene/drive-dynamics";
import { createTravelDistance } from "@/scene/world/travel-distance";
@@ -195,7 +194,7 @@ describe("procedural world models", () => {
expect(target.warmth).toBeLessThan(CHAPTER_PALETTES.destination.warmth);
});
it("renders the sun as a scan-banded disc with a separately owned halo", () => {
it("updates the sun's palette and motion inputs without reallocating its disc and halo", () => {
const resources = new SceneResourceBag();
const sun = createSun(resources);
const disc = sun.group.getObjectByName("horizon-sun") as ShaderRenderable;
@@ -214,18 +213,24 @@ describe("procedural world models", () => {
uTime: { value: 0 },
uDriveEnergy: { value: 0 },
});
expect(disc.material.fragmentShader).toContain("scanBand");
expect(resources.snapshot().owned.texture).toBe(1);
const allocation = resources.snapshot();
const color = disc.material.uniforms.uColor!.value as { getHex(): number };
const initialColor = color.getHex();
const palette = createMutableChapterPalette("destination");
sun.update(palette, 1, 3.2, 1);
expect(disc.material.uniforms.uWarmth?.value).toBe(1);
expect(disc.material.uniforms.uRouteProgress?.value).toBe(1);
expect(disc.material.uniforms.uDriveEnergy?.value).toBe(1);
expect(disc.material.uniforms.uTime?.value).toBe(3.2);
expect(disc.material.uniforms.uColor?.value).toBe(color);
expect(color.getHex()).not.toBe(initialColor);
expect(resources.snapshot()).toEqual(allocation);
resources.dispose();
});
it("builds deterministic stars, haze layers, and quality-capped speed streaks", () => {
it("builds deterministic stars, a palette-driven sky, and quality-capped speed streaks", () => {
const highResources = new SceneResourceBag();
const lowResources = new SceneResourceBag();
const highQuality = renderQualityFor("high", 1, false);
@@ -261,33 +266,20 @@ describe("procedural world models", () => {
expect(lowStreaks.geometry.getAttribute("position").count).toBe(
lowQuality.streakCount * 2,
);
expect(high.group.getObjectByName("horizon-haze")).toBeInstanceOf(
THREE.Group,
);
const sky = high.group.getObjectByName("atmosphere-sky") as ShaderRenderable & {
frustumCulled: boolean;
};
sky.geometry.computeBoundingBox();
expect(sky.geometry.boundingBox?.min.x).toBeCloseTo(-1, 6);
expect(sky.geometry.boundingBox?.max.x).toBeCloseTo(1, 6);
expect(sky.material.vertexShader).toContain(
"gl_Position = vec4(position.xy, 1.0, 1.0)",
);
expect(sky.frustumCulled).toBe(false);
expect(sky.material.depthTest).toBe(false);
const haze = high.group.getObjectByName(
"horizon-haze-near",
) as ShaderRenderable;
expect(haze.material.vertexShader).toContain(
"gl_Position = vec4(position.xy, 1.0, 1.0)",
);
const hazeColor = sky.material.uniforms.uHazeColor!.value as { getHex(): number };
const initialHaze = hazeColor.getHex();
expect(
(high.group.getObjectByName("distant-silhouettes") as { children: unknown[] })
.children,
).toHaveLength(3);
expect(high.group.getObjectByName("roadside-anchors")).toBeInstanceOf(
THREE.InstancedMesh,
);
const highStarPositions = Array.from(
highStars.geometry.getAttribute("position").array,
@@ -307,6 +299,9 @@ describe("procedural world models", () => {
high.update(index, 0.7, 0.8, palette);
}
expect(highResources.snapshot()).toEqual(before);
expect(sky.material.uniforms.uHazeColor!.value).toBe(hazeColor);
expect(hazeColor.getHex()).toBe(palette.haze.getHex());
expect(hazeColor.getHex()).not.toBe(initialHaze);
expect(highStreaks.material.uniforms.uAcceleration?.value).toBe(0.8);
expect(highStreaks.material.uniforms.uVisibility?.value).toBeGreaterThan(0);
@@ -400,7 +395,14 @@ describe("procedural world models", () => {
);
processor.resize(1_200, 800, 1.25);
processor.setDynamics(0);
const restingBloom = { strength: bloomPass.strength, threshold: bloomPass.threshold };
processor.setDynamics(0.75);
expect(bloomPass.strength).toBeGreaterThan(restingBloom.strength);
expect(bloomPass.threshold).toBeLessThan(restingBloom.threshold);
processor.setDynamics(0);
expect(bloomPass.strength).toBe(restingBloom.strength);
expect(bloomPass.threshold).toBe(restingBloom.threshold);
processor.render({}, {});
const allocations = resources.gpuBudgetSnapshot({
tier: "high",
@@ -436,7 +438,6 @@ describe("procedural world models", () => {
expect(bloomPass.dispose).toHaveBeenCalledOnce();
expect(outputPass.dispose).toHaveBeenCalledOnce();
expect(composer.dispose).toHaveBeenCalledOnce();
expect(bloomPass.strength).toBeGreaterThan(0.54);
});
it("keeps the grand tourer anatomy readable in desktop and portrait chase views", () => {
@@ -458,7 +459,6 @@ describe("procedural world models", () => {
}
const desktopCamera = createChaseCamera(16 / 9);
expect((desktopCamera as { fov: number }).fov).toBe(66);
const desktop = projectedBounds(car.group, desktopCamera);
expect(desktop.maxX - desktop.minX).toBeGreaterThan(0.28);
expect(desktop.minX).toBeGreaterThan(-0.96);
@@ -467,7 +467,13 @@ describe("procedural world models", () => {
expect(desktop.maxY).toBeLessThan(-0.05);
car.setDetail("reduced");
const portrait = projectedBounds(car.group, createChaseCamera(390 / 844));
// The live scene recenters and pulls the lens back on portrait displays.
// Use that settled framing fixture, not the initial desktop chase pose.
const portraitCamera = new THREE.PerspectiveCamera(61, 390 / 844, 0.1, 1200);
portraitCamera.position.set(0, 6.5, 31);
portraitCamera.lookAt(0, 3.5, -88);
portraitCamera.setViewOffset(390, 844, 0, -844 * 0.16, 390, 844);
const portrait = projectedBounds(car.group, portraitCamera);
expect(portrait.minX).toBeGreaterThan(-0.99);
expect(portrait.maxX).toBeLessThan(0.99);
expect(portrait.minY).toBeGreaterThan(-0.99);
@@ -505,11 +511,14 @@ describe("procedural world models", () => {
.rotation.y,
).toBeCloseTo(Math.PI, 6);
expect(car.group.getObjectByName("car-body")).toBeDefined();
expect(
(car.group.getObjectByName("car-body") as {
material: { emissive: { getHex(): number } };
}).material.emissive.getHex(),
).toBe(0x0b2738);
const body = car.group.getObjectByName("car-body") as {
material: { emissive: { getHex(): number }; emissiveIntensity: number };
};
expect(body.material.emissive.getHex()).not.toBe(0);
expect(body.material.emissiveIntensity).toBeGreaterThan(0);
expect(body.material.emissiveIntensity).toBeLessThan(1);
const material = body.material;
const allocation = resources.snapshot();
expect(car.group.getObjectByName("rear-glass")).toBeDefined();
expect(car.group.getObjectByName("rear-light-bar")).toBeDefined();
expect(car.group.getObjectByName("car-underglow")).toBeDefined();
@@ -519,6 +528,8 @@ describe("procedural world models", () => {
car.update(0.8, 0.7, frame / 60);
}
expect((car.group as { children: unknown[] }).children).toHaveLength(childCount);
expect(body.material).toBe(material);
expect(resources.snapshot()).toEqual(allocation);
expect(resources.snapshot().owned.geometry).toBeGreaterThanOrEqual(6);
resources.dispose();
});
@@ -560,471 +571,6 @@ describe("procedural world models", () => {
resources.dispose();
});
it("renders one mounted roadside sign without mutating a visible label", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
for (const name of [
"sign-backplate",
"sign-face-panel",
"sign-face",
"sign-housing",
"sign-edge-light",
"sign-post",
"sign-post-secondary",
"sign-bracket",
"sign-back-rails",
"sign-fasteners",
"sign-footing",
]) {
expect(sign.group.getObjectByName(name), name).toBeDefined();
}
const face = sign.group.getObjectByName("sign-face") as {
userData: { textureUpdateCount: number };
material: {
depthWrite: boolean;
opacity: number;
toneMapped: boolean;
map: {
anisotropy: number;
image: { width: number; height: number };
premultiplyAlpha: boolean;
};
};
geometry: {
boundingBox: { min: { x: number; y: number }; max: { x: number; y: number } } | null;
computeBoundingBox(): void;
getAttribute(name: string): { array: ArrayLike<number> };
};
position: { z: number };
};
const backplate = sign.group.getObjectByName("sign-backplate") as {
geometry: {
boundingBox: { max: { z: number } } | null;
computeBoundingBox(): void;
};
position: { z: number };
};
backplate.geometry.computeBoundingBox();
const backplateFront = backplate.position.z + (backplate.geometry.boundingBox?.max.z ?? 0);
expect(face.position.z - backplateFront).toBeGreaterThan(0.05);
const faceUvs = Array.from(face.geometry.getAttribute("uv").array);
expect(Math.min(...faceUvs)).toBeGreaterThanOrEqual(0);
expect(Math.max(...faceUvs)).toBeLessThanOrEqual(1);
face.geometry.computeBoundingBox();
const faceWidth = (face.geometry.boundingBox?.max.x ?? 0) - (face.geometry.boundingBox?.min.x ?? 0);
const faceHeight = (face.geometry.boundingBox?.max.y ?? 0) - (face.geometry.boundingBox?.min.y ?? 0);
expect(faceWidth / faceHeight).toBeCloseTo(4, 6);
expect(face.material.map.image).toMatchObject({ width: 2_048, height: 512 });
expect(face.material.map.anisotropy).toBeGreaterThanOrEqual(8);
expect(face.material.map.premultiplyAlpha).toBe(true);
expect(face.material.depthWrite).toBe(false);
expect(face.material.toneMapped).toBe(false);
expect(face.material).toBeInstanceOf(THREE.MeshBasicMaterial);
const facePanel = sign.group.getObjectByName("sign-face-panel") as { material: unknown };
expect(facePanel.material).toBeInstanceOf(THREE.MeshStandardMaterial);
const allocation = resources.snapshot();
let renderablePartCount = 0;
(sign.group as unknown as {
traverse(callback: (object: { isMesh?: boolean }) => void): void;
}).traverse((object) => {
if (object.isMesh === true) renderablePartCount += 1;
});
expect(renderablePartCount).toBe(20);
expect(allocation.owned).toMatchObject({
geometry: 13,
material: 7,
texture: 1,
});
sign.update(null);
expect((sign.group as { visible: boolean }).visible).toBe(false);
sign.update({
targetId: "infrastructure",
phase: "anticipate",
progress: 0,
opacity: 0,
});
expect((sign.group as { visible: boolean }).visible).toBe(false);
expect(face.userData.textureUpdateCount).toBe(1);
expect(routeLabelFor("infrastructure")).toBe("Infrastructure");
sign.update({
targetId: "infrastructure",
phase: "approach",
progress: 0.5,
opacity: 0.7,
});
expect((sign.group as { visible: boolean }).visible).toBe(true);
expect(face.userData.textureUpdateCount).toBe(1);
expect(face.material.opacity).toBeCloseTo(0.7, 6);
const visiblePosition = sign.group.position.clone();
const visibleScale = sign.group.scale.x;
sign.setViewportAspect(0.6);
sign.update({
targetId: "selected-builds",
phase: "dwell",
progress: 1,
opacity: 1,
});
expect(face.userData.textureUpdateCount).toBe(1);
expect(routeLabelFor("selected-builds")).toBe("Selected builds");
expect(sign.group.position).toEqual(visiblePosition);
expect(sign.group.scale.x).toBeCloseTo(visibleScale, 6);
sign.update(null);
sign.update({
targetId: "selected-builds",
phase: "anticipate",
progress: 0,
opacity: 0,
});
expect(face.userData.textureUpdateCount).toBe(2);
expect(resources.snapshot()).toEqual(allocation);
resources.dispose();
});
it("caps the sign texture to the renderer limit without changing its four-to-one sampling ratio", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources, {
maximumAnisotropy: 4,
maximumTextureSize: 1_024,
});
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
expect(sign.inspect(createChaseCamera(16 / 9), 1_440, 900)?.texture).toMatchObject({
width: 1_024,
height: 256,
maximumSize: 1_024,
anisotropy: 4,
});
resources.dispose();
});
it("accepts a new target when the previous face is below the concealed threshold", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const face = sign.group.getObjectByName("sign-face") as {
userData: { textureUpdateCount: number };
};
sign.update({
targetId: "profile",
phase: "approach",
progress: 0.03,
opacity: 0.01,
});
expect(face.userData.textureUpdateCount).toBe(1);
sign.update({
targetId: "experience",
phase: "anticipate",
progress: 0,
opacity: 0,
});
expect(face.userData.textureUpdateCount).toBe(2);
expect(sign.inspect(createChaseCamera(16 / 9), 1_440, 900)?.corridor).toBe("right");
resources.dispose();
});
it("begins sign departure from the rendered approach pose without a teleport", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
sign.setViewportAspect(16 / 9);
sign.update({
targetId: "profile",
phase: "approach",
progress: 0.62,
opacity: 1,
});
const approachPosition = sign.group.position.clone();
const approachScale = sign.group.scale.x;
sign.update({
targetId: "profile",
phase: "depart",
progress: 0,
opacity: 1,
});
expect(sign.group.position.distanceTo(approachPosition)).toBeLessThan(0.001);
expect(sign.group.scale.x).toBeCloseTo(approachScale, 6);
resources.dispose();
});
it("reflows a live sign to a new responsive pose without a resize teleport", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
sign.setViewportSize(1_440, 900);
const dwell = { targetId: "profile", phase: "dwell", progress: 1, opacity: 1 } as const;
sign.update(dwell, 0);
const resizeOrigin = sign.group.position.clone();
sign.setViewportSize(844, 390);
sign.update(dwell, 100);
expect(sign.group.position.distanceTo(resizeOrigin)).toBeLessThan(0.001);
sign.update(dwell, 260);
const midpoint = sign.group.position.clone();
expect(midpoint.distanceTo(resizeOrigin)).toBeGreaterThan(0.1);
sign.update(dwell, 450);
expect(sign.group.position.distanceTo(midpoint)).toBeGreaterThan(0.1);
sign.update(null);
sign.update({ targetId: "experience", phase: "anticipate", progress: 0, opacity: 0 });
const camera = createChaseCamera(844 / 390);
expect(sign.inspect(camera, 844, 390)?.viewportProfile).toBe("short");
resources.dispose();
const rebuiltResources = new SceneResourceBag();
const rebuilt = createSign(rebuiltResources);
rebuilt.setViewportSize(844, 390);
rebuilt.update({
targetId: "profile",
phase: "dwell",
progress: 1,
opacity: 1,
viewportProfile: "wide",
});
expect(rebuilt.inspect(camera, 844, 390)?.viewportProfile).toBe("short");
rebuiltResources.dispose();
});
it("reflows a visible portrait sign into its navigator-safe pose without a teleport", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const camera = createChaseCamera(390 / 844);
sign.setViewportSize(390, 844);
const passiveDwell = {
targetId: "profile",
phase: "dwell",
progress: 1,
opacity: 1,
} as const;
sign.update(passiveDwell, 0);
const passivePosition = sign.group.position.clone();
const navigationDwell = { ...passiveDwell, navigationArrival: true as const };
sign.update(navigationDwell, 100);
expect(sign.group.position.distanceTo(passivePosition)).toBeLessThan(0.001);
sign.update(navigationDwell, 260);
const midpoint = sign.group.position.clone();
expect(midpoint.distanceTo(passivePosition)).toBeGreaterThan(0.1);
sign.update(navigationDwell, 450);
const presentation = sign.inspect(camera, 390, 844);
if (presentation === null) throw new Error("Missing navigator-safe Profile sign");
expect(sign.group.position.distanceTo(midpoint)).toBeGreaterThan(0.1);
expect(presentation.bounds.top).toBeGreaterThanOrEqual(626);
expect(presentation.bounds.bottom).toBeLessThanOrEqual(690);
resources.dispose();
});
it("drives past a sign at constant world scale before carrying it beyond the roadside edge", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const camera = createChaseCamera(16 / 9);
sign.setViewportSize(1_440, 900);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
const dwell = sign.inspect(camera, 1_440, 900);
if (dwell === null) throw new Error("Missing Profile dwell presentation");
const dwellPosition = sign.group.position.clone();
const dwellScale = sign.group.scale.x;
sign.update({ targetId: "profile", phase: "depart", progress: 0.5, opacity: 1 });
const passing = sign.inspect(camera, 1_440, 900);
if (passing === null) throw new Error("Missing Profile pass-by presentation");
expect(sign.group.position.x).toBeLessThan(dwellPosition.x);
expect(sign.group.position.y).toBeCloseTo(dwellPosition.y, 6);
expect(sign.group.position.z).toBeGreaterThan(dwellPosition.z);
expect(sign.group.scale.x).toBeCloseTo(dwellScale, 6);
expect(passing.bounds.width).toBeGreaterThan(dwell.bounds.width);
expect(passing.bounds.left).toBeLessThan(dwell.bounds.left);
const passingZ = sign.group.position.z;
sign.update({ targetId: "profile", phase: "depart", progress: 0.9, opacity: 0.1 });
const leaving = sign.inspect(camera, 1_440, 900);
if (leaving === null) throw new Error("Missing Profile departure presentation");
expect(sign.group.position.z).toBeGreaterThan(passingZ);
expect(sign.group.position.z).toBeLessThan(camera.position.z - 2);
expect(sign.group.scale.x).toBeCloseTo(dwellScale, 6);
expect(leaving.bounds.right).toBeLessThan(passing.bounds.right);
resources.dispose();
});
it.each([
[390, 844],
[844, 390],
[1_440, 900],
])("keeps the responsive sign footing planted at %ix%i", (width, height) => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
sign.setViewportSize(width, height);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
const footing = sign.group.getObjectByName("sign-footing") as { position: { y: number } };
const footingWorldY = sign.group.position.y + footing.position.y * sign.group.scale.x;
expect(footingWorldY).toBeGreaterThanOrEqual(-0.5);
expect(footingWorldY).toBeLessThanOrEqual(0.5);
resources.dispose();
});
it("keeps a short-landscape left sign inside the narrow desktop roadside gutter", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const camera = createChaseCamera(780 / 493);
camera.position.set(-1.35, 8.6, 22);
camera.lookAt(1.6, 4.8, -128);
sign.setViewportSize(780, 493);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
const presentation = sign.inspect(camera, 780, 493);
if (presentation === null) throw new Error("Missing short-landscape Profile sign");
expect(presentation.bounds.left).toBeGreaterThanOrEqual(8);
expect(presentation.bounds.right).toBeLessThanOrEqual(265);
resources.dispose();
});
it("keeps a short-landscape left sign horizontally clear at 844 by 390", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const camera = createChaseCamera(844 / 390);
camera.position.set(-1.35, 8.6, 22);
camera.lookAt(1.6, 4.8, -128);
sign.setViewportSize(844, 390);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
const presentation = sign.inspect(camera, 844, 390);
if (presentation === null) throw new Error("Missing 844 by 390 Profile sign");
expect(presentation.bounds.left).toBeGreaterThanOrEqual(8);
expect(presentation.bounds.right).toBeLessThanOrEqual(288);
resources.dispose();
});
it("places a portrait navigator arrival below its full-width destination panel", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
const camera = createChaseCamera(390 / 844);
sign.setViewportSize(390, 844);
sign.update({
targetId: "profile",
phase: "dwell",
progress: 1,
opacity: 1,
navigationArrival: true,
});
const presentation = sign.inspect(camera, 390, 844);
if (presentation === null) throw new Error("Missing portrait navigator sign");
expect(presentation.bounds.left).toBeGreaterThanOrEqual(8);
expect(presentation.bounds.top).toBeGreaterThanOrEqual(626);
expect(presentation.bounds.right).toBeLessThanOrEqual(382);
expect(presentation.bounds.bottom).toBeLessThanOrEqual(690);
expect(presentation.bounds.width).toBeGreaterThanOrEqual(85);
resources.dispose();
});
it("grows a medium portrait navigator sign without enlarging the phone pose", () => {
const phoneResources = new SceneResourceBag();
const phoneSign = createSign(phoneResources);
const phoneCamera = createChaseCamera(390 / 844);
phoneSign.setViewportSize(390, 844);
phoneSign.update({
targetId: "profile",
phase: "dwell",
progress: 1,
opacity: 1,
navigationArrival: true,
});
const phone = phoneSign.inspect(phoneCamera, 390, 844);
if (phone === null) throw new Error("Missing phone navigator sign");
const mediumResources = new SceneResourceBag();
const mediumSign = createSign(mediumResources);
const mediumCamera = createChaseCamera(692 / 793);
mediumSign.setViewportSize(692, 793);
mediumSign.update({
targetId: "profile",
phase: "dwell",
progress: 1,
opacity: 1,
navigationArrival: true,
});
const medium = mediumSign.inspect(mediumCamera, 692, 793);
if (medium === null) throw new Error("Missing medium navigator sign");
expect(phone.bounds.width).toBeGreaterThanOrEqual(85);
expect(phone.bounds.width).toBeLessThanOrEqual(110);
expect(medium.viewportProfile).toBe("tall");
expect(medium.bounds.width).toBeGreaterThanOrEqual(145);
expect(medium.bounds.width).toBeLessThanOrEqual(210);
expect(medium.bounds.width).toBeGreaterThanOrEqual(phone.bounds.width * 1.45);
expect(medium.bounds.top).toBeLessThanOrEqual(555);
expect(medium.bounds.bottom).toBeLessThanOrEqual(590);
phoneResources.dispose();
mediumResources.dispose();
});
it("lands a resized Profile lifecycle in the short-landscape safe corridor", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
sign.setViewportSize(1_440, 900);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
sign.setViewportSize(844, 390);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 }, 100);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 }, 450);
const camera = createChaseCamera(844 / 390);
camera.position.set(-1.35, 8.6, 22);
camera.lookAt(1.6, 4.8, -128);
const presentation = sign.inspect(camera, 844, 390);
if (presentation === null) throw new Error("Missing resized Profile sign");
expect(presentation.viewportProfile).toBe("short");
expect(presentation.bounds.left).toBeGreaterThanOrEqual(8);
expect(presentation.bounds.right).toBeLessThanOrEqual(288);
resources.dispose();
});
it("places route signs in their authored transition-safe corridors", () => {
const resources = new SceneResourceBag();
const sign = createSign(resources);
sign.setViewportAspect(16 / 9);
sign.update({ targetId: "profile", phase: "dwell", progress: 1, opacity: 1 });
expect(sign.group.position.x).toBeLessThan(0);
const profileFace = sign.group.getObjectByName("sign-face");
const camera = createChaseCamera(16 / 9);
camera.position.set(-1.35, 8.6, 22);
camera.lookAt(1.6, 4.8, -128);
sign.group.updateMatrixWorld(true);
const profileBounds = projectedBounds(profileFace, camera);
expect(profileBounds.maxX).toBeLessThan(0.08);
sign.update(null);
sign.update({ targetId: "experience", phase: "dwell", progress: 1, opacity: 1 });
sign.group.updateMatrixWorld(true);
const experienceBounds = projectedBounds(profileFace, camera);
const experiencePresentation = sign.inspect(camera, 1_440, 900);
expect(experienceBounds.minX).toBeGreaterThan(0);
expect(experiencePresentation?.corridor).toBe("right");
expect(experiencePresentation?.bounds.top).toBeGreaterThanOrEqual(540);
expect(experiencePresentation?.bounds.bottom).toBeLessThanOrEqual(630);
sign.update(null);
sign.setViewportSize(844, 390);
sign.update({ targetId: "experience", phase: "dwell", progress: 1, opacity: 1 });
const shortCamera = createChaseCamera(844 / 390);
shortCamera.position.set(-1.35, 8.6, 22);
shortCamera.lookAt(1.6, 4.8, -128);
const shortExperience = sign.inspect(shortCamera, 844, 390);
expect(shortExperience?.corridor).toBe("right");
expect(shortExperience?.bounds.left).toBeGreaterThan(422);
expect(shortExperience?.bounds.top).toBeGreaterThanOrEqual(210);
expect(shortExperience?.bounds.bottom).toBeLessThanOrEqual(300);
resources.dispose();
});
});
function paletteSnapshot(